keymap.c 3.9 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122
  1. #include "lets_split.h"
  2. #include "action_layer.h"
  3. #include "eeconfig.h"
  4. extern keymap_config_t keymap_config;
  5. // Each layer gets a name for readability, which is then used in the keymap matrix below.
  6. // The underscores don't mean anything - you can have a layer called STUFF or any other name.
  7. // Layer names don't all need to be of the same length, obviously, and you can also skip them
  8. // entirely and just use numbers.
  9. #define _QWERTY 0
  10. #define _COLEMAK 1
  11. #define _DVORAK 2
  12. #define _LOWER 3
  13. #define _RAISE 4
  14. #define _ADJUST 16
  15. enum custom_keycodes {
  16. QWERTY = SAFE_RANGE,
  17. COLEMAK,
  18. DVORAK,
  19. LOWER,
  20. RAISE,
  21. ADJUST,
  22. };
  23. // Fillers to make layering more clear
  24. #define _______ KC_TRNS
  25. #define XXXXXXX KC_NO
  26. const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
  27. [0] = KEYMAP( \
  28. KC_ESC, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_DEL, \
  29. KC_TAB, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, \
  30. KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_ENT , \
  31. KC_LCTL, _LOWER, KC_LGUI, KC_LALT, MO(_LOWER), KC_SPC, KC_SPC, MO(_RAISE), KC_LEFT, KC_DOWN, KC_UP, KC_RGHT \
  32. ),
  33. [3] = KEYMAP( \
  34. KC_TILD, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, _______, \
  35. KC_DEL, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_UNDS, KC_PLUS, KC_LCBR, KC_RCBR, KC_PIPE, \
  36. _______, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12,S(KC_NUHS),S(KC_NUBS),_______, _______, _______, \
  37. _______, _______, _______, _______, _______, KC_BSPC, KC_BSPC, _______, KC_MNXT, KC_VOLD, KC_VOLU, KC_MPLY \
  38. ),
  39. [4] = KEYMAP( \
  40. KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, _______, \
  41. KC_DEL, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_MINS, KC_EQL, KC_LBRC, KC_RBRC, KC_BSLS, \
  42. _______, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_NUHS, KC_NUBS, _______, _______, _______, \
  43. _______, _______, _______, _______, _______, KC_ENT, KC_ENT, _______, KC_MNXT, KC_VOLD, KC_VOLU, KC_MPLY \
  44. ),
  45. };
  46. #ifdef AUDIO_ENABLE
  47. float tone_qwerty[][2] = SONG(QWERTY_SOUND);
  48. float tone_dvorak[][2] = SONG(DVORAK_SOUND);
  49. float tone_colemak[][2] = SONG(COLEMAK_SOUND);
  50. #endif
  51. void persistant_default_layer_set(uint16_t default_layer) {
  52. eeconfig_update_default_layer(default_layer);
  53. default_layer_set(default_layer);
  54. }
  55. bool process_record_user(uint16_t keycode, keyrecord_t *record) {
  56. switch (keycode) {
  57. case QWERTY:
  58. if (record->event.pressed) {
  59. #ifdef AUDIO_ENABLE
  60. PLAY_NOTE_ARRAY(tone_qwerty, false, 0);
  61. #endif
  62. persistant_default_layer_set(1UL<<_QWERTY);
  63. }
  64. return false;
  65. break;
  66. case COLEMAK:
  67. if (record->event.pressed) {
  68. #ifdef AUDIO_ENABLE
  69. PLAY_NOTE_ARRAY(tone_colemak, false, 0);
  70. #endif
  71. persistant_default_layer_set(1UL<<_COLEMAK);
  72. }
  73. return false;
  74. break;
  75. case DVORAK:
  76. if (record->event.pressed) {
  77. #ifdef AUDIO_ENABLE
  78. PLAY_NOTE_ARRAY(tone_dvorak, false, 0);
  79. #endif
  80. persistant_default_layer_set(1UL<<_DVORAK);
  81. }
  82. return false;
  83. break;
  84. case LOWER:
  85. if (record->event.pressed) {
  86. layer_on(_LOWER);
  87. update_tri_layer(_LOWER, _RAISE, _ADJUST);
  88. } else {
  89. layer_off(_LOWER);
  90. update_tri_layer(_LOWER, _RAISE, _ADJUST);
  91. }
  92. return false;
  93. break;
  94. case RAISE:
  95. if (record->event.pressed) {
  96. layer_on(_RAISE);
  97. update_tri_layer(_LOWER, _RAISE, _ADJUST);
  98. } else {
  99. layer_off(_RAISE);
  100. update_tri_layer(_LOWER, _RAISE, _ADJUST);
  101. }
  102. return false;
  103. break;
  104. case ADJUST:
  105. if (record->event.pressed) {
  106. layer_on(_ADJUST);
  107. } else {
  108. layer_off(_ADJUST);
  109. }
  110. return false;
  111. break;
  112. }
  113. return true;
  114. }