visualizer.c 9.6 KB

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  1. /*
  2. Copyright 2016 Fred Sundvik <fsundvik@gmail.com>
  3. This program is free software: you can redistribute it and/or modify
  4. it under the terms of the GNU General Public License as published by
  5. the Free Software Foundation, either version 2 of the License, or
  6. (at your option) any later version.
  7. This program is distributed in the hope that it will be useful,
  8. but WITHOUT ANY WARRANTY; without even the implied warranty of
  9. MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  10. GNU General Public License for more details.
  11. You should have received a copy of the GNU General Public License
  12. along with this program. If not, see <http://www.gnu.org/licenses/>.
  13. */
  14. // Currently we are assuming that both the backlight and LCD are enabled
  15. // But it's entirely possible to write a custom visualizer that use only
  16. // one of them
  17. #ifndef LCD_BACKLIGHT_ENABLE
  18. #error This visualizer needs that LCD backlight is enabled
  19. #endif
  20. #ifndef LCD_ENABLE
  21. #error This visualizer needs that LCD is enabled
  22. #endif
  23. #include "visualizer.h"
  24. // To generate an image array like this
  25. // Ensure the image is 128 x 32 or smaller
  26. // Convert the bitmap to a C array using a program like http://www.riuson.com/lcd-image-converter/
  27. // Ensure the the conversion process produces a monochrome format array - 1 bit/pixel, left to right, top to bottom
  28. // Update array in the source code with the C array produced by the conversion program
  29. // The image below is generated from lcd_logo.png
  30. static const uint8_t image_data_lcd_logo[512] = {
  31. 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
  32. 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
  33. 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
  34. 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
  35. 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
  36. 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
  37. 0x00, 0xf8, 0xfe, 0x3e, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
  38. 0x00, 0x38, 0x38, 0x38, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
  39. 0x00, 0x38, 0x38, 0x38, 0x06, 0x29, 0x41, 0x24, 0x52, 0x24, 0x46, 0x00, 0x00, 0x00, 0x00, 0x00,
  40. 0x00, 0x38, 0x38, 0x38, 0x09, 0x55, 0x42, 0xaa, 0xaa, 0xaa, 0xa8, 0x00, 0x00, 0x00, 0x00, 0x00,
  41. 0x00, 0x38, 0x38, 0x38, 0x09, 0x55, 0x82, 0x28, 0xaa, 0xae, 0x8c, 0x00, 0x00, 0x00, 0x00, 0x00,
  42. 0x00, 0x38, 0x38, 0x38, 0x09, 0x55, 0x43, 0x28, 0xaa, 0xaa, 0x88, 0x00, 0x00, 0x00, 0x00, 0x00,
  43. 0x00, 0x38, 0x38, 0x38, 0x0a, 0x55, 0x42, 0x28, 0xaa, 0xaa, 0x88, 0x00, 0x00, 0x00, 0x00, 0x00,
  44. 0x00, 0x38, 0x38, 0x38, 0x05, 0x45, 0x42, 0x28, 0x89, 0x4a, 0x86, 0x00, 0x00, 0x00, 0x00, 0x00,
  45. 0x00, 0x18, 0x38, 0x30, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
  46. 0x00, 0x1c, 0x38, 0x70, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
  47. 0x00, 0x0e, 0x38, 0xe0, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
  48. 0x00, 0x03, 0xff, 0x80, 0x04, 0x45, 0x14, 0xa4, 0x92, 0x83, 0x52, 0x22, 0x22, 0x36, 0x00, 0x00,
  49. 0x00, 0x00, 0x38, 0x00, 0x0a, 0xaa, 0xaa, 0xaa, 0xba, 0x84, 0x55, 0x55, 0x57, 0x45, 0x00, 0x00,
  50. 0x00, 0x00, 0x38, 0x00, 0x08, 0xaa, 0xaa, 0xaa, 0x92, 0xb2, 0x55, 0x55, 0x42, 0x65, 0x00, 0x00,
  51. 0x00, 0x00, 0x38, 0x00, 0x08, 0xaa, 0xaa, 0xaa, 0x92, 0x81, 0x56, 0x65, 0x42, 0x45, 0x00, 0x00,
  52. 0x00, 0x00, 0x38, 0x00, 0x0a, 0xaa, 0xaa, 0xaa, 0x92, 0x81, 0x54, 0x45, 0x42, 0x45, 0x00, 0x00,
  53. 0x00, 0x00, 0x38, 0x00, 0x04, 0x48, 0xa2, 0x4a, 0x89, 0x06, 0x24, 0x42, 0x41, 0x36, 0x00, 0x00,
  54. 0x00, 0x00, 0x38, 0x00, 0x00, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
  55. 0x00, 0x00, 0xfe, 0x00, 0x00, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
  56. 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
  57. 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
  58. 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
  59. 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
  60. 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
  61. 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
  62. 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00
  63. };
  64. static const uint32_t logo_background_color = LCD_COLOR(0x00, 0x00, 0x80);
  65. static const uint32_t initial_color = LCD_COLOR(0, 0, 0xFF);
  66. bool display_logo(keyframe_animation_t* animation, visualizer_state_t* state) {
  67. (void)state;
  68. (void)animation;
  69. (void)state;
  70. // Read the uGFX documentation for information how to use the displays
  71. // http://wiki.ugfx.org/index.php/Main_Page
  72. gdispClear(White);
  73. // You can use static variables for things that can't be found in the animation
  74. // or state structs, here we use the image
  75. //gdispGBlitArea is a tricky function to use since it supports blitting part of the image
  76. // if you have full screen image, then just use 128 and 32 for both source and target dimensions
  77. gdispGBlitArea(GDISP, 0, 0, 128, 32, 0, 0, 128, (pixel_t*)image_data_lcd_logo);
  78. // Always remember to flush the display
  79. gdispFlush();
  80. return false;
  81. }
  82. // Feel free to modify the animations below, or even add new ones if needed
  83. // Don't worry, if the startup animation is long, you can use the keyboard like normal
  84. // during that time
  85. static keyframe_animation_t startup_animation = {
  86. .num_frames = 3,
  87. .loop = false,
  88. .frame_lengths = {0, gfxMillisecondsToTicks(10000), 0},
  89. .frame_functions = {
  90. display_logo,
  91. keyframe_animate_backlight_color,
  92. enable_visualization
  93. },
  94. };
  95. // The color animation animates the LCD color when you change layers
  96. static keyframe_animation_t color_animation = {
  97. .num_frames = 2,
  98. .loop = false,
  99. // Note that there's a 200 ms no-operation frame,
  100. // this prevents the color from changing when activating the layer
  101. // momentarily
  102. .frame_lengths = {gfxMillisecondsToTicks(200), gfxMillisecondsToTicks(500)},
  103. .frame_functions = {keyframe_no_operation, keyframe_animate_backlight_color},
  104. };
  105. // The LCD animation alternates between the layer name display and a
  106. // bitmap that displays all active layers
  107. static keyframe_animation_t lcd_animation = {
  108. .num_frames = 2,
  109. .loop = true,
  110. .frame_lengths = {gfxMillisecondsToTicks(2000), gfxMillisecondsToTicks(2000)},
  111. .frame_functions = {keyframe_display_layer_text, keyframe_display_layer_bitmap},
  112. };
  113. static keyframe_animation_t suspend_animation = {
  114. .num_frames = 3,
  115. .loop = false,
  116. .frame_lengths = {0, gfxMillisecondsToTicks(1000), 0},
  117. .frame_functions = {
  118. keyframe_display_layer_text,
  119. keyframe_animate_backlight_color,
  120. keyframe_disable_lcd_and_backlight,
  121. },
  122. };
  123. static keyframe_animation_t resume_animation = {
  124. .num_frames = 4,
  125. .loop = false,
  126. .frame_lengths = {0, 0, gfxMillisecondsToTicks(10000), 0},
  127. .frame_functions = {
  128. keyframe_enable_lcd_and_backlight,
  129. display_logo,
  130. keyframe_animate_backlight_color,
  131. enable_visualization,
  132. },
  133. };
  134. void initialize_user_visualizer(visualizer_state_t* state) {
  135. // The brightness will be dynamically adjustable in the future
  136. // But for now, change it here.
  137. lcd_backlight_brightness(0x50);
  138. state->current_lcd_color = initial_color;
  139. state->target_lcd_color = logo_background_color;
  140. start_keyframe_animation(&startup_animation);
  141. }
  142. void update_user_visualizer_state(visualizer_state_t* state) {
  143. // Add more tests, change the colors and layer texts here
  144. // Usually you want to check the high bits (higher layers first)
  145. // because that's the order layers are processed for keypresses
  146. // You can for check for example:
  147. // state->status.layer
  148. // state->status.default_layer
  149. // state->status.leds (see led.h for available statuses)
  150. if (state->status.layer & 0x8) {
  151. state->target_lcd_color = LCD_COLOR(0xC0, 0xB0, 0xFF);
  152. state->layer_text = "Numpad";
  153. }
  154. else if (state->status.layer & 0x4) {
  155. state->target_lcd_color = LCD_COLOR(0, 0xB0, 0xFF);
  156. state->layer_text = "KBD functions";
  157. }
  158. else if (state->status.layer & 0x2) {
  159. state->target_lcd_color = LCD_COLOR(0x80, 0xB0, 0xFF);
  160. state->layer_text = "Function keys";
  161. }
  162. else {
  163. state->target_lcd_color = LCD_COLOR(0x40, 0xB0, 0xFF);
  164. state->layer_text = "Default";
  165. }
  166. // You can also stop existing animations, and start your custom ones here
  167. // remember that you should normally have only one animation for the LCD
  168. // and one for the background. But you can also combine them if you want.
  169. start_keyframe_animation(&lcd_animation);
  170. start_keyframe_animation(&color_animation);
  171. }
  172. void user_visualizer_suspend(visualizer_state_t* state) {
  173. state->layer_text = "Suspending...";
  174. uint8_t hue = LCD_HUE(state->current_lcd_color);
  175. uint8_t sat = LCD_SAT(state->current_lcd_color);
  176. state->target_lcd_color = LCD_COLOR(hue, sat, 0);
  177. start_keyframe_animation(&suspend_animation);
  178. }
  179. void user_visualizer_resume(visualizer_state_t* state) {
  180. state->current_lcd_color = initial_color;
  181. state->target_lcd_color = logo_background_color;
  182. start_keyframe_animation(&resume_animation);
  183. }