cycle_out_in_dual_anim.h 540 B

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  1. #ifndef DISABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL
  2. RGB_MATRIX_EFFECT(CYCLE_OUT_IN_DUAL)
  3. #ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS
  4. static void CYCLE_OUT_IN_DUAL_math(HSV* hsv, int16_t dx, int16_t dy, uint8_t time) {
  5. dx = (k_rgb_matrix_center.x / 2) - abs8(dx);
  6. uint8_t dist = sqrt16(dx * dx + dy * dy);
  7. hsv->h = 3 * dist + time;
  8. }
  9. bool CYCLE_OUT_IN_DUAL(effect_params_t* params) {
  10. return effect_runner_dx_dy(params, &CYCLE_OUT_IN_DUAL_math);
  11. }
  12. #endif // RGB_MATRIX_CUSTOM_EFFECT_IMPLS
  13. #endif // DISABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL