solid_reactive_cross.h 1.4 KB

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  1. #ifdef RGB_MATRIX_KEYREACTIVE_ENABLED
  2. #if !defined(DISABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS) || !defined(DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS)
  3. #ifndef DISABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
  4. RGB_MATRIX_EFFECT(SOLID_REACTIVE_CROSS)
  5. #endif
  6. #ifndef DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
  7. RGB_MATRIX_EFFECT(SOLID_REACTIVE_MULTICROSS)
  8. #endif
  9. #ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS
  10. static void SOLID_REACTIVE_CROSS_math(HSV* hsv, int16_t dx, int16_t dy, uint8_t dist, uint16_t tick) {
  11. uint16_t effect = tick + dist;
  12. dx = dx < 0 ? dx * -1 : dx;
  13. dy = dy < 0 ? dy * -1 : dy;
  14. dx = dx * 16 > 255 ? 255 : dx * 16;
  15. dy = dy * 16 > 255 ? 255 : dy * 16;
  16. effect += dx > dy ? dy : dx;
  17. if (effect > 255)
  18. effect = 255;
  19. hsv->v = qadd8(hsv->v, 255 - effect);
  20. }
  21. #ifndef DISABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
  22. bool SOLID_REACTIVE_CROSS(effect_params_t* params) {
  23. return effect_runner_reactive_splash(qsub8(g_last_hit_tracker.count, 1), params, &SOLID_REACTIVE_CROSS_math);
  24. }
  25. #endif
  26. #ifndef DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
  27. bool SOLID_REACTIVE_MULTICROSS(effect_params_t* params) {
  28. return effect_runner_reactive_splash(0, params, &SOLID_REACTIVE_CROSS_math);
  29. }
  30. #endif
  31. #endif // RGB_MATRIX_CUSTOM_EFFECT_IMPLS
  32. #endif // !defined(DISABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS) || !defined(DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS)
  33. #endif // RGB_MATRIX_KEYREACTIVE_ENABLED