helix.h 2.8 KB

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  1. #ifndef HELIX_H
  2. #define HELIX_H
  3. #ifdef KEYBOARD_helix_rev1
  4. #include "rev1.h"
  5. #endif
  6. #ifdef KEYBOARD_helix_rev2
  7. #include "rev2.h"
  8. #endif
  9. #if HELIX_ROWS == 3
  10. #define LAYOUT_kc( \
  11. L00, L01, L02, L03, L04, L05, R00, R01, R02, R03, R04, R05, \
  12. L10, L11, L12, L13, L14, L15, R10, R11, R12, R13, R14, R15, \
  13. L20, L21, L22, L23, L24, L25, R20, R21, R22, R23, R24, R25, \
  14. ) \
  15. LAYOUT( \
  16. KC_##L00, KC_##L01, KC_##L02, KC_##L03, KC_##L04, KC_##L05, KC_##R00, KC_##R01, KC_##R02, KC_##R03, KC_##R04, KC_##R05, \
  17. KC_##L10, KC_##L11, KC_##L12, KC_##L13, KC_##L14, KC_##L15, KC_##R10, KC_##R11, KC_##R12, KC_##R13, KC_##R14, KC_##R15, \
  18. KC_##L20, KC_##L21, KC_##L22, KC_##L23, KC_##L24, KC_##L25, KC_##R20, KC_##R21, KC_##R22, KC_##R23, KC_##R24, KC_##R25, \
  19. )
  20. #elif HELIX_ROWS == 4
  21. // Used to create a keymap using only KC_ prefixed keys
  22. #define LAYOUT_kc( \
  23. L00, L01, L02, L03, L04, L05, R00, R01, R02, R03, R04, R05, \
  24. L10, L11, L12, L13, L14, L15, R10, R11, R12, R13, R14, R15, \
  25. L20, L21, L22, L23, L24, L25, R20, R21, R22, R23, R24, R25, \
  26. L30, L31, L32, L33, L34, L35, R30, R31, R32, R33, R34, R35 \
  27. ) \
  28. LAYOUT( \
  29. KC_##L00, KC_##L01, KC_##L02, KC_##L03, KC_##L04, KC_##L05, KC_##R00, KC_##R01, KC_##R02, KC_##R03, KC_##R04, KC_##R05, \
  30. KC_##L10, KC_##L11, KC_##L12, KC_##L13, KC_##L14, KC_##L15, KC_##R10, KC_##R11, KC_##R12, KC_##R13, KC_##R14, KC_##R15, \
  31. KC_##L20, KC_##L21, KC_##L22, KC_##L23, KC_##L24, KC_##L25, KC_##R20, KC_##R21, KC_##R22, KC_##R23, KC_##R24, KC_##R25, \
  32. KC_##L30, KC_##L31, KC_##L32, KC_##L33, KC_##L34, KC_##L35, KC_##R30, KC_##R31, KC_##R32, KC_##R33, KC_##R34, KC_##R35 \
  33. )
  34. #else
  35. #define LAYOUT_kc( \
  36. L00, L01, L02, L03, L04, L05, R00, R01, R02, R03, R04, R05, \
  37. L10, L11, L12, L13, L14, L15, R10, R11, R12, R13, R14, R15, \
  38. L20, L21, L22, L23, L24, L25, R20, R21, R22, R23, R24, R25, \
  39. L30, L31, L32, L33, L34, L35, R30, R31, R32, R33, R34, R35, \
  40. L40, L41, L42, L43, L44, L45, R40, R41, R42, R43, R44, R45 \
  41. ) \
  42. LAYOUT( \
  43. KC_##L00, KC_##L01, KC_##L02, KC_##L03, KC_##L04, KC_##L05, KC_##R00, KC_##R01, KC_##R02, KC_##R03, KC_##R04, KC_##R05, \
  44. KC_##L10, KC_##L11, KC_##L12, KC_##L13, KC_##L14, KC_##L15, KC_##R10, KC_##R11, KC_##R12, KC_##R13, KC_##R14, KC_##R15, \
  45. KC_##L20, KC_##L21, KC_##L22, KC_##L23, KC_##L24, KC_##L25, KC_##R20, KC_##R21, KC_##R22, KC_##R23, KC_##R24, KC_##R25, \
  46. KC_##L30, KC_##L31, KC_##L32, KC_##L33, KC_##L34, KC_##L35, KC_##R30, KC_##R31, KC_##R32, KC_##R33, KC_##R34, KC_##R35, \
  47. KC_##L40, KC_##L41, KC_##L42, KC_##L43, KC_##L44, KC_##L45, KC_##R40, KC_##R41, KC_##R42, KC_##R43, KC_##R44, KC_##R45 \
  48. )
  49. #endif
  50. #include "quantum.h"
  51. #endif