raindrops_anim.h 1.1 KB

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  1. #pragma once
  2. #ifndef DISABLE_RGB_MATRIX_RAINDROPS
  3. #include "rgb_matrix_types.h"
  4. extern rgb_counters_t g_rgb_counters;
  5. extern rgb_config_t rgb_matrix_config;
  6. static void raindrops_set_color(int i) {
  7. HSV hsv = { 0 , rgb_matrix_config.sat, rgb_matrix_config.val };
  8. // Take the shortest path between hues
  9. int16_t deltaH = ((rgb_matrix_config.hue + 180) % 360 - rgb_matrix_config.hue) / 4;
  10. if (deltaH > 127) {
  11. deltaH -= 256;
  12. } else if (deltaH < -127) {
  13. deltaH += 256;
  14. }
  15. hsv.h = rgb_matrix_config.hue + (deltaH * (rand() & 0x03));
  16. RGB rgb = hsv_to_rgb(hsv);
  17. rgb_matrix_set_color(i, rgb.r, rgb.g, rgb.b);
  18. }
  19. bool rgb_matrix_raindrops(effect_params_t* params) {
  20. if (!params->init) {
  21. // Change one LED every tick, make sure speed is not 0
  22. if (scale16by8(g_rgb_counters.tick, qadd8(rgb_matrix_config.speed, 16)) % 10 == 0) {
  23. raindrops_set_color(rand() % DRIVER_LED_TOTAL);
  24. }
  25. return false;
  26. }
  27. RGB_MATRIX_USE_LIMITS(led_min, led_max);
  28. for (int i = led_min; i < led_max; i++) {
  29. raindrops_set_color(i);
  30. }
  31. return led_max < DRIVER_LED_TOTAL;
  32. }
  33. #endif // DISABLE_RGB_MATRIX_RAINDROPS