splash_anim.h 1.5 KB

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  1. #pragma once
  2. #ifdef RGB_MATRIX_KEYREACTIVE_ENABLED
  3. #if !defined(DISABLE_RGB_MATRIX_SPLASH) || !defined(DISABLE_RGB_MATRIX_MULTISPLASH)
  4. extern const rgb_led g_rgb_leds[DRIVER_LED_TOTAL];
  5. extern rgb_config_t rgb_matrix_config;
  6. extern last_hit_t g_last_hit_tracker;
  7. static bool rgb_matrix_multisplash_range(uint8_t start, effect_params_t* params) {
  8. RGB_MATRIX_USE_LIMITS(led_min, led_max);
  9. HSV hsv = { 0, rgb_matrix_config.sat, 0 };
  10. uint8_t count = g_last_hit_tracker.count;
  11. for (uint8_t i = led_min; i < led_max; i++) {
  12. hsv.h = rgb_matrix_config.hue;
  13. hsv.v = 0;
  14. point_t point = g_rgb_leds[i].point;
  15. for (uint8_t j = start; j < count; j++) {
  16. int16_t dx = point.x - g_last_hit_tracker.x[j];
  17. int16_t dy = point.y - g_last_hit_tracker.y[j];
  18. uint8_t dist = sqrt16(dx * dx + dy * dy);
  19. uint16_t effect = scale16by8(g_last_hit_tracker.tick[j], rgb_matrix_config.speed) - dist;
  20. if (effect > 255)
  21. effect = 255;
  22. hsv.h += effect;
  23. hsv.v = qadd8(hsv.v, 255 - effect);
  24. }
  25. hsv.v = scale8(hsv.v, rgb_matrix_config.val);
  26. RGB rgb = hsv_to_rgb(hsv);
  27. rgb_matrix_set_color(i, rgb.r, rgb.g, rgb.b);
  28. }
  29. return led_max < DRIVER_LED_TOTAL;
  30. }
  31. bool rgb_matrix_multisplash(effect_params_t* params) {
  32. return rgb_matrix_multisplash_range(0, params);
  33. }
  34. bool rgb_matrix_splash(effect_params_t* params) {
  35. return rgb_matrix_multisplash_range(qsub8(g_last_hit_tracker.count, 1), params);
  36. }
  37. #endif // !defined(DISABLE_RGB_MATRIX_SPLASH) || !defined(DISABLE_RGB_MATRIX_MULTISPLASH)
  38. #endif // RGB_MATRIX_KEYREACTIVE_ENABLED