solid_reactive_nexus.h 1.4 KB

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  1. #ifdef RGB_MATRIX_KEYREACTIVE_ENABLED
  2. #if !defined(DISABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS) || !defined(DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS)
  3. #ifndef DISABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
  4. RGB_MATRIX_EFFECT(SOLID_REACTIVE_NEXUS)
  5. #endif
  6. #ifndef DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
  7. RGB_MATRIX_EFFECT(SOLID_REACTIVE_MULTINEXUS)
  8. #endif
  9. #ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS
  10. static void SOLID_REACTIVE_NEXUS_math(HSV* hsv, int16_t dx, int16_t dy, uint8_t dist, uint16_t tick) {
  11. uint16_t effect = tick - dist;
  12. if (effect > 255)
  13. effect = 255;
  14. if (dist > 72)
  15. effect = 255;
  16. if ((dx > 8 || dx < -8) && (dy > 8 || dy < -8))
  17. effect = 255;
  18. hsv->v = qadd8(hsv->v, 255 - effect);
  19. hsv->h = rgb_matrix_config.hue + dy / 4;
  20. }
  21. #ifndef DISABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
  22. bool SOLID_REACTIVE_NEXUS(effect_params_t* params) {
  23. return effect_runner_reactive_splash(qsub8(g_last_hit_tracker.count, 1), params, &SOLID_REACTIVE_NEXUS_math);
  24. }
  25. #endif
  26. #ifndef DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
  27. bool SOLID_REACTIVE_MULTINEXUS(effect_params_t* params) {
  28. return effect_runner_reactive_splash(0, params, &SOLID_REACTIVE_NEXUS_math);
  29. }
  30. #endif
  31. #endif // RGB_MATRIX_CUSTOM_EFFECT_IMPLS
  32. #endif // !defined(DISABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS) || !defined(DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS)
  33. #endif // RGB_MATRIX_KEYREACTIVE_ENABLED