keymap_grid.c 1.7 KB

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  1. #include "keymap_common.h"
  2. // GRD: Grid layout
  3. const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
  4. [0] = KEYMAP_GRD(FN29, FN30, FN31, 3, 4, 5, 6, 7, 8, 9, 0, MINS, EQL, BSLS, GRV, \
  5. TAB, Q, W, E, R, T, Y, U, I, O, P, LBRC, RBRC, BSPC, DEL, \
  6. CAPS, A, S, D, F, G, H, J, K, L, SCLN, QUOT, ENT, ENT, PGUP, \
  7. LSFT, Z, X, C, V, B, N, M, COMM, DOT, SLSH, RSFT, RSFT, UP, PGDN, \
  8. LCTL, LALT, LGUI, SPC, SPC, SPC, SPC, SPC, SPC, RALT, APP, RCTL, LEFT, DOWN, RGHT), \
  9. };
  10. const uint16_t PROGMEM fn_actions[] = {
  11. [1] = ACTION_LAYER_MOMENTARY(2), // to Fn overlay
  12. [3] = ACTION_DEFAULT_LAYER_SET(0),
  13. [4] = ACTION_DEFAULT_LAYER_SET(1),
  14. [9] = ACTION_MODS_KEY(MOD_LSFT | MOD_RSFT, KC_PAUSE),
  15. [10] = ACTION_MODS_KEY(MOD_LSFT, KC_1),
  16. [11] = ACTION_MODS_KEY(MOD_LSFT, KC_2),
  17. [12] = ACTION_MODS_KEY(MOD_LSFT, KC_3),
  18. [13] = ACTION_MODS_KEY(MOD_LSFT, KC_4),
  19. [14] = ACTION_MODS_KEY(MOD_LSFT, KC_5),
  20. [15] = ACTION_MODS_KEY(MOD_LSFT, KC_6),
  21. [16] = ACTION_MODS_KEY(MOD_LSFT, KC_7),
  22. [17] = ACTION_MODS_KEY(MOD_LSFT, KC_8),
  23. [18] = ACTION_MODS_KEY(MOD_LSFT, KC_9),
  24. [19] = ACTION_MODS_KEY(MOD_LSFT, KC_0),
  25. [20] = ACTION_MODS_KEY(MOD_LSFT, KC_MINS),
  26. [21] = ACTION_MODS_KEY(MOD_LSFT, KC_EQL),
  27. [22] = ACTION_MODS_KEY(MOD_LSFT, KC_GRV),
  28. [23] = ACTION_MODS_KEY(MOD_LSFT, KC_LBRC),
  29. [24] = ACTION_MODS_KEY(MOD_LSFT, KC_RBRC),
  30. [28] = ACTION_MODS_KEY(MOD_LSFT, KC_BSLS),
  31. [29] = ACTION_BACKLIGHT_TOGGLE(),
  32. [30] = ACTION_BACKLIGHT_INCREASE(),
  33. [31] = ACTION_BACKLIGHT_DECREASE()
  34. };