keymap_eigen.c 11 KB

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  1. #include "keymap_common.h"
  2. #include "backlight.h"
  3. #include "debug.h"
  4. const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
  5. [0] = { /* QWERTY
  6. * 0:Qwerty
  7. * ,-----------------------------------------------------------------------.
  8. * |Esc | q | w | f | p | g | j | l | u | y | ; | BS |
  9. * |-----------------------------------------------------------------------|
  10. * |BS | a | r | s | t | d | h | n | e | i | o | ' |
  11. * |-----------------------------------------------------------------------|
  12. * |Shift| z | x | c | v | b | k | m |, | . | / | Enter|
  13. * |-----------------------------------------------------------------------|
  14. * |FN4 | LCTL| LGUI| LALT|Lower| Space |Raise|Left |Down | Up |Right|
  15. * `-----------------------------------------------------------------------'
  16. */
  17. {KC_ESC, KC_Q, KC_W, KC_F, KC_P, KC_G, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, KC_BSPC},
  18. {KC_TAB, KC_A, KC_R, KC_S, KC_T, KC_D, KC_H, KC_N, KC_E, KC_I, KC_O, KC_QUOT},
  19. {FUNC(8), KC_Z, KC_X, KC_C, KC_V, KC_B, KC_K, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_ENT},
  20. {KC_LCTL, KC_LCTL, FUNC(5), KC_LALT, FUNC(2), FUNC(3), FUNC(3), FUNC(1), KC_LEFT, KC_DOWN, KC_UP, KC_RGHT}
  21. // Space is repeated to accommadate for both spacebar wiring positions
  22. },
  23. [1] = { /* Gaming
  24. * 1: Gaming Layer
  25. * ,-----------------------------------------------------------------------.
  26. * | ESC | | 1 | 2 | 3 | 4 | | | | /RC | | |
  27. * |-----------------------------------------------------------------------|
  28. * | | 5 | 6 | 7 | W | 8 | 9 | | | | | |
  29. * |-----------------------------------------------------------------------|
  30. * | | 0 | - | A | S | D | = | | | | | |
  31. * |-----------------------------------------------------------------------|
  32. * |QWERT| |LCTRL| LSFT| LALT| Space | TAB | | |Raise| |
  33. * `-----------------------------------------------------------------------'
  34. */
  35. {KC_ESC, KC_NO, KC_1, KC_2, KC_3, KC_4, KC_NO, KC_NO, KC_NO, M(1), KC_NO, KC_NO},
  36. {KC_NO, KC_5, KC_6, KC_7, KC_W, KC_8, KC_9, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO},
  37. {KC_NO, KC_0, KC_MINS, KC_A, KC_S, KC_D, KC_EQL, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO},
  38. {FUNC(9), KC_NO, KC_LCTL, KC_LSFT, KC_LALT, KC_SPC, KC_SPC, KC_TAB, KC_NO, KC_NO, FUNC(1), KC_NO}
  39. },
  40. [2] = { /* Raise
  41. * 2: fn Right/Raise layer
  42. * The top row are standard numbers, 1-9, and minus and equals.
  43. * Middle 2 rows add symbols back.
  44. * Bottom row changes arrow to Home, Page Up, Page Down, and End.
  45. * ,-----------------------------------------------------------------------.
  46. * | ` | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | BS |
  47. * |-----------------------------------------------------------------------|
  48. * | | Game|QWERT| | | | | - | = | [ | ] | \ |
  49. * |-----------------------------------------------------------------------|
  50. * | | | | | | | | | | | | |
  51. * |-----------------------------------------------------------------------|
  52. * | | | | | | Space | |Home |PgDn |PgUp | End |
  53. * `-----------------------------------------------------------------------'
  54. */
  55. { KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC},
  56. {KC_TRNS, FUNC(7), FUNC(6), RESET, KC_TRNS, KC_TRNS, KC_TRNS, KC_MINS, KC_EQL, KC_LBRC, KC_RBRC, KC_BSLS},
  57. {KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS},
  58. {KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_HOME, KC_PGDN, KC_PGUP, KC_END}
  59. },
  60. [3] = { /* Lower
  61. * 3: Symbols Left/Lower layer
  62. * Top row is number symbols.
  63. * Adds alt symbbols for brackets, etc.
  64. * Bottom row is media control.
  65. * ,-----------------------------------------------------------------------.
  66. * | ~ | ! | @ | # | $ | % | ^ | & | * | ( | ) | BS |
  67. * |-----------------------------------------------------------------------|
  68. * | | | | | | | | _ | + | { | } | | |
  69. * |-----------------------------------------------------------------------|
  70. * | | | | | | | | | | | | |
  71. * |-----------------------------------------------------------------------|
  72. * | |PrevT|NextT| | | | | |Mute |Vol- |Vol+ | P/P |
  73. * `-----------------------------------------------------------------------'
  74. */
  75. {S(KC_GRV), S(KC_1), S(KC_2), S(KC_3), S(KC_4), S(KC_5), S(KC_6), S(KC_7), S(KC_8), S(KC_9), S(KC_0), KC_BSPC},
  76. {KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, S(KC_MINS), S(KC_EQL), S(KC_LBRC), S(KC_RBRC), S(KC_BSLS)},
  77. {KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS},
  78. {KC_TRNS, KC_MPRV, KC_MNXT, KC_TRNS, FUNC(2), KC_TRNS, KC_TRNS, KC_TRNS, KC_MUTE, KC_VOLD, KC_VOLU, KC_MPLY}
  79. },
  80. [4] = { /* TENKEY
  81. * 4: Numpad layer
  82. * ,-----------------------------------------------------------------------.
  83. * | | Num7| Num8| Num9| | |CALC | | | | | |
  84. * |-----------------------------------------------------------------------|
  85. * | | Num4| Num5| Num6| | | | | | | | |
  86. * |-----------------------------------------------------------------------|
  87. * | | Num1| Num2| Num3| | | | | | | | |
  88. * |-----------------------------------------------------------------------|
  89. * | | Num0| Num0| Num.| | | | | | | | |
  90. * `-----------------------------------------------------------------------'
  91. */
  92. {KC_TRNS, KC_KP_7, KC_KP_8, KC_KP_9, KC_TRNS, KC_TRNS,KC_CALC,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS},
  93. {KC_TRNS, KC_KP_4, KC_KP_5, KC_KP_6, KC_TRNS, KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS},
  94. {KC_TRNS, KC_KP_1, KC_KP_2, KC_KP_3, KC_TRNS, KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS},
  95. {KC_TRNS, KC_KP_0, KC_KP_0, KC_KP_DOT, KC_TRNS, KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS},
  96. },
  97. [5] = { /* Funtion Keys
  98. * 5: Function
  99. * Backlight control at Arrows
  100. * ,-----------------------------------------------------------------------.
  101. * | F1 | F2 | F3 | F4 |F5 | F6 | F7 | F8 | F9 | F10 | F11 | F12 |
  102. * |-----------------------------------------------------------------------|
  103. * | | | | | | | | | | | | |
  104. * |-----------------------------------------------------------------------|
  105. * | | | | | | | | | | | | |
  106. * |-----------------------------------------------------------------------|
  107. * | | | | | | | | | |Light|BL DN|BL UP|
  108. * `-----------------------------------------------------------------------'
  109. */
  110. {KC_FN1, KC_FN2, KC_FN3, KC_FN4, KC_FN5, KC_FN6, KC_FN7, KC_FN8, KC_FN9, KC_FN10, KC_FN11, KC_FN12},
  111. {KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS},
  112. {KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS},
  113. {KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, BL_TOGG, BL_DEC, BL_INC},
  114. },
  115. [6] = { /* In-Game QWERTY
  116. * 0:Qwerty
  117. * ,-----------------------------------------------------------------------.
  118. * | | q | w | e | r | t | y | u | i | o | p | BS |
  119. * |-----------------------------------------------------------------------|
  120. * | | a | s | d | f | g | h | j | k | l | | " |
  121. * |-----------------------------------------------------------------------|
  122. * |Shift| z | x | c | v | b | n | m | , | . | / |Enter|
  123. * |-----------------------------------------------------------------------|
  124. * | | | | | | Space | | | | | |
  125. * `-----------------------------------------------------------------------'
  126. */
  127. {KC_TRNS, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC},
  128. {KC_TRNS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_TRNS, S(KC_QUOT)},
  129. {FUNC(8), KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_ENT},
  130. {KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS}
  131. // Space is repeated to accommadate for both spacebar wiring positions
  132. },
  133. [7] = { /* More Functions
  134. * 7: Function
  135. * More Space Later
  136. * ,-----------------------------------------------------------------------.
  137. * | F13 | F14 | F15 | F16 |F17 | F18 | F19 | F20 | F21 | F22 | F23 | F24 |
  138. * |-----------------------------------------------------------------------|
  139. * | | | | | | | | | | | | |
  140. * |-----------------------------------------------------------------------|
  141. * | | | | | | | | | | | | |
  142. * |-----------------------------------------------------------------------|
  143. * | | | | | | | | | | | | |
  144. * `-----------------------------------------------------------------------'
  145. */
  146. {KC_FN13, KC_FN14, KC_FN15, KC_FN16, KC_FN17, KC_FN18, KC_FN19, KC_FN20, KC_FN21, KC_FN22, KC_FN23, KC_FN24},
  147. {KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS},
  148. {KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS},
  149. {KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS},
  150. },
  151. };
  152. const uint16_t PROGMEM fn_actions[] = {
  153. [1] = ACTION_LAYER_MOMENTARY(2), // to RAISE
  154. [2] = ACTION_LAYER_MOMENTARY(3), // to LOWER
  155. [3] = ACTION_LAYER_TAP_KEY(4,KC_SPC), // to TENKEY
  156. [4] = ACTION_LAYER_MOMENTARY(5), // to Function
  157. [5] = ACTION_LAYER_TAP_KEY(7,KC_LGUI), // to More Functions
  158. [6] = ACTION_DEFAULT_LAYER_SET(0), // QWERTY
  159. [7] = ACTION_DEFAULT_LAYER_SET(1), // Gaming
  160. [8] = ACTION_MODS_TAP_KEY(MOD_LSFT, KC_CAPS), //Shift on press, Caps on tap
  161. [9] = ACTION_LAYER_TAP_TOGGLE(6), //QWERTY in game
  162. };
  163. const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
  164. {
  165. // MACRODOWN only works in this function
  166. switch(id) {
  167. case 0:
  168. if (record->event.pressed) {
  169. register_code(KC_RSFT);
  170. backlight_step();
  171. } else {
  172. unregister_code(KC_RSFT);
  173. }
  174. break;
  175. case 1:
  176. return MACRODOWN(TYPE(KC_SLSH), TYPE(KC_R), TYPE(KC_C), TYPE(KC_ENT) , END);
  177. break;
  178. }
  179. return MACRO_NONE;
  180. };