keymap.c 18 KB

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  1. #include "atomic.h"
  2. #include "action_layer.h"
  3. #include "eeconfig.h"
  4. #include "led.h"
  5. #ifdef AUDIO_ENABLE
  6. #include "audio.h"
  7. #include "song_list.h"
  8. #endif
  9. #define LAYER_QWERTY 0
  10. #define LAYER_COLEMAK 1
  11. #define LAYER_DVORAK 2
  12. #define LAYER_LOWER 3
  13. #define LAYER_RAISE 4
  14. #define LAYER_ADJUST 5
  15. #define LAYER_FUNCTION 6
  16. #define LAYER_MUSIC 7
  17. #define MACRO_QWERTY 0
  18. #define MACRO_COLEMAK 1
  19. #define MACRO_DVORAK 2
  20. #define MACRO_LOWER 3
  21. #define MACRO_RAISE 4
  22. #define MACRO_FUNCTION 5
  23. #define MACRO_TIMBRE_1 6
  24. #define MACRO_TIMBRE_2 7
  25. #define MACRO_TIMBRE_3 8
  26. #define MACRO_TIMBRE_4 9
  27. #define MACRO_TEMPO_U 10
  28. #define MACRO_TEMPO_D 11
  29. #define MACRO_TONE_DEFAULT 12
  30. #define MACRO_MUSIC_ON 13
  31. #define MACRO_MUSIC_OFF 14
  32. #define MACRO_AUDIO_ON 15
  33. #define MACRO_AUDIO_OFF 16
  34. #define M_QWRTY M(MACRO_QWERTY)
  35. #define M_COLMK M(MACRO_COLEMAK)
  36. #define M_DVORK M(MACRO_DVORAK)
  37. #define M_LOWER M(MACRO_LOWER)
  38. #define M_RAISE M(MACRO_RAISE)
  39. #define M_FUNCT M(MACRO_FUNCTION)
  40. #define TIMBR_1 M(MACRO_TIMBRE_1)
  41. #define TIMBR_2 M(MACRO_TIMBRE_2)
  42. #define TIMBR_3 M(MACRO_TIMBRE_3)
  43. #define TIMBR_4 M(MACRO_TIMBRE_4)
  44. #define TMPO_UP M(MACRO_TEMPO_U)
  45. #define TMPO_DN M(MACRO_TEMPO_D)
  46. #define TMPO_DF M(MACRO_TONE_DEFAULT)
  47. #define MUS_ON M(MACRO_MUSIC_ON)
  48. #define MUS_OFF M(MACRO_MUSIC_OFF)
  49. #define AUD_OFF M(MACRO_AUDIO_OFF)
  50. #define AUD_ON M(MACRO_AUDIO_ON)
  51. #define _______ KC_TRNS
  52. #define ___T___ KC_TRNS
  53. #define XXXXXXX KC_NO
  54. /* QWERTY
  55. * .---------------------------------------------------------------------------------------------------------------------- 2u ------------.
  56. * | ESC | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | - | = | XXXXXX . BACKSP |
  57. * |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+-----------------|
  58. * | TAB | Q | W | E | R | T | Y | U | I | O | P | [ | ] | \ | DEL |
  59. * |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+- 2u ------------+--------|
  60. * | CAPS | A | S | D | F | G | H | J | K | L | ; | ' | XXXXXX . ENTER | PG UP |
  61. * |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+- 2u ---------------------+--------|
  62. * | LSHIFT | Z | X | C | V | B | N | M | , | . | / | XXXXXX . RSHIFT | UP | PG DN |
  63. * |--------+--------+--------+--------+--------+- 2u ------------+--------+--------+--------+--------+-----------------+--------+--------|
  64. * | LCTRL | LWIN | FN | LALT | RAISED | XXXXXX . SPACE | LOWER | RALT | HOME | END | RCTRL | LEFT | DOWN | RIGHT |
  65. * '--------------------------------------------------------------------------------------------------------------------------------------'
  66. */
  67. const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
  68. [LAYER_QWERTY] = { /* QWERTY */
  69. { KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, XXXXXXX },
  70. { KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, KC_DEL },
  71. { KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT, XXXXXXX, KC_PGUP },
  72. { KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, XXXXXXX, KC_UP, KC_PGDN },
  73. { KC_LCTL, KC_LGUI, M_FUNCT, KC_LALT, M_RAISE, KC_SPC, XXXXXXX, M_LOWER, KC_RALT, KC_HOME, KC_END, KC_RCTL, KC_LEFT, KC_DOWN, KC_RGHT },
  74. },
  75. /* COLEMAK
  76. * .---------------------------------------------------------------------------------------------------------------------- 2u ------------.
  77. * | ESC | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | - | = | XXXXXX . BACKSP |
  78. * |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+-----------------|
  79. * | TAB | Q | W | F | P | G | J | L | U | Y | ; | [ | ] | \ | DEL |
  80. * |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+- 2u ------------+--------|
  81. * | CAPS | A | R | S | T | D | H | N | E | I | O | ' | XXXXXX . ENTER | PG UP |
  82. * |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+- 2u ---------------------+--------|
  83. * | LSHIFT | Z | X | C | V | B | K | M | , | . | / | XXXXXX . RSHIFT | UP | PG DN |
  84. * |--------+--------+--------+--------+--------+- 2u ------------+--------+--------+--------+--------+-----------------+--------+--------|
  85. * | LCTRL | LWIN | FN | LALT | RAISED | XXXXXX . SPACE | LOWER | RALT | HOME | END | RCTRL | LEFT | DOWN | RIGHT |
  86. * '--------------------------------------------------------------------------------------------------------------------------------------'
  87. */
  88. [LAYER_COLEMAK] = { /* COLEMAK */
  89. { KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, KC_BSPC },
  90. { KC_TAB, KC_Q, KC_W, KC_F, KC_P, KC_G, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, KC_LBRC, KC_RBRC, KC_BSLS, KC_DEL },
  91. { KC_CAPS, KC_A, KC_R, KC_S, KC_T, KC_D, KC_H, KC_N, KC_E, KC_I, KC_O, KC_QUOT, KC_ENT, KC_ENT, KC_PGUP },
  92. { KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_K, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_RSFT, KC_UP, KC_PGDN },
  93. { KC_LCTL, KC_LGUI, M_FUNCT, KC_LALT, M_RAISE, KC_SPC, XXXXXXX, M_LOWER, KC_RALT, KC_HOME, KC_END, KC_RCTL, KC_LEFT, KC_DOWN, KC_RGHT },
  94. },
  95. /* DVORAK
  96. * .---------------------------------------------------------------------------------------------------------------------- 2u ------------.
  97. * | ESC | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | - | = | XXXXXX . BACKSP |
  98. * |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+-----------------|
  99. * | TAB | ' | , | . | P | Y | F | G | C | R | L | [ | ] | \ | DEL |
  100. * |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+- 2u ------------+--------|
  101. * | CAPS | A | O | E | U | I | D | H | T | N | S | / | XXXXXX . ENTER | PG UP |
  102. * |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+- 2u ---------------------+--------|
  103. * | LSHIFT | ; | Q | J | K | X | B | M | W | V | Z | XXXXXX . RSHIFT | UP | PG DN |
  104. * |--------+--------+--------+--------+--------+- 2u ------------+--------+--------+--------+--------+-----------------+--------+--------|
  105. * | LCTRL | LWIN | FN | LALT | RAISED | XXXXXX . SPACE | LOWER | RALT | HOME | END | RCTRL | LEFT | DOWN | RIGHT |
  106. * '--------------------------------------------------------------------------------------------------------------------------------------'
  107. */
  108. [LAYER_DVORAK] = { /* DVORAK */
  109. { KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, KC_BSPC },
  110. { KC_TAB, KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y, KC_F, KC_G, KC_C, KC_R, KC_L, KC_LBRC, KC_RBRC, KC_BSLS, KC_DEL },
  111. { KC_CAPS, KC_A, KC_O, KC_E, KC_U, KC_I, KC_D, KC_H, KC_T, KC_N, KC_S, KC_SLSH, KC_ENT, KC_ENT, KC_PGUP },
  112. { KC_LSFT, KC_SCLN, KC_Q, KC_J, KC_K, KC_X, KC_B, KC_M, KC_W, KC_V, KC_Z, KC_RSFT, KC_RSFT, KC_UP, KC_PGDN },
  113. { KC_LCTL, KC_LGUI, M_FUNCT, KC_LALT, M_RAISE, KC_SPC, XXXXXXX, M_LOWER, KC_RALT, KC_HOME, KC_END, KC_RCTL, KC_LEFT, KC_DOWN, KC_RGHT },
  114. },
  115. [LAYER_LOWER] = { /* LOWERED */
  116. { KC_GRV, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, ___T___, ___T___ },
  117. { _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_INS },
  118. { _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, ___T___, ___T___, _______ },
  119. { _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, ___T___, ___T___, _______, _______ },
  120. { _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ },
  121. },
  122. [LAYER_RAISE] = { /* RAISED */
  123. { KC_TILD, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, ___T___, ___T___ },
  124. { _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_INS },
  125. { _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, ___T___, ___T___, _______ },
  126. { _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, ___T___, ___T___, _______, _______ },
  127. { _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ },
  128. },
  129. [LAYER_FUNCTION] = { /* FUNCTION */
  130. { KC_NLCK, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, ___T___, ___T___ },
  131. { KC_SLCK, KC_F13, KC_F14, KC_F15, KC_F16, KC_F17, KC_F18, KC_F19, KC_F20, KC_F21, KC_F22, KC_F23, KC_F24, KC_PAUS, KC_PSCR },
  132. { KC_CAPS, KC_BTN5, KC_BTN4, KC_BTN3, KC_BTN2, KC_ACL0, KC_ACL2, KC_MNXT, KC_VOLD, KC_VOLU, KC_MPLY, _______, ___T___, ___T___, KC_WH_U },
  133. { _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, ___T___, ___T___, KC_MS_U, KC_WH_D },
  134. { _______, _______, _______, _______, _______, KC_BTN1, KC_BTN1, _______, _______, _______, _______, _______, KC_MS_L, KC_MS_D, KC_MS_R },
  135. },
  136. [LAYER_ADJUST] = { /* ADJUST */
  137. { _______, TIMBR_1, TIMBR_2, TIMBR_3, TIMBR_4, TMPO_UP, TMPO_DN, TMPO_DF, _______, MUS_ON, MUS_OFF, AUD_ON, AUD_OFF, ___T___, ___T___ },
  138. { _______, M_QWRTY, M_COLMK, M_DVORK, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ },
  139. { _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, ___T___, ___T___, _______ },
  140. { _______, _______, _______, _______, _______, RESET, _______, _______, _______, _______, _______, ___T___, ___T___, _______, _______ },
  141. { _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ },
  142. },
  143. [LAYER_MUSIC] = {
  144. { _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, ___T___, ___T___ },
  145. { _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ },
  146. { _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, ___T___, ___T___, _______ },
  147. { _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, ___T___, ___T___, _______, _______ },
  148. { _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ },
  149. },
  150. };
  151. #ifdef AUDIO_ENABLE
  152. float tone_my_startup[][2] = SONG(ODE_TO_JOY);
  153. float tone_my_goodbye[][2] = SONG(ROCK_A_BYE_BABY);
  154. float tone_qwerty[][2] = SONG(QWERTY_SOUND);
  155. float tone_dvorak[][2] = SONG(COLEMAK_SOUND);
  156. float tone_colemak[][2] = SONG(DVORAK_SOUND);
  157. float tone_audio_on[][2] = SONG(CLOSE_ENCOUNTERS_5_NOTE);
  158. float tone_music_on[][2] = SONG(DOE_A_DEER);
  159. float tone_caps_on[][2] = SONG(CAPS_LOCK_ON_SOUND);
  160. float tone_caps_off[][2] = SONG(CAPS_LOCK_OFF_SOUND);
  161. float tone_numlk_on[][2] = SONG(NUM_LOCK_ON_SOUND);
  162. float tone_numlk_off[][2] = SONG(NUM_LOCK_OFF_SOUND);
  163. float tone_scroll_on[][2] = SONG(SCROLL_LOCK_ON_SOUND);
  164. float tone_scroll_off[][2] = SONG(SCROLL_LOCK_OFF_SOUND);
  165. #endif /* AUDIO_ENABLE */
  166. /*
  167. void update_quad_layer(uint8_t layer1, uint8_t layer2, uint8_t layer3, uint8_t layer4, bool order)
  168. {
  169. if (order)
  170. {
  171. if (IS_LAYER_ON(layer1) && IS_LAYER_ON(layer2))
  172. {
  173. layer_on(layer3);
  174. }
  175. else
  176. {
  177. layer_off(layer3);
  178. layer_off(layer4);
  179. }
  180. }
  181. else
  182. {
  183. if (IS_LAYER_ON(layer1) && IS_LAYER_ON(layer2))
  184. {
  185. layer_on(layer4);
  186. }
  187. else
  188. {
  189. layer_off(layer3);
  190. layer_off(layer4);
  191. }
  192. }
  193. }
  194. */
  195. void persistant_default_layer_set(uint16_t default_layer)
  196. {
  197. eeconfig_write_default_layer(default_layer);
  198. default_layer_set(default_layer);
  199. }
  200. const uint16_t PROGMEM fn_actions[] = {
  201. };
  202. const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
  203. {
  204. // MACRODOWN only works in this function
  205. switch(id)
  206. {
  207. case MACRO_QWERTY:
  208. if (record->event.pressed)
  209. {
  210. persistant_default_layer_set(1UL<<LAYER_QWERTY);
  211. PLAY_NOTE_ARRAY(tone_qwerty, false, STACCATO);
  212. }
  213. break;
  214. case MACRO_COLEMAK:
  215. if (record->event.pressed)
  216. {
  217. persistant_default_layer_set(1UL<<LAYER_COLEMAK);
  218. PLAY_NOTE_ARRAY(tone_colemak, false, STACCATO);
  219. }
  220. break;
  221. case MACRO_DVORAK:
  222. if (record->event.pressed)
  223. {
  224. persistant_default_layer_set(1UL<<LAYER_DVORAK);
  225. PLAY_NOTE_ARRAY(tone_dvorak, false, STACCATO);
  226. }
  227. break;
  228. case MACRO_LOWER:
  229. if (record->event.pressed)
  230. {
  231. layer_on(LAYER_LOWER);
  232. update_tri_layer(LAYER_LOWER, LAYER_RAISE, LAYER_ADJUST);
  233. }
  234. else
  235. {
  236. layer_off(LAYER_LOWER);
  237. update_tri_layer(LAYER_LOWER, LAYER_RAISE, LAYER_ADJUST);
  238. }
  239. break;
  240. case MACRO_RAISE:
  241. if (record->event.pressed)
  242. {
  243. layer_on(LAYER_RAISE);
  244. update_tri_layer(LAYER_LOWER, LAYER_RAISE, LAYER_ADJUST);
  245. }
  246. else
  247. {
  248. layer_off(LAYER_RAISE);
  249. update_tri_layer(LAYER_LOWER, LAYER_RAISE, LAYER_ADJUST);
  250. }
  251. break;
  252. case MACRO_FUNCTION:
  253. if (record->event.pressed)
  254. {
  255. layer_on(LAYER_FUNCTION);
  256. }
  257. else
  258. {
  259. layer_off(LAYER_FUNCTION);
  260. }
  261. break;
  262. case MACRO_TIMBRE_1:
  263. if (record->event.pressed) set_timbre(TIMBRE_12);
  264. break;
  265. case MACRO_TIMBRE_2:
  266. if (record->event.pressed) set_timbre(TIMBRE_25);
  267. break;
  268. case MACRO_TIMBRE_3:
  269. if (record->event.pressed) set_timbre(TIMBRE_50);
  270. break;
  271. case MACRO_TIMBRE_4:
  272. if (record->event.pressed) set_timbre(TIMBRE_75);
  273. break;
  274. case MACRO_TEMPO_U:
  275. if (record->event.pressed) increase_tempo(10);
  276. break;
  277. case MACRO_TEMPO_D:
  278. if (record->event.pressed) decrease_tempo(10);
  279. break;
  280. case MACRO_TONE_DEFAULT:
  281. if (record->event.pressed)
  282. {
  283. set_timbre(TIMBRE_DEFAULT);
  284. set_tempo(TEMPO_DEFAULT);
  285. }
  286. break;
  287. case MACRO_AUDIO_OFF:
  288. if (record->event.pressed)
  289. {
  290. #ifdef AUDIO_ENABLE
  291. audio_off();
  292. #endif
  293. }
  294. break;
  295. case MACRO_AUDIO_ON:
  296. if (record->event.pressed)
  297. {
  298. #ifdef AUDIO_ENABLE
  299. audio_on();
  300. PLAY_NOTE_ARRAY(tone_audio_on, false, STACCATO);
  301. #endif
  302. }
  303. break;
  304. case MACRO_MUSIC_ON:
  305. if (record->event.pressed)
  306. {
  307. #ifdef AUDIO_ENABLE
  308. PLAY_NOTE_ARRAY(tone_music_on, false, STACCATO);
  309. layer_on(LAYER_MUSIC);
  310. #endif
  311. }
  312. break;
  313. case MACRO_MUSIC_OFF:
  314. if (record->event.pressed)
  315. {
  316. #ifdef AUDIO_ENABLE
  317. layer_off(LAYER_MUSIC);
  318. stop_all_notes();
  319. #endif
  320. }
  321. break;
  322. default:
  323. break;
  324. }
  325. return MACRO_NONE;
  326. };
  327. #ifdef AUDIO_ENABLE
  328. uint8_t starting_note = 0x0C;
  329. int offset = 7;
  330. void process_action_user(keyrecord_t *record)
  331. {
  332. if (IS_LAYER_ON(LAYER_MUSIC))
  333. {
  334. if (record->event.pressed)
  335. {
  336. play_note(((double)220.0)*pow(2.0, -4.0)*pow(2.0,(starting_note + SCALE[record->event.key.col + offset])/12.0+(MATRIX_ROWS - record->event.key.row)), 0xF);
  337. }
  338. else
  339. {
  340. stop_note(((double)220.0)*pow(2.0, -4.0)*pow(2.0,(starting_note + SCALE[record->event.key.col + offset])/12.0+(MATRIX_ROWS - record->event.key.row)));
  341. }
  342. }
  343. }
  344. void matrix_init_user(void)
  345. {
  346. init_notes();
  347. play_startup_tone();
  348. println("Matrix Init");
  349. }
  350. void led_set_user(uint8_t usb_led)
  351. {
  352. static uint8_t old_usb_led = 0;
  353. if ((usb_led & (1<<USB_LED_CAPS_LOCK)) && !(old_usb_led & (1<<USB_LED_CAPS_LOCK)))
  354. {
  355. // If CAPS LK LED is turning on...
  356. PLAY_NOTE_ARRAY(tone_caps_on, false, LEGATO);
  357. }
  358. else if (!(usb_led & (1<<USB_LED_CAPS_LOCK)) && (old_usb_led & (1<<USB_LED_CAPS_LOCK)))
  359. {
  360. // If CAPS LK LED is turning off...
  361. PLAY_NOTE_ARRAY(tone_caps_off, false, LEGATO);
  362. }
  363. else if ((usb_led & (1<<USB_LED_NUM_LOCK)) && !(old_usb_led & (1<<USB_LED_NUM_LOCK)))
  364. {
  365. // If NUM LK LED is turning on...
  366. PLAY_NOTE_ARRAY(tone_numlk_on, false, LEGATO);
  367. }
  368. else if (!(usb_led & (1<<USB_LED_NUM_LOCK)) && (old_usb_led & (1<<USB_LED_NUM_LOCK)))
  369. {
  370. // If NUM LED is turning off...
  371. PLAY_NOTE_ARRAY(tone_numlk_off, false, LEGATO);
  372. }
  373. else if ((usb_led & (1<<USB_LED_SCROLL_LOCK)) && !(old_usb_led & (1<<USB_LED_SCROLL_LOCK)))
  374. {
  375. // If SCROLL LK LED is turning on...
  376. PLAY_NOTE_ARRAY(tone_scroll_on, false, LEGATO);
  377. }
  378. else if (!(usb_led & (1<<USB_LED_SCROLL_LOCK)) && (old_usb_led & (1<<USB_LED_SCROLL_LOCK)))
  379. {
  380. // If SCROLL LED is turning off...
  381. PLAY_NOTE_ARRAY(tone_scroll_off, false, LEGATO);
  382. }
  383. old_usb_led = usb_led;
  384. }
  385. void play_startup_tone()
  386. {
  387. PLAY_NOTE_ARRAY(tone_my_startup, false, STACCATO);
  388. }
  389. void play_goodbye_tone()
  390. {
  391. PLAY_NOTE_ARRAY(tone_my_goodbye, false, STACCATO);
  392. _delay_ms(2000);
  393. }
  394. #endif /* AUDIO_ENABLE */