audio.h 1.7 KB

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  1. #include <stdint.h>
  2. #include <stdbool.h>
  3. #include <avr/io.h>
  4. #include <util/delay.h>
  5. #include "musical_notes.h"
  6. #include "song_list.h"
  7. #ifndef AUDIO_H
  8. #define AUDIO_H
  9. typedef union {
  10. uint8_t raw;
  11. struct {
  12. bool enable :1;
  13. uint8_t level :7;
  14. };
  15. } audio_config_t;
  16. void audio_toggle(void);
  17. void audio_on(void);
  18. void audio_off(void);
  19. void play_sample(uint8_t * s, uint16_t l, bool r);
  20. void play_note(double freq, int vol);
  21. void stop_note(double freq);
  22. void stop_all_notes(void);
  23. void init_notes(void);
  24. void play_notes(float (*np)[][2], uint8_t n_count, bool n_repeat, float n_rest);
  25. void set_timbre(float timbre);
  26. void set_tempo(float tempo);
  27. void increase_tempo(uint8_t tempo_change);
  28. void decrease_tempo(uint8_t tempo_change);
  29. #define SCALE (int []){ 0 + (12*0), 2 + (12*0), 4 + (12*0), 5 + (12*0), 7 + (12*0), 9 + (12*0), 11 + (12*0), \
  30. 0 + (12*1), 2 + (12*1), 4 + (12*1), 5 + (12*1), 7 + (12*1), 9 + (12*1), 11 + (12*1), \
  31. 0 + (12*2), 2 + (12*2), 4 + (12*2), 5 + (12*2), 7 + (12*2), 9 + (12*2), 11 + (12*2), \
  32. 0 + (12*3), 2 + (12*3), 4 + (12*3), 5 + (12*3), 7 + (12*3), 9 + (12*3), 11 + (12*3), \
  33. 0 + (12*4), 2 + (12*4), 4 + (12*4), 5 + (12*4), 7 + (12*4), 9 + (12*4), 11 + (12*4), }
  34. // These macros are used to allow play_notes to play an array of indeterminate
  35. // length. This works around the limitation of C's sizeof operation on pointers.
  36. // The global float array for the song must be used here.
  37. #define NOTE_ARRAY_SIZE(x) ((int)(sizeof(x) / (sizeof(x[0]))))
  38. #define PLAY_NOTE_ARRAY(note_array, note_repeat, note_rest_style) play_notes(&note_array, NOTE_ARRAY_SIZE((note_array)), (note_repeat), (note_rest_style));
  39. void play_goodbye_tone(void);
  40. void play_startup_tone(void);
  41. #endif