keymap.c 11 KB

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  1. // This is the canonical layout file for the Quantum project. If you want to add another keyboard,
  2. // this is the style you want to emulate.
  3. #include "planck.h"
  4. #ifdef BACKLIGHT_ENABLE
  5. #include "backlight.h"
  6. #endif
  7. #include "action_layer.h"
  8. #ifdef AUDIO_ENABLE
  9. #include "audio.h"
  10. #endif
  11. // Each layer gets a name for readability, which is then used in the keymap matrix below.
  12. // The underscores don't mean anything - you can have a layer called STUFF or any other name.
  13. // Layer names don't all need to be of the same length, obviously, and you can also skip them
  14. // entirely and just use numbers.
  15. #define _QW 0
  16. #define _CM 1
  17. #define _DV 2
  18. #define _LW 3
  19. #define _RS 4
  20. #define _AD 5
  21. // Macro name shortcuts
  22. #define M_QW 0
  23. #define M_CM 1
  24. #define M_DV 2
  25. #define M_LW 3
  26. #define M_RS 4
  27. #define M_BL 5
  28. // Fillers to make layering more clear
  29. #define _______ KC_TRNS
  30. #define XXXXXXX KC_NO
  31. const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
  32. /* Qwerty
  33. * ,-----------------------------------------------------------------------------------.
  34. * | Tab | Q | W | E | R | T | Y | U | I | O | P | Bksp |
  35. * |------+------+------+------+------+-------------+------+------+------+------+------|
  36. * | Esc | A | S | D | F | G | H | J | K | L | ; | " |
  37. * |------+------+------+------+------+------|------+------+------+------+------+------|
  38. * | Shift| Z | X | C | V | B | N | M | , | . | / |Enter |
  39. * |------+------+------+------+------+------+------+------+------+------+------+------|
  40. * | Brite| Ctrl | Alt | GUI |Lower | Space |Raise | Left | Down | Up |Right |
  41. * `-----------------------------------------------------------------------------------'
  42. */
  43. [_QW] = {
  44. {KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC},
  45. {KC_ESC, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT},
  46. {KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_ENT },
  47. {M(M_BL), KC_LCTL, KC_LALT, KC_LGUI, M(M_LW), KC_SPC, KC_SPC, M(M_RS), KC_LEFT, KC_DOWN, KC_UP, KC_RGHT}
  48. },
  49. /* Colemak
  50. * ,-----------------------------------------------------------------------------------.
  51. * | Tab | Q | W | F | P | G | J | L | U | Y | ; | Bksp |
  52. * |------+------+------+------+------+-------------+------+------+------+------+------|
  53. * | Esc | A | R | S | T | D | H | N | E | I | O | " |
  54. * |------+------+------+------+------+------|------+------+------+------+------+------|
  55. * | Shift| Z | X | C | V | B | K | M | , | . | / |Enter |
  56. * |------+------+------+------+------+------+------+------+------+------+------+------|
  57. * | Brite| Ctrl | Alt | GUI |Lower | Space |Raise | Left | Down | Up |Right |
  58. * `-----------------------------------------------------------------------------------'
  59. */
  60. [_CM] = {
  61. {KC_TAB, KC_Q, KC_W, KC_F, KC_P, KC_G, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, KC_BSPC},
  62. {KC_ESC, KC_A, KC_R, KC_S, KC_T, KC_D, KC_H, KC_N, KC_E, KC_I, KC_O, KC_QUOT},
  63. {KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_K, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_ENT },
  64. {M(M_BL), KC_LCTL, KC_LALT, KC_LGUI, M(M_LW), KC_SPC, KC_SPC, M(M_RS), KC_LEFT, KC_DOWN, KC_UP, KC_RGHT}
  65. },
  66. /* Dvorak
  67. * ,-----------------------------------------------------------------------------------.
  68. * | Tab | " | , | . | P | Y | F | G | C | R | L | Bksp |
  69. * |------+------+------+------+------+-------------+------+------+------+------+------|
  70. * | Esc | A | O | E | U | I | D | H | T | N | S | / |
  71. * |------+------+------+------+------+------|------+------+------+------+------+------|
  72. * | Shift| ; | Q | J | K | X | B | M | W | V | Z |Enter |
  73. * |------+------+------+------+------+------+------+------+------+------+------+------|
  74. * | Brite| Ctrl | Alt | GUI |Lower | Space |Raise | Left | Down | Up |Right |
  75. * `-----------------------------------------------------------------------------------'
  76. */
  77. [_DV] = {
  78. {KC_TAB, KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y, KC_F, KC_G, KC_C, KC_R, KC_L, KC_BSPC},
  79. {KC_ESC, KC_A, KC_O, KC_E, KC_U, KC_I, KC_D, KC_H, KC_T, KC_N, KC_S, KC_SLSH},
  80. {KC_LSFT, KC_SCLN, KC_Q, KC_J, KC_K, KC_X, KC_B, KC_M, KC_W, KC_V, KC_Z, KC_ENT },
  81. {M(M_BL), KC_LCTL, KC_LALT, KC_LGUI, M(M_LW), KC_SPC, KC_SPC, M(M_RS), KC_LEFT, KC_DOWN, KC_UP, KC_RGHT}
  82. },
  83. /* Lower
  84. * ,-----------------------------------------------------------------------------------.
  85. * | ~ | ! | @ | # | $ | % | ^ | & | * | ( | ) | Bksp |
  86. * |------+------+------+------+------+-------------+------+------+------+------+------|
  87. * | Del | F1 | F2 | F3 | F4 | F5 | F6 | _ | + | { | } | | |
  88. * |------+------+------+------+------+------|------+------+------+------+------+------|
  89. * | | F7 | F8 | F9 | F10 | F11 | F12 | | | | |Enter |
  90. * |------+------+------+------+------+------+------+------+------+------+------+------|
  91. * | | | | | | | | Next | Vol- | Vol+ | Play |
  92. * `-----------------------------------------------------------------------------------'
  93. */
  94. [_LW] = {
  95. {KC_TILD, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_BSPC},
  96. {KC_DEL, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_UNDS, KC_PLUS, KC_LCBR, KC_RCBR, KC_PIPE},
  97. {_______, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, _______, _______, _______, _______, _______},
  98. {_______, _______, _______, _______, _______, _______, _______, _______, KC_MNXT, KC_VOLD, KC_VOLU, KC_MPLY}
  99. },
  100. /* Raise
  101. * ,-----------------------------------------------------------------------------------.
  102. * | ` | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | Bksp |
  103. * |------+------+------+------+------+-------------+------+------+------+------+------|
  104. * | Del | F1 | F2 | F3 | F4 | F5 | F6 | - | = | [ | ] | \ |
  105. * |------+------+------+------+------+------|------+------+------+------+------+------|
  106. * | | F7 | F8 | F9 | F10 | F11 | F12 | | | | |Enter |
  107. * |------+------+------+------+------+------+------+------+------+------+------+------|
  108. * | | | | | | | | Next | Vol- | Vol+ | Play |
  109. * `-----------------------------------------------------------------------------------'
  110. */
  111. [_RS] = {
  112. {KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC},
  113. {KC_DEL, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_MINS, KC_EQL, KC_LBRC, KC_RBRC, KC_BSLS},
  114. {_______, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, _______, _______, _______, _______, _______},
  115. {_______, _______, _______, _______, _______, _______, _______, _______, KC_MNXT, KC_VOLD, KC_VOLU, KC_MPLY}
  116. },
  117. /* Adjust (Lower + Raise)
  118. * ,-----------------------------------------------------------------------------------.
  119. * | | Reset| | | | | | | | | | Del |
  120. * |------+------+------+------+------+-------------+------+------+------+------+------|
  121. * | | | | | | | |Qwerty|Colemk|Dvorak| | |
  122. * |------+------+------+------+------+------|------+------+------+------+------+------|
  123. * | | | | | | | | | | | | |
  124. * |------+------+------+------+------+------+------+------+------+------+------+------|
  125. * | | | | | | | | | | | |
  126. * `-----------------------------------------------------------------------------------'
  127. */
  128. [_AD] = {
  129. {_______, RESET, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_DEL},
  130. {_______, _______, _______, _______, _______, _______, _______, M(M_QW), M(M_CM), M(M_DV), _______, _______},
  131. {_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______},
  132. {_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______}
  133. }
  134. };
  135. const uint16_t PROGMEM fn_actions[] = {
  136. };
  137. #ifdef AUDIO_ENABLE
  138. float tone_qw[][2] = {
  139. {440.0*pow(2.0,(67)/12.0), 400},
  140. {440.0*pow(2.0,(60)/12.0), 400},
  141. {0, 800},
  142. {440.0*pow(2.0,(67)/12.0), 1600}
  143. };
  144. float tone_cm[][2] = {
  145. {440.0*pow(2.0,(67)/12.0), 400},
  146. {440.0*pow(2.0,(60)/12.0), 400},
  147. {0, 800},
  148. {440.0*pow(2.0,(67)/12.0), 1000},
  149. {0, 200},
  150. {440.0*pow(2.0,(67)/12.0), 1000}
  151. };
  152. float tone_dv[][2] = {
  153. {440.0*pow(2.0,(67)/12.0), 400},
  154. {440.0*pow(2.0,(60)/12.0), 400},
  155. {0, 800},
  156. {440.0*pow(2.0,(67)/12.0), 800},
  157. {0, 200},
  158. {440.0*pow(2.0,(67)/12.0), 800},
  159. {0, 200},
  160. {440.0*pow(2.0,(67)/12.0), 800}
  161. };
  162. #endif
  163. #define IS_LAYER_ON(layer) ((layer_state) & (1<<(layer)))
  164. #define IS_LAYER_OFF(layer) ((!layer_state) & (1<<(layer)))
  165. void update_tri_layer(uint8_t layer1, uint8_t layer2, uint8_t layer3) {
  166. if (IS_LAYER_ON(layer1) && IS_LAYER_ON(layer2)) {
  167. layer_on(layer3);
  168. } else {
  169. layer_off(layer3);
  170. }
  171. }
  172. const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
  173. {
  174. // MACRODOWN only works in this function
  175. switch(id) {
  176. case M_QW:
  177. if (record->event.pressed) {
  178. #ifdef AUDIO_ENABLE
  179. play_notes(&tone_qw, 4, false);
  180. #endif
  181. default_layer_set(1UL<<_QW);
  182. }
  183. break;
  184. case M_CM:
  185. if (record->event.pressed) {
  186. #ifdef AUDIO_ENABLE
  187. play_notes(&tone_cm, 6, false);
  188. #endif
  189. default_layer_set(1UL<<_CM);
  190. }
  191. break;
  192. case M_DV:
  193. if (record->event.pressed) {
  194. #ifdef AUDIO_ENABLE
  195. play_notes(&tone_dv, 8, false);
  196. #endif
  197. default_layer_set(1UL<<_DV);
  198. }
  199. break;
  200. case M_LW:
  201. if (record->event.pressed) {
  202. layer_on(_LW);
  203. update_tri_layer(_LW, _RS, _AD);
  204. } else {
  205. layer_off(_LW);
  206. update_tri_layer(_LW, _RS, _AD);
  207. }
  208. break;
  209. case M_RS:
  210. if (record->event.pressed) {
  211. layer_on(_RS);
  212. update_tri_layer(_LW, _RS, _AD);
  213. } else {
  214. layer_off(_RS);
  215. update_tri_layer(_LW, _RS, _AD);
  216. }
  217. break;
  218. case M_BL:
  219. if (record->event.pressed) {
  220. register_code(KC_RSFT);
  221. #ifdef BACKLIGHT_ENABLE
  222. backlight_step();
  223. #endif
  224. } else {
  225. unregister_code(KC_RSFT);
  226. }
  227. break;
  228. }
  229. return MACRO_NONE;
  230. };
  231. #ifdef AUDIO_ENABLE
  232. float start_up[][2] = {
  233. {440.0*pow(2.0,(67)/12.0), 650},
  234. {440.0*pow(2.0,(64)/12.0), 450},
  235. {440.0*pow(2.0,(55)/12.0), 450},
  236. {440.0*pow(2.0,(60)/12.0), 450},
  237. {440.0*pow(2.0,(64)/12.0), 1000}
  238. };
  239. #endif
  240. void matrix_init_user(void) {
  241. #ifdef AUDIO_ENABLE
  242. init_notes();
  243. play_notes(&start_up, 5, false);
  244. #endif
  245. }