keymap.c 7.5 KB

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  1. // This is the canonical layout file for the Quantum project. If you want to add another keyboard,
  2. // this is the style you want to emulate.
  3. #include "planck.h"
  4. #include "action_layer.h"
  5. #ifdef AUDIO_ENABLE
  6. #include "audio.h"
  7. #endif
  8. #include "eeconfig.h"
  9. extern keymap_config_t keymap_config;
  10. // Each layer gets a name for readability, which is then used in the keymap matrix below.
  11. // The underscores don't mean anything - you can have a layer called STUFF or any other name.
  12. // Layer names don't all need to be of the same length, obviously, and you can also skip them
  13. // entirely and just use numbers.
  14. #define _QWERTY 0
  15. #define _COLEMAK 1
  16. #define _DVORAK 2
  17. #define _LOWER 3
  18. #define _RAISE 4
  19. #define _PLOVER 5
  20. #define _ADJUST 16
  21. enum planck_keycodes {
  22. QWERTY = SAFE_RANGE,
  23. COLEMAK,
  24. DVORAK,
  25. PLOVER,
  26. LOWER,
  27. RAISE,
  28. BACKLIT,
  29. EXT_PLV
  30. };
  31. // Fillers to make layering more clear
  32. #define _______ KC_TRNS
  33. #define XXXXXXX KC_NO
  34. const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
  35. [_QWERTY] = {
  36. {KC_ESC, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_DEL, KC_Y, KC_U, KC_I, KC_O, KC_P },
  37. {KC_LSFT, KC_A, KC_S, KC_D, KC_F, KC_G, KC_TAB, KC_H, KC_J, KC_K, KC_L, KC_SCLN},
  38. {KC_LCTL, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_BSPC, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH},
  39. {KC_LGUI, _______, _______, KC_LALT, LOWER, KC_SPC, KC_ENT, KC_SPC, RAISE, KC_RALT, _______, KC_RGUI}
  40. },
  41. [_COLEMAK] = {
  42. {KC_TAB, KC_Q, KC_W, KC_F, KC_P, KC_G, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, KC_BSPC},
  43. {KC_ESC, KC_A, KC_R, KC_S, KC_T, KC_D, KC_H, KC_N, KC_E, KC_I, KC_O, KC_QUOT},
  44. {KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_K, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_ENT },
  45. {BACKLIT, KC_LCTL, KC_LALT, KC_LGUI, LOWER, KC_SPC, KC_SPC, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT}
  46. },
  47. [_DVORAK] = {
  48. {KC_TAB, KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y, KC_F, KC_G, KC_C, KC_R, KC_L, KC_BSPC},
  49. {KC_ESC, KC_A, KC_O, KC_E, KC_U, KC_I, KC_D, KC_H, KC_T, KC_N, KC_S, KC_SLSH},
  50. {KC_LSFT, KC_SCLN, KC_Q, KC_J, KC_K, KC_X, KC_B, KC_M, KC_W, KC_V, KC_Z, KC_ENT },
  51. {BACKLIT, KC_LCTL, KC_LALT, KC_LGUI, LOWER, KC_SPC, KC_SPC, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT}
  52. },
  53. [_LOWER] = {
  54. {KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, _______, KC_6, KC_7, KC_8, KC_9, KC_0},
  55. {_______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, _______, KC_F6, KC_HOME, KC_PGDN, KC_PGUP, KC_END },
  56. {_______, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, _______, KC_F12, KC_PLUS, KC_PIPE, KC_LCBR, KC_RCBR},
  57. {_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______}
  58. },
  59. [_RAISE] = {
  60. {KC_TILD, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, _______, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN},
  61. {_______, _______, _______, KC_QUOT, KC_MINS, _______, _______, _______, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT},
  62. {_______, KC_TILD, KC_GRV, KC_PLUS, KC_EQL, KC_PIPE, _______, KC_BSLS, KC_LBRC, KC_RBRC, KC_LCBR, KC_RCBR},
  63. {_______, _______, _______, _______, _______, _______, _______, _______, _______, KC_VOLD, KC_VOLU, KC_MPLY}
  64. },
  65. [_PLOVER] = {
  66. {KC_1, KC_1, KC_1, KC_1, KC_1, KC_1, KC_1, KC_1, KC_1, KC_1, KC_1, KC_1 },
  67. {XXXXXXX, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC},
  68. {XXXXXXX, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT},
  69. {EXT_PLV, XXXXXXX, XXXXXXX, KC_C, KC_V, XXXXXXX, XXXXXXX, KC_N, KC_M, XXXXXXX, XXXXXXX, XXXXXXX}
  70. },
  71. [_ADJUST] = {
  72. {_______, RESET, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_DEL},
  73. {_______, _______, _______, AU_ON, AU_OFF, AG_NORM, AG_SWAP, QWERTY, COLEMAK, DVORAK, PLOVER, _______},
  74. {_______, MUV_DE, MUV_IN, MU_ON, MU_OFF, MI_ON, MI_OFF, _______, _______, _______, _______, _______},
  75. {_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______}
  76. }
  77. };
  78. #ifdef AUDIO_ENABLE
  79. float tone_startup[][2] = SONG(STARTUP_SOUND);
  80. float tone_qwerty[][2] = SONG(QWERTY_SOUND);
  81. float tone_dvorak[][2] = SONG(DVORAK_SOUND);
  82. float tone_colemak[][2] = SONG(COLEMAK_SOUND);
  83. float tone_plover[][2] = SONG(PLOVER_SOUND);
  84. float tone_plover_gb[][2] = SONG(PLOVER_GOODBYE_SOUND);
  85. float music_scale[][2] = SONG(MUSIC_SCALE_SOUND);
  86. float tone_goodbye[][2] = SONG(GOODBYE_SOUND);
  87. #endif
  88. void persistant_default_layer_set(uint16_t default_layer) {
  89. eeconfig_update_default_layer(default_layer);
  90. default_layer_set(default_layer);
  91. }
  92. bool process_record_user(uint16_t keycode, keyrecord_t *record) {
  93. switch (keycode) {
  94. case QWERTY:
  95. if (record->event.pressed) {
  96. #ifdef AUDIO_ENABLE
  97. PLAY_NOTE_ARRAY(tone_qwerty, false, 0);
  98. #endif
  99. persistant_default_layer_set(1UL<<_QWERTY);
  100. }
  101. return false;
  102. break;
  103. case COLEMAK:
  104. if (record->event.pressed) {
  105. #ifdef AUDIO_ENABLE
  106. PLAY_NOTE_ARRAY(tone_colemak, false, 0);
  107. #endif
  108. persistant_default_layer_set(1UL<<_COLEMAK);
  109. }
  110. return false;
  111. break;
  112. case DVORAK:
  113. if (record->event.pressed) {
  114. #ifdef AUDIO_ENABLE
  115. PLAY_NOTE_ARRAY(tone_dvorak, false, 0);
  116. #endif
  117. persistant_default_layer_set(1UL<<_DVORAK);
  118. }
  119. return false;
  120. break;
  121. case LOWER:
  122. if (record->event.pressed) {
  123. layer_on(_LOWER);
  124. update_tri_layer(_LOWER, _RAISE, _ADJUST);
  125. } else {
  126. layer_off(_LOWER);
  127. update_tri_layer(_LOWER, _RAISE, _ADJUST);
  128. }
  129. return false;
  130. break;
  131. case RAISE:
  132. if (record->event.pressed) {
  133. layer_on(_RAISE);
  134. update_tri_layer(_LOWER, _RAISE, _ADJUST);
  135. } else {
  136. layer_off(_RAISE);
  137. update_tri_layer(_LOWER, _RAISE, _ADJUST);
  138. }
  139. return false;
  140. break;
  141. case BACKLIT:
  142. if (record->event.pressed) {
  143. register_code(KC_RSFT);
  144. #ifdef BACKLIGHT_ENABLE
  145. backlight_step();
  146. #endif
  147. } else {
  148. unregister_code(KC_RSFT);
  149. }
  150. return false;
  151. break;
  152. case PLOVER:
  153. if (record->event.pressed) {
  154. #ifdef AUDIO_ENABLE
  155. stop_all_notes();
  156. PLAY_NOTE_ARRAY(tone_plover, false, 0);
  157. #endif
  158. layer_off(_RAISE);
  159. layer_off(_LOWER);
  160. layer_off(_ADJUST);
  161. layer_on(_PLOVER);
  162. if (!eeconfig_is_enabled()) {
  163. eeconfig_init();
  164. }
  165. keymap_config.raw = eeconfig_read_keymap();
  166. keymap_config.nkro = 1;
  167. eeconfig_update_keymap(keymap_config.raw);
  168. }
  169. return false;
  170. break;
  171. case EXT_PLV:
  172. if (record->event.pressed) {
  173. #ifdef AUDIO_ENABLE
  174. PLAY_NOTE_ARRAY(tone_plover_gb, false, 0);
  175. #endif
  176. layer_off(_PLOVER);
  177. }
  178. return false;
  179. break;
  180. }
  181. return true;
  182. }
  183. void matrix_init_user(void) {
  184. #ifdef AUDIO_ENABLE
  185. startup_user();
  186. #endif
  187. }
  188. #ifdef AUDIO_ENABLE
  189. void startup_user()
  190. {
  191. _delay_ms(20); // gets rid of tick
  192. PLAY_NOTE_ARRAY(tone_startup, false, 0);
  193. }
  194. void shutdown_user()
  195. {
  196. PLAY_NOTE_ARRAY(tone_goodbye, false, 0);
  197. _delay_ms(150);
  198. stop_all_notes();
  199. }
  200. void music_on_user(void)
  201. {
  202. music_scale_user();
  203. }
  204. void music_scale_user(void)
  205. {
  206. PLAY_NOTE_ARRAY(music_scale, false, 0);
  207. }
  208. #endif