keymap.c 1.3 KB

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  1. #include "roadkit.h"
  2. #include "action_layer.h"
  3. #include "eeconfig.h"
  4. extern keymap_config_t keymap_config;
  5. // Each layer gets a name for readability, which is then used in the keymap matrix below.
  6. // The underscores don't mean anything - you can have a layer called STUFF or any other name.
  7. // Layer names don't all need to be of the same length, obviously, and you can also skip them
  8. // entirely and just use numbers.
  9. #define _NP 0
  10. // Macro name shortcuts
  11. #define NUMPAD M(_NP)
  12. // Fillers to make layering more clear
  13. #define _______ KC_TRNS
  14. #define XXXXXXX KC_NO
  15. const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
  16. [_NP] = /* Numpad */
  17. KEYMAP(KC_KP_7, KC_KP_8, KC_KP_9, KC_KP_PLUS, \
  18. KC_KP_4, KC_KP_5, KC_KP_6, \
  19. KC_KP_1, KC_KP_2, KC_KP_3, KC_KP_ENTER, \
  20. KC_KP_0, KC_KP_DOT),
  21. };
  22. const uint16_t PROGMEM fn_actions[] = {
  23. };
  24. void persistant_default_layer_set(uint16_t default_layer) {
  25. eeconfig_update_default_layer(default_layer);
  26. default_layer_set(default_layer);
  27. }
  28. const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
  29. {
  30. switch(id) {
  31. case _NP:
  32. if (record->event.pressed) {
  33. persistant_default_layer_set(1UL<<_NP);
  34. }
  35. break;
  36. }
  37. return MACRO_NONE;
  38. };