| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139 |
- #pragma once
- #include "quantum.h"
- #include "process_keycode/process_tap_dance.h"
- #define EECONFIG_USERSPACE (uint8_t *)20
- #define LRALT TD(TD_LALT_RALT)
- #define QUOTE TD(TD_SING_DOUB)
- #define GRAVE TD(TD_GRV_3GRV)
- #define OBRACK TD(TD_BRCK_PARN_O)
- #define CBRACK TD(TD_BRCK_PARN_C)
- #define THREE TD(TD_3_GRV_ACT)
- #define STRIKE TD(TD_STRK_SHOT)
- #define HYPHEN TD(TD_HYPH_UNDR)
- #define CEDILLA TD(TD_C_CED)
- #define GAME TD(TD_GAME)
- #define RAISE MO(1)
- #define LOWER MO(2)
- #define MEDIA MO(3)
- #define FUNCT MO(4)
- #define KEEB MO(5)
- #define MOD_CTL_MASK (MOD_BIT(KC_LCTL) | MOD_BIT(KC_RCTL))
- #define MOD_GUI_MASK (MOD_BIT(KC_LGUI) | MOD_BIT(KC_RGUI))
- #define MOD_SFT_MASK (MOD_BIT(KC_LSFT) | MOD_BIT(KC_RSFT))
- #define LED_FLASH_DELAY 150
- #define ACCEL_DELAY 500
- #define DEACCEL_DELAY 500
- #define INACTIVE_DELAY 250
- #define SLEEP_DELAY 180000
- enum {
- _QWERTY = 0,
- _RAISE,
- _LOWER,
- _MEDIA,
- _FUNCT,
- _KEEB,
- _GAMING,
- };
- typedef enum {
- OS_MAC, // Don't assign values
- OS_WIN,
- OS_NIX,
- _OS_COUNT,
- } OS;
- typedef struct {
- uint16_t h;
- uint8_t s;
- uint8_t v;
- } Color;
- typedef enum {
- no_flash = 0,
- flash_off,
- flash_on,
- } flashState;
- typedef enum {
- add_fade = 0,
- sub_fade,
- } fadeState;
- typedef enum {
- active = 0,
- inactive,
- sleeping,
- boot,
- } activityState;
- enum custom_keycodes {
- M_PMOD = SAFE_RANGE,
- M_SMOD,
- M_OS,
- M_SFT,
- M_SPC,
- };
- enum tapdances {
- TD_3_GRV_ACT = 0,
- TD_C_CED,
- TD_GRV_3GRV,
- TD_SLSH_HTTP,
- TD_SING_DOUB,
- TD_HYPH_UNDR,
- TD_SPECIAL,
- TD_BRCK_PARN_O,
- TD_BRCK_PARN_C,
- TD_LALT_RALT,
- TD_GAME,
- };
- void velocikey_accelerate(void);
- void velocikey_decelerate(void);
- uint8_t velocikey_match_speed(uint8_t minValue, uint8_t maxValue);
- void set_color (Color new, bool update);
- void save_color(Color to_save);
- void reset_color(void);
- Color mod_color(Color current_color, bool should_add, uint8_t change_amount);
- void reverse_fade (void);
- void check_state (void);
- void fade_rgb (void);
- void flash_rgb (void);
- void set_os (uint8_t os, bool update);
- void tap_key(uint8_t keycode);
- void pri_mod(bool press);
- void sec_mod(bool press);
- void surround_type(uint8_t num_of_chars, uint16_t keycode, bool use_shift);
- void long_keystroke(size_t num_of_keys, uint16_t keys[]);
- void dance_grv (qk_tap_dance_state_t *state, void *user_data);
- void dance_quot (qk_tap_dance_state_t *state, void *user_data);
- void dance_strk (qk_tap_dance_state_t *state, void *user_data);
- void dance_3 (qk_tap_dance_state_t *state, void *user_data);
- void dance_c (qk_tap_dance_state_t *state, void *user_data);
- void dance_game (qk_tap_dance_state_t *state, void *user_data);
- int cur_dance (qk_tap_dance_state_t *state);
- void spc_finished (qk_tap_dance_state_t *state, void *user_data);
- void spc_reset (qk_tap_dance_state_t *state, void *user_data);
|