dfu-programmer driver.Xcode->Preferences->Downloads.##Verify Your Installation
cd into tmk_keyboard/keyboard/planckmake. This should output a lot of information about the build process.Here is a list of some of the functions available from the command line:
make clean: clean the environment - may be required in-between buildsmake: compile the codemake COMMON=true: compile with the common (non-extended) keymapmake MATRIX=<matrix_file>: compile with the referenced matrix file. Default if unspecified is matrix_pcb.c. For handwired boards, use matrix_handwired.c.make KEYMAP=<keymap>: compile with the extended keymap file extended_keymaps/extended_keymap_<keymap>.cmake COMMON=true KEYMAP=<keymap>: compile with the common keymap file common_keymaps/keymap_<keymap>.cmake dfu: build and flash the layout to the PCBmake dfu-force: build and force-flash the layout to the PCB (may be require for first flash)Generally, the instructions to flash the PCB are as follows:
make cleanRESET keycodemake <arguments> dfu - use the necessary KEYMAP=<keymap> and/or COMMON=true arguments here.Unlike the common keymap, prefixing the keycodes with KC_ is required. A full list of the keycodes is available here. For the keycodes available only in the extended keymap, see this header file.
You can use modifiers with keycodes like this:
LCTL(KC_C)
Which will generate Ctrl+c. These are daisy-chainable, meaning you can do things like:
LCTL(LALT(KC_C))
That will generate Ctrl+Alt+c. The entire list of these functions is here:
LCTL(): Left controlLSFT() / S(): Left shiftLALT(): Left alt/optLGUI(): Left win/cmdRCTL(): Right controlRSFT(): Right shiftRALT(): Right alt/optRGUI(): Right win/cmdS(KC_1)-like entries are useful in writing keymaps for the Planck.
A number of other keycodes have been added that you may find useful:
CM_<key>: the Colemak equivalent of a key (in place of KC_<key>), when using Colemak in software (CM_O generates KC_SCLN)RESET: jump to bootloader for flashing (same as press the reset button)BL_STEP: step through the backlight brightnessesBL_<0-15>: set backlight brightness to 0-15BL_DEC: lower the backlight brightnessBL_INC: raise the backlight brightnessBL_TOGG: toggle the backlight on/offThe extended keymap extends the number of function layers from 32 to the near-infinite value of 256. Rather than using FN<num> notation (still available, but limited to FN0-FN31), you can use the FUNC(<num>) notation. F(<num>) is a shortcut for this.
The function actions are unchanged, and you can see the full list of them here. They are explained in detail here.
Macros have been setup in the extended_keymaps/extended_keymaps_default.c file so that you can use M(<num>) to access a macro in the action_get_macro section on your keymap. The switch/case structure you see here is required, and is setup for M(0) - you'll need to copy and paste the code to look like this (e.g. to support M(3)):
switch(id) {
case 0:
return MACRODOWN(TYPE(KC_A), END);
break;
case 1:
return MACRODOWN(TYPE(KC_B), END);
break;
case 2:
return MACRODOWN(TYPE(KC_C), END);
break;
case 3:
return MACRODOWN(TYPE(KC_D), END);
break;
}
return MACRO_NONE;
MACRODOWN() is a shortcut for (record->event.pressed ? MACRO(__VA_ARGS__) : MACRO_NONE) which tells the macro to execute when the key is pressed. Without this, the macro will be executed on both the down and up stroke.