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- /*
- Copyright 2017 Christopher Courtney <drashna@live.com> @drashna
- This program is free software: you can redistribute it and/or modify
- it under the terms of the GNU General Public License as published by
- the Free Software Foundation, either version 2 of the License, or
- (at your option) any later version.
- This program is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
- You should have received a copy of the GNU General Public License
- along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- #include "drashna.h"
- #include "version.h"
- #if (__has_include("secrets.h") && !defined(NO_SECRETS))
- #include "secrets.h"
- #else
- // `PROGMEM const char secret[][x]` may work better, but it takes up more space in the firmware
- // And I'm not familiar enough to know which is better or why...
- PROGMEM const char secret[][64] = {
- "test1",
- "test2",
- "test3",
- "test4",
- "test5"
- };
- #endif
- float tone_copy[][2] = SONG(SCROLL_LOCK_ON_SOUND);
- float tone_paste[][2] = SONG(SCROLL_LOCK_OFF_SOUND);
- static uint16_t copy_paste_timer;
- #ifdef RGBLIGHT_ENABLE
- bool rgb_layer_change = true;
- #endif
- userspace_config_t userspace_config;
- // Helper Functions
- void tap(uint16_t keycode){ register_code(keycode); unregister_code(keycode); };
- #ifdef RGBLIGHT_ENABLE
- void rgblight_sethsv_default_helper(uint8_t index) {
- uint8_t default_layer = eeconfig_read_default_layer();
- if (default_layer & (1UL << _COLEMAK)) {
- rgblight_sethsv_at(300, 255, 255, index);
- rgblight_sethsv_at(300, 255, 255, index);
- }
- else if (default_layer & (1UL << _DVORAK)) {
- rgblight_sethsv_at(120, 255, 255, index);
- rgblight_sethsv_at(120, 255, 255, index);
- }
- else if (default_layer & (1UL << _WORKMAN)) {
- rgblight_sethsv_at(43, 255, 255, index);
- rgblight_sethsv_at(43, 255, 255, index);
- }
- else {
- rgblight_sethsv_at(180, 255, 255, index);
- rgblight_sethsv_at(180, 255, 255, index);
- }
- }
- #endif // RGBLIGHT_ENABLE
- // ========================================= TAP DANCE =========================================
- #ifdef TAP_DANCE_ENABLE
- //define diablo macro timer variables
- static uint16_t diablo_timer[4];
- static uint8_t diablo_times[] = { 0, 1, 3, 5, 10, 30 };
- static uint8_t diablo_key_time[4];
- // has the correct number of seconds elapsed (as defined by diablo_times)
- bool check_dtimer(uint8_t dtimer) { return (timer_elapsed(diablo_timer[dtimer]) < (diablo_key_time[dtimer] * 1000)) ? false : true; };
- // Cycle through the times for the macro, starting at 0, for disabled.
- // Max of six values, so don't exceed
- void diablo_tapdance_master(qk_tap_dance_state_t *state, void *user_data, uint8_t diablo_key) {
- if (state->count >= 7) {
- diablo_key_time[diablo_key] = diablo_times[0];
- reset_tap_dance(state);
- } else {
- diablo_key_time[diablo_key] = diablo_times[state->count - 1];
- }
- }
- // Would rather have one function for all of this, but no idea how to do that...
- void diablo_tapdance1(qk_tap_dance_state_t *state, void *user_data) { diablo_tapdance_master(state, user_data, 0); }
- void diablo_tapdance2(qk_tap_dance_state_t *state, void *user_data) { diablo_tapdance_master(state, user_data, 1); }
- void diablo_tapdance3(qk_tap_dance_state_t *state, void *user_data) { diablo_tapdance_master(state, user_data, 2); }
- void diablo_tapdance4(qk_tap_dance_state_t *state, void *user_data) { diablo_tapdance_master(state, user_data, 3); }
- //Tap Dance Definitions
- qk_tap_dance_action_t tap_dance_actions[] = {
- // tap once to disable, and more to enable timed micros
- [TD_D3_1] = ACTION_TAP_DANCE_FN(diablo_tapdance1),
- [TD_D3_2] = ACTION_TAP_DANCE_FN(diablo_tapdance2),
- [TD_D3_3] = ACTION_TAP_DANCE_FN(diablo_tapdance3),
- [TD_D3_4] = ACTION_TAP_DANCE_FN(diablo_tapdance4),
- };
- // Sends the key press to system, but only if on the Diablo layer
- void send_diablo_keystroke(uint8_t diablo_key) {
- if (biton32(layer_state) == _DIABLO) {
- switch (diablo_key) {
- case 0:
- tap(KC_1); break;
- case 1:
- tap(KC_2); break;
- case 2:
- tap(KC_3); break;
- case 3:
- tap(KC_4); break;
- }
- }
- }
- // Checks each of the 4 timers/keys to see if enough time has elapsed
- // Runs the "send string" command if enough time has passed, and resets the timer.
- void run_diablo_macro_check(void) {
- uint8_t dtime;
- for (dtime = 0; dtime < 4; dtime++) {
- if (check_dtimer(dtime) && diablo_key_time[dtime]) {
- diablo_timer[dtime] = timer_read();
- send_diablo_keystroke(dtime);
- }
- }
- }
- #endif // TAP_DANCE_ENABLE
- // Add reconfigurable functions here, for keymap customization
- // This allows for a global, userspace functions, and continued
- // customization of the keymap. Use _keymap instead of _user
- // functions in the keymaps
- __attribute__ ((weak))
- void matrix_init_keymap(void) {}
- __attribute__ ((weak))
- void matrix_scan_keymap(void) {}
- __attribute__ ((weak))
- bool process_record_keymap(uint16_t keycode, keyrecord_t *record) {
- return true;
- }
- __attribute__ ((weak))
- uint32_t layer_state_set_keymap (uint32_t state) {
- return state;
- }
- __attribute__ ((weak))
- void led_set_keymap(uint8_t usb_led) {}
- // Call user matrix init, set default RGB colors and then
- // call the keymap's init function
- void matrix_init_user(void) {
- uint8_t default_layer = eeconfig_read_default_layer();
- #ifdef RGBLIGHT_ENABLE
- rgblight_enable();
- #endif // RGBLIGHT_ENABLE
- if (default_layer & (1UL << _COLEMAK)) {
- #ifdef RGBLIGHT_ENABLE
- rgblight_sethsv_magenta();
- #endif // RGBLIGHT_ENABLE
- } else if (default_layer & (1UL << _DVORAK)) {
- #ifdef RGBLIGHT_ENABLE
- rgblight_sethsv_green();
- #endif // RGBLIGHT_ENABLE
- } else if (default_layer & (1UL << _WORKMAN)) {
- #ifdef RGBLIGHT_ENABLE
- rgblight_sethsv_goldenrod();
- #endif // RGBLIGHT_ENABLE
- } else {
- #ifdef RGBLIGHT_ENABLE
- rgblight_sethsv_teal();
- #endif // RGBLIGHT_ENABLE
- }
- userspace_config.raw = eeprom_read_byte(EECONFIG_USERSPACE);
- clicky_enable = userspace_config.clicky_enable;
- #if ( defined(UNICODE_ENABLE) || defined(UNICODEMAP_ENABLE) || defined(UCIS_ENABLE) )
- set_unicode_input_mode(UC_WINC);
- #endif //UNICODE_ENABLE
- matrix_init_keymap();
- }
- // No global matrix scan code, so just run keymap's matrix
- // scan function
- void matrix_scan_user(void) {
- #ifdef TAP_DANCE_ENABLE // Run Diablo 3 macro checking code.
- run_diablo_macro_check();
- #endif // TAP_DANCE_ENABLE
- matrix_scan_keymap();
- }
- // This block is for all of the gaming macros, as they were all doing
- // the same thing, but with differring text sent.
- bool send_game_macro(const char *str, keyrecord_t *record, bool override) {
- if (!record->event.pressed || override) {
- clear_keyboard();
- tap(userspace_config.is_overwatch ? KC_BSPC : KC_ENTER);
- wait_ms(50);
- send_string(str);
- wait_ms(50);
- tap(KC_ENTER);
- }
- if (override) wait_ms(3000);
- return false;
- }
- // Defines actions tor my global custom keycodes. Defined in drashna.h file
- // Then runs the _keymap's record handier if not processed here
- bool process_record_user(uint16_t keycode, keyrecord_t *record) {
- // If console is enabled, it will print the matrix position and status of each key pressed
- #ifdef CONSOLE_ENABLE
- xprintf("KL: row: %u, column: %u, pressed: %u\n", record->event.key.col, record->event.key.row, record->event.pressed);
- #endif //CONSOLE_ENABLE
- switch (keycode) {
- case KC_QWERTY:
- if (record->event.pressed) {
- set_single_persistent_default_layer(_QWERTY);
- }
- return false;
- break;
- case KC_COLEMAK:
- if (record->event.pressed) {
- set_single_persistent_default_layer(_COLEMAK);
- }
- return false;
- break;
- case KC_DVORAK:
- if (record->event.pressed) {
- set_single_persistent_default_layer(_DVORAK);
- }
- return false;
- break;
- case KC_WORKMAN:
- if (record->event.pressed) {
- set_single_persistent_default_layer(_WORKMAN);
- }
- return false;
- break;
- case KC_MAKE: // Compiles the firmware, and adds the flash command based on keyboard bootloader
- if (!record->event.pressed) {
- SEND_STRING("make " QMK_KEYBOARD ":" QMK_KEYMAP
- #if (defined(BOOTLOADER_DFU) || defined(BOOTLOADER_LUFA_DFU) || defined(BOOTLOADER_QMK_DFU))
- ":dfu"
- #elif defined(BOOTLOADER_HALFKAY)
- ":teensy"
- #elif defined(BOOTLOADER_CATERINA)
- ":avrdude"
- #endif // bootloader options
- SS_TAP(X_ENTER));
- }
- return false;
- break;
- case KC_RESET: // Custom RESET code that sets RGBLights to RED
- if (!record->event.pressed) {
- #ifdef RGBLIGHT_ENABLE
- rgblight_enable();
- rgblight_mode(1);
- rgblight_setrgb_red();
- #endif // RGBLIGHT_ENABLE
- reset_keyboard();
- }
- return false;
- break;
- case EPRM: // Resets EEPROM
- if (record->event.pressed) {
- eeconfig_init();
- }
- return false;
- break;
- case VRSN: // Prints firmware version
- if (record->event.pressed) {
- SEND_STRING(QMK_KEYBOARD "/" QMK_KEYMAP " @ " QMK_VERSION ", Built on: " QMK_BUILDDATE);
- }
- return false;
- break;
- case KC_SECRET_1 ... KC_SECRET_5: // Secrets! Externally defined strings, not stored in repo
- if (!record->event.pressed) {
- clear_oneshot_layer_state(ONESHOT_OTHER_KEY_PRESSED);
- send_string_P(secret[keycode - KC_SECRET_1]);
- }
- return false;
- break;
- // These are a serious of gaming macros.
- // Only enables for the viterbi, basically,
- // to save on firmware space, since it's limited.
- #if !(defined(KEYBOARD_orthodox_rev1) || defined(KEYBOARD_orthodox_rev3) || defined(KEYBOARD_ergodox_ez) || defined(KEYBOARD_iris_rev2))
- case KC_OVERWATCH: // Toggle's if we hit "ENTER" or "BACKSPACE" to input macros
- if (record->event.pressed) { userspace_config.is_overwatch ^= 1; eeprom_update_byte(EECONFIG_USERSPACE, userspace_config.raw); }
- #ifdef RGBLIGHT_ENABLE
- userspace_config.is_overwatch ? rgblight_mode(17) : rgblight_mode(18);
- #endif //RGBLIGHT_ENABLE
- return false; break;
- case KC_SALT:
- return send_game_macro("Salt, salt, salt...", record, false);
- case KC_MORESALT:
- return send_game_macro("Please sir, can I have some more salt?!", record, false);
- case KC_SALTHARD:
- return send_game_macro("Your salt only makes me harder, and even more aggressive!", record, false);
- case KC_GOODGAME:
- return send_game_macro("Good game, everyone!", record, false);
- case KC_GLHF:
- return send_game_macro("Good luck, have fun!!!", record, false);
- case KC_SYMM:
- return send_game_macro("Left click to win!", record, false);
- case KC_JUSTGAME:
- return send_game_macro("It may be a game, but if you don't want to actually try, please go play AI, so that people that actually want to take the game seriously and \"get good\" have a place to do so without trolls like you throwing games.", record, false);
- case KC_TORB:
- return send_game_macro("That was positively riveting!", record, false);
- case KC_AIM:
- send_game_macro("That aim is absolutely amazing. It's almost like you're a machine!", record, true);
- return send_game_macro("Wait! That aim is TOO good! You're clearly using an aim hack! CHEATER!", record, false);
- case KC_C9:
- return send_game_macro("OMG!!! C9!!!", record, false);
- case KC_GGEZ:
- return send_game_macro("That was a fantastic game, though it was a bit easy. Try harder next time!", record, false);
- #endif // !(defined(KEYBOARD_orthodox_rev1) || defined(KEYBOARD_orthodox_rev3) || defined(KEYBOARD_ergodox_ez))
- #ifdef TAP_DANCE_ENABLE
- case KC_DIABLO_CLEAR: // reset all Diablo timers, disabling them
- if (record->event.pressed) {
- uint8_t dtime;
- for (dtime = 0; dtime < 4; dtime++) {
- diablo_key_time[dtime] = diablo_times[0];
- }
- }
- return false; break;
- #endif // TAP_DANCE_ENABLE
- case KC_RGB_T: // This allows me to use underglow as layer indication, or as normal
- #ifdef RGBLIGHT_ENABLE
- if (record->event.pressed) {
- rgb_layer_change = !rgb_layer_change;
- if (rgb_layer_change) {
- layer_state_set(layer_state); // This is needed to immediately set the layer color (looks better)
- }
- }
- #endif // RGBLIGHT_ENABLE
- return false; break;
- #ifdef RGBLIGHT_ENABLE
- case RGB_MODE_FORWARD ... RGB_MODE_GRADIENT: // quantum_keycodes.h L400 for definitions
- if (record->event.pressed) { //This disables layer indication, as it's assumed that if you're changing this ... you want that disabled
- rgb_layer_change = false;
- }
- return true; break;
- #endif // RGBLIGHT_ENABLE
- case KC_CCCV: // One key copy/paste
- if(record->event.pressed){
- copy_paste_timer = timer_read();
- } else {
- if (timer_elapsed(copy_paste_timer) > TAPPING_TERM) { // Hold, copy
- register_code(KC_LCTL);
- tap(KC_C);
- unregister_code(KC_LCTL);
- #ifdef AUDIO_ENABLE
- PLAY_SONG(tone_copy);
- #endif
- } else { // Tap, paste
- register_code(KC_LCTL);
- tap(KC_V);
- unregister_code(KC_LCTL);
- #ifdef AUDIO_ENABLE
- PLAY_SONG(tone_paste);
- #endif
- }
- }
- return false;
- break;
- case CLICKY_TOGGLE:
- userspace_config.clicky_enable = clicky_enable;
- eeprom_update_byte(EECONFIG_USERSPACE, userspace_config.raw);
- break;
- #ifdef UNICODE_ENABLE
- case UC_FLIP: // (╯°□°)╯ ︵ ┻━┻
- if (record->event.pressed) {
- register_code(KC_RSFT);
- tap(KC_9);
- unregister_code(KC_RSFT);
- process_unicode((0x256F | QK_UNICODE), record); // Arm
- process_unicode((0x00B0 | QK_UNICODE), record); // Eye
- process_unicode((0x25A1 | QK_UNICODE), record); // Mouth
- process_unicode((0x00B0 | QK_UNICODE), record); // Eye
- register_code(KC_RSFT);
- tap(KC_0);
- unregister_code(KC_RSFT);
- process_unicode((0x256F | QK_UNICODE), record); // Arm
- tap(KC_SPC);
- process_unicode((0x0361 | QK_UNICODE), record); // Flippy
- tap(KC_SPC);
- process_unicode((0x253B | QK_UNICODE), record); // Table
- process_unicode((0x2501 | QK_UNICODE), record); // Table
- process_unicode((0x253B | QK_UNICODE), record); // Table
- }
- return false;
- break;
- #endif // UNICODE_ENABLE
- }
- return process_record_keymap(keycode, record);
- }
- // Runs state check and changes underglow color and animation
- // on layer change, no matter where the change was initiated
- // Then runs keymap's layer change check
- uint32_t layer_state_set_user(uint32_t state) {
- uint8_t default_layer = eeconfig_read_default_layer();
- state = update_tri_layer_state(state, _RAISE, _LOWER, _ADJUST);
- switch (biton32(state)) {
- case _NAV:
- #ifdef RGBLIGHT_ENABLE
- if (rgb_layer_change) {
- rgblight_sethsv_blue();
- rgblight_mode(1);
- }
- #endif // RGBLIGHT_ENABLE
- break;
- case _SYMB:
- #ifdef RGBLIGHT_ENABLE
- if (rgb_layer_change) {
- rgblight_sethsv_blue();
- rgblight_mode(2);
- }
- #endif // RGBLIGHT_ENABLE
- break;
- case _MOUS:
- #ifdef RGBLIGHT_ENABLE
- if (rgb_layer_change) {
- rgblight_sethsv_yellow();
- rgblight_mode(1);
- }
- #endif // RGBLIGHT_ENABLE
- break;
- case _MACROS:
- #ifdef RGBLIGHT_ENABLE
- if (rgb_layer_change) {
- rgblight_sethsv_orange();
- userspace_config.is_overwatch ? rgblight_mode(17) : rgblight_mode(18);
- }
- #endif // RGBLIGHT_ENABLE
- break;
- case _MEDIA:
- #ifdef RGBLIGHT_ENABLE
- if (rgb_layer_change) {
- rgblight_sethsv_chartreuse();
- rgblight_mode(22);
- }
- #endif // RGBLIGHT_ENABLE
- break;
- case _GAMEPAD:
- #ifdef RGBLIGHT_ENABLE
- if (rgb_layer_change) {
- rgblight_sethsv_orange();
- rgblight_mode(17);
- }
- #endif // RGBLIGHT_ENABLE
- break;
- case _DIABLO:
- #ifdef RGBLIGHT_ENABLE
- if (rgb_layer_change) {
- rgblight_sethsv_red();
- rgblight_mode(5);
- }
- #endif // RGBLIGHT_ENABLE
- break;
- case _RAISE:
- #ifdef RGBLIGHT_ENABLE
- if (rgb_layer_change) {
- rgblight_sethsv_yellow();
- rgblight_mode(5);
- }
- #endif // RGBLIGHT_ENABLE
- break;
- case _LOWER:
- #ifdef RGBLIGHT_ENABLE
- if (rgb_layer_change) {
- rgblight_sethsv_orange();
- rgblight_mode(5);
- }
- #endif // RGBLIGHT_ENABLE
- break;
- case _ADJUST:
- #ifdef RGBLIGHT_ENABLE
- if (rgb_layer_change) {
- rgblight_sethsv_red();
- rgblight_mode(23);
- }
- #endif // RGBLIGHT_ENABLE
- break;
- case _COVECUBE:
- #ifdef RGBLIGHT_ENABLE
- if (rgb_layer_change) {
- rgblight_sethsv_green();
- rgblight_mode(2);
- }
- #endif // RGBLIGHT_ENABLE
- break;
- default: // for any other layers, or the default layer
- if (default_layer & (1UL << _COLEMAK)) {
- #ifdef RGBLIGHT_ENABLE
- if (rgb_layer_change) { rgblight_sethsv_magenta(); }
- #endif // RGBLIGHT_ENABLE
- }
- else if (default_layer & (1UL << _DVORAK)) {
- #ifdef RGBLIGHT_ENABLE
- if (rgb_layer_change) { rgblight_sethsv_green(); }
- #endif // RGBLIGHT_ENABLE
- }
- else if (default_layer & (1UL << _WORKMAN)) {
- #ifdef RGBLIGHT_ENABLE
- if (rgb_layer_change) { rgblight_sethsv_goldenrod(); }
- #endif // RGBLIGHT_ENABLE
- }
- else {
- #ifdef RGBLIGHT_ENABLE
- if (rgb_layer_change) { rgblight_sethsv_teal(); }
- #endif // RGBLIGHT_ENABLE
- }
- if (biton32(state) == _MODS) { // If the non-OSM layer is enabled, then breathe
- #ifdef RGBLIGHT_ENABLE
- if (rgb_layer_change) { rgblight_mode(2); }
- #endif // RGBLIGHT_ENABLE
- } else { // otherwise, stay solid
- #ifdef RGBLIGHT_ENABLE
- if (rgb_layer_change) { rgblight_mode(1); }
- #endif // RGBLIGHT_ENABLE
- }
- break;
- }
- return layer_state_set_keymap (state);
- }
- // Any custom LED code goes here.
- // So far, I only have keyboard specific code,
- // So nothing goes here.
- void led_set_user(uint8_t usb_led) {
- led_set_keymap(usb_led);
- }
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