visualizer.c 9.6 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209
  1. /*
  2. Copyright 2016 Fred Sundvik <fsundvik@gmail.com>
  3. This program is free software: you can redistribute it and/or modify
  4. it under the terms of the GNU General Public License as published by
  5. the Free Software Foundation, either version 2 of the License, or
  6. (at your option) any later version.
  7. This program is distributed in the hope that it will be useful,
  8. but WITHOUT ANY WARRANTY; without even the implied warranty of
  9. MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  10. GNU General Public License for more details.
  11. You should have received a copy of the GNU General Public License
  12. along with this program. If not, see <http://www.gnu.org/licenses/>.
  13. */
  14. // Currently we are assuming that both the backlight and LCD are enabled
  15. // But it's entirely possible to write a custom visualizer that use only
  16. // one of them
  17. #ifndef LCD_BACKLIGHT_ENABLE
  18. #error This visualizer needs that LCD backlight is enabled
  19. #endif
  20. #ifndef LCD_ENABLE
  21. #error This visualizer needs that LCD is enabled
  22. #endif
  23. #include "visualizer.h"
  24. #include "led_test.h"
  25. // To generate an image array like this
  26. // Ensure the image is 128 x 32 or smaller
  27. // Convert the bitmap to a C array using a program like http://www.riuson.com/lcd-image-converter/
  28. // Ensure the the conversion process produces a monochrome format array - 1 bit/pixel, left to right, top to bottom
  29. // Update array in the source code with the C array produced by the conversion program
  30. // The image below is generated from lcd_logo.png
  31. static const uint8_t image_data_lcd_logo[512] = {
  32. 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
  33. 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
  34. 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
  35. 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
  36. 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
  37. 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
  38. 0x00, 0xf8, 0xfe, 0x3e, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
  39. 0x00, 0x38, 0x38, 0x38, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
  40. 0x00, 0x38, 0x38, 0x38, 0x06, 0x29, 0x41, 0x24, 0x52, 0x24, 0x46, 0x00, 0x00, 0x00, 0x00, 0x00,
  41. 0x00, 0x38, 0x38, 0x38, 0x09, 0x55, 0x42, 0xaa, 0xaa, 0xaa, 0xa8, 0x00, 0x00, 0x00, 0x00, 0x00,
  42. 0x00, 0x38, 0x38, 0x38, 0x09, 0x55, 0x82, 0x28, 0xaa, 0xae, 0x8c, 0x00, 0x00, 0x00, 0x00, 0x00,
  43. 0x00, 0x38, 0x38, 0x38, 0x09, 0x55, 0x43, 0x28, 0xaa, 0xaa, 0x88, 0x00, 0x00, 0x00, 0x00, 0x00,
  44. 0x00, 0x38, 0x38, 0x38, 0x0a, 0x55, 0x42, 0x28, 0xaa, 0xaa, 0x88, 0x00, 0x00, 0x00, 0x00, 0x00,
  45. 0x00, 0x38, 0x38, 0x38, 0x05, 0x45, 0x42, 0x28, 0x89, 0x4a, 0x86, 0x00, 0x00, 0x00, 0x00, 0x00,
  46. 0x00, 0x18, 0x38, 0x30, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
  47. 0x00, 0x1c, 0x38, 0x70, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
  48. 0x00, 0x0e, 0x38, 0xe0, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
  49. 0x00, 0x03, 0xff, 0x80, 0x04, 0x45, 0x14, 0xa4, 0x92, 0x83, 0x52, 0x22, 0x22, 0x36, 0x00, 0x00,
  50. 0x00, 0x00, 0x38, 0x00, 0x0a, 0xaa, 0xaa, 0xaa, 0xba, 0x84, 0x55, 0x55, 0x57, 0x45, 0x00, 0x00,
  51. 0x00, 0x00, 0x38, 0x00, 0x08, 0xaa, 0xaa, 0xaa, 0x92, 0xb2, 0x55, 0x55, 0x42, 0x65, 0x00, 0x00,
  52. 0x00, 0x00, 0x38, 0x00, 0x08, 0xaa, 0xaa, 0xaa, 0x92, 0x81, 0x56, 0x65, 0x42, 0x45, 0x00, 0x00,
  53. 0x00, 0x00, 0x38, 0x00, 0x0a, 0xaa, 0xaa, 0xaa, 0x92, 0x81, 0x54, 0x45, 0x42, 0x45, 0x00, 0x00,
  54. 0x00, 0x00, 0x38, 0x00, 0x04, 0x48, 0xa2, 0x4a, 0x89, 0x06, 0x24, 0x42, 0x41, 0x36, 0x00, 0x00,
  55. 0x00, 0x00, 0x38, 0x00, 0x00, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
  56. 0x00, 0x00, 0xfe, 0x00, 0x00, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
  57. 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
  58. 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
  59. 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
  60. 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
  61. 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
  62. 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
  63. 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00
  64. };
  65. static const uint32_t logo_background_color = LCD_COLOR(0x00, 0x00, 0x80);
  66. static const uint32_t initial_color = LCD_COLOR(0, 0, 0xFF);
  67. bool display_logo(keyframe_animation_t* animation, visualizer_state_t* state) {
  68. (void)state;
  69. (void)animation;
  70. (void)state;
  71. // Read the uGFX documentation for information how to use the displays
  72. // http://wiki.ugfx.org/index.php/Main_Page
  73. gdispClear(White);
  74. // You can use static variables for things that can't be found in the animation
  75. // or state structs, here we use the image
  76. //gdispGBlitArea is a tricky function to use since it supports blitting part of the image
  77. // if you have full screen image, then just use 128 and 32 for both source and target dimensions
  78. gdispGBlitArea(GDISP, 0, 0, 128, 32, 0, 0, 128, (pixel_t*)image_data_lcd_logo);
  79. // Always remember to flush the display
  80. gdispFlush();
  81. return false;
  82. }
  83. // Feel free to modify the animations below, or even add new ones if needed
  84. // Don't worry, if the startup animation is long, you can use the keyboard like normal
  85. // during that time
  86. static keyframe_animation_t startup_animation = {
  87. .num_frames = 3,
  88. .loop = false,
  89. .frame_lengths = {0, gfxMillisecondsToTicks(10000), 0},
  90. .frame_functions = {
  91. display_logo,
  92. keyframe_animate_backlight_color,
  93. enable_visualization
  94. },
  95. };
  96. // The color animation animates the LCD color when you change layers
  97. static keyframe_animation_t color_animation = {
  98. .num_frames = 2,
  99. .loop = false,
  100. // Note that there's a 200 ms no-operation frame,
  101. // this prevents the color from changing when activating the layer
  102. // momentarily
  103. .frame_lengths = {gfxMillisecondsToTicks(200), gfxMillisecondsToTicks(500)},
  104. .frame_functions = {keyframe_no_operation, keyframe_animate_backlight_color},
  105. };
  106. // The LCD animation alternates between the layer name display and a
  107. // bitmap that displays all active layers
  108. static keyframe_animation_t lcd_animation = {
  109. .num_frames = 2,
  110. .loop = true,
  111. .frame_lengths = {gfxMillisecondsToTicks(2000), gfxMillisecondsToTicks(2000)},
  112. .frame_functions = {keyframe_display_layer_text, keyframe_display_layer_bitmap},
  113. };
  114. static keyframe_animation_t suspend_animation = {
  115. .num_frames = 3,
  116. .loop = false,
  117. .frame_lengths = {0, gfxMillisecondsToTicks(1000), 0},
  118. .frame_functions = {
  119. keyframe_display_layer_text,
  120. keyframe_animate_backlight_color,
  121. keyframe_disable_lcd_and_backlight,
  122. },
  123. };
  124. static keyframe_animation_t resume_animation = {
  125. .num_frames = 4,
  126. .loop = false,
  127. .frame_lengths = {0, 0, gfxMillisecondsToTicks(10000), 0},
  128. .frame_functions = {
  129. keyframe_enable_lcd_and_backlight,
  130. display_logo,
  131. keyframe_animate_backlight_color,
  132. enable_visualization,
  133. },
  134. };
  135. void initialize_user_visualizer(visualizer_state_t* state) {
  136. // The brightness will be dynamically adjustable in the future
  137. // But for now, change it here.
  138. lcd_backlight_brightness(0x50);
  139. state->current_lcd_color = initial_color;
  140. state->target_lcd_color = logo_background_color;
  141. start_keyframe_animation(&startup_animation);
  142. }
  143. void update_user_visualizer_state(visualizer_state_t* state) {
  144. // Add more tests, change the colors and layer texts here
  145. // Usually you want to check the high bits (higher layers first)
  146. // because that's the order layers are processed for keypresses
  147. // You can for check for example:
  148. // state->status.layer
  149. // state->status.default_layer
  150. // state->status.leds (see led.h for available statuses)
  151. if (state->status.layer & 0x8) {
  152. state->target_lcd_color = LCD_COLOR(0xC0, 0xB0, 0xFF);
  153. state->layer_text = "Numpad";
  154. }
  155. else if (state->status.layer & 0x4) {
  156. state->target_lcd_color = LCD_COLOR(0, 0xB0, 0xFF);
  157. state->layer_text = "KBD functions";
  158. }
  159. else if (state->status.layer & 0x2) {
  160. state->target_lcd_color = LCD_COLOR(0x80, 0xB0, 0xFF);
  161. state->layer_text = "Function keys";
  162. }
  163. else {
  164. state->target_lcd_color = LCD_COLOR(0x40, 0xB0, 0xFF);
  165. state->layer_text = "Default";
  166. }
  167. // You can also stop existing animations, and start your custom ones here
  168. // remember that you should normally have only one animation for the LCD
  169. // and one for the background. But you can also combine them if you want.
  170. start_keyframe_animation(&lcd_animation);
  171. start_keyframe_animation(&color_animation);
  172. }
  173. void user_visualizer_suspend(visualizer_state_t* state) {
  174. state->layer_text = "Suspending...";
  175. uint8_t hue = LCD_HUE(state->current_lcd_color);
  176. uint8_t sat = LCD_SAT(state->current_lcd_color);
  177. state->target_lcd_color = LCD_COLOR(hue, sat, 0);
  178. start_keyframe_animation(&suspend_animation);
  179. }
  180. void user_visualizer_resume(visualizer_state_t* state) {
  181. state->current_lcd_color = initial_color;
  182. state->target_lcd_color = logo_background_color;
  183. start_keyframe_animation(&resume_animation);
  184. start_keyframe_animation(&led_test_animation);
  185. }