keymap.c 27 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563
  1. #include QMK_KEYBOARD_H
  2. #include "bootloader.h"
  3. #ifdef PROTOCOL_LUFA
  4. #include "lufa.h"
  5. #include "split_util.h"
  6. #endif
  7. #ifdef AUDIO_ENABLE
  8. #include "audio.h"
  9. #endif
  10. #ifdef SSD1306OLED
  11. #include "ssd1306.h"
  12. #endif
  13. extern keymap_config_t keymap_config;
  14. #ifdef RGBLIGHT_ENABLE
  15. //Following line allows macro to read current RGB settings
  16. extern rgblight_config_t rgblight_config;
  17. #endif
  18. extern uint8_t is_master;
  19. // Each layer gets a name for readability, which is then used in the keymap matrix below.
  20. // The underscores don't mean anything - you can have a layer called STUFF or any other name.
  21. // Layer names don't all need to be of the same length, obviously, and you can also skip them
  22. // entirely and just use numbers.
  23. enum layer_number {
  24. _QWERTY = 0,
  25. _COLEMAK,
  26. _DVORAK,
  27. _KEYPAD,
  28. _AUX,
  29. _KAUX,
  30. _LOWER,
  31. _RAISE,
  32. _PADFUNC,
  33. _ADJUST,
  34. };
  35. enum custom_keycodes {
  36. QWERTY = SAFE_RANGE,
  37. COLEMAK,
  38. DVORAK,
  39. KEYPAD,
  40. EISU,
  41. KANA,
  42. ZERO2,
  43. RGBRST
  44. };
  45. enum macro_keycodes {
  46. KC_SAMPLEMACRO,
  47. };
  48. // Fillers to make layering more clear
  49. #define _______ KC_TRNS
  50. #define XXXXXXX KC_NO
  51. //Macros
  52. #define M_SAMPLE M(KC_SAMPLEMACRO)
  53. #if HELIX_ROWS == 5
  54. const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
  55. /* Qwerty
  56. * ,-----------------------------------------. ,-----------------------------------------.
  57. * | ESC | 1 | 2 | 3 | 4 | 5 | | 6 | 7 | 8 | 9 | 0 | BS |
  58. * |------+------+------+------+------+------| |------+------+------+------+------+------|
  59. * | Tab | Q | W | E | R | T | | Y | U | I | O | P | \ |
  60. * |------+------+------+------+------+------| |------+------+------+------+------+------|
  61. * | Ctrl | A | S | D | F | G | | H | J | K | L | ; | Ctrl |
  62. * |------+------+------+------+------+------+------+------+------+------+------+------+------+------|
  63. * | Shift| Z | X | C | V | B | ` | ' | N | M | , | . | / | Shift|
  64. * |------+------+------+------+------+------+------+------+------+------+------+------+------+------|
  65. * |Lower | Lower| Caps | GUI | Alt | Space| BS | Enter| Space| Alt | GUI | Menu |Lower |Lower |
  66. * `-------------------------------------------------------------------------------------------------'
  67. */
  68. [_QWERTY] = LAYOUT( \
  69. KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC, \
  70. KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSLS, \
  71. KC_LCTL, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_RCTL, \
  72. KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_GRV, KC_QUOT, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, \
  73. MO(_LOWER),MO(_LOWER), KC_CAPS, KC_LALT, KC_LGUI, KC_SPC, LT(_RAISE,KC_BSPC), \
  74. LT(_RAISE,KC_ENT), KC_SPC, KC_RGUI, KC_RALT, KC_APP,MO(_LOWER),MO(_LOWER) \
  75. ),
  76. /* Colemak
  77. * ,-----------------------------------------. ,-----------------------------------------.
  78. * | ESC | 1 | 2 | 3 | 4 | 5 | | 6 | 7 | 8 | 9 | 0 | Bksp |
  79. * |------+------+------+------+------+------| |------+------+------+------+------+------|
  80. * | Tab | Q | W | F | P | G | | J | L | U | Y | ; | \ |
  81. * |------+------+------+------+------+------| |------+------+------+------+------+------|
  82. * | Ctrl | A | R | S | T | D | | H | N | E | I | O | Ctrl |
  83. * |------+------+------+------+------+------+------+------+------+------+------+------+------+------|
  84. * | Shift| Z | X | C | V | B | ` | ' | K | M | , | . | / | Shift|
  85. * |------+------+------+------+------+------+------+------+------+------+------+------+------+------|
  86. * |Lower | Lower| Caps | GUI | Alt | Space| BS | Enter| Space| Alt | GUI | Menu |Lower |Lower |
  87. * `-------------------------------------------------------------------------------------------------'
  88. */
  89. [_COLEMAK] = LAYOUT( \
  90. KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC, \
  91. KC_TAB, KC_Q, KC_W, KC_F, KC_P, KC_G, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, KC_BSLS, \
  92. KC_LCTL, KC_A, KC_R, KC_S, KC_T, KC_D, KC_H, KC_N, KC_E, KC_I, KC_O, KC_RCTL, \
  93. KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_GRV, KC_QUOT, KC_K, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, \
  94. MO(_LOWER),MO(_LOWER), KC_CAPS, KC_LALT, KC_LGUI, KC_SPC, LT(_RAISE,KC_BSPC), \
  95. LT(_RAISE,KC_ENT), KC_SPC, KC_RGUI, KC_RALT, KC_APP,MO(_LOWER),MO(_LOWER) \
  96. ),
  97. /* Dvorak
  98. * ,-----------------------------------------. ,-----------------------------------------.
  99. * | ESC | 1 | 2 | 3 | 4 | 5 | | 6 | 7 | 8 | 9 | 0 | Bksp |
  100. * |------+------+------+------+------+------| |------+------+------+------+------+------|
  101. * | Tab | ' | , | . | P | Y | | F | G | C | R | L | \ |
  102. * |------+------+------+------+------+------| |------+------+------+------+------+------|
  103. * | Ctrl | A | O | E | U | I | | D | H | T | N | S | Ctrl |
  104. * |------+------+------+------+------+------+------+------+------+------+------+------+------+------|
  105. * | Shift| ; | Q | J | K | X | ` | / | B | M | W | V | Z | Shift|
  106. * |------+------+------+------+------+------+------+------+------+------+------+------+------+------|
  107. * |Lower | Lower| Caps | GUI | Alt | Space| BS | Enter| Space| Alt | GUI | Menu |Lower |Lower |
  108. * `-------------------------------------------------------------------------------------------------'
  109. */
  110. [_DVORAK] = LAYOUT( \
  111. KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC, \
  112. KC_TAB, KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y, KC_F, KC_G, KC_C, KC_R, KC_L, KC_BSLS, \
  113. KC_LCTL, KC_A, KC_O, KC_E, KC_U, KC_I, KC_D, KC_H, KC_T, KC_N, KC_S, KC_RCTL, \
  114. KC_LSFT, KC_SCLN, KC_Q, KC_J, KC_K, KC_X, KC_GRV, KC_SLSH, KC_B, KC_M, KC_W, KC_V, KC_Z, KC_RSFT, \
  115. MO(_LOWER),MO(_LOWER), KC_CAPS, KC_LALT, KC_LGUI, KC_SPC, LT(_RAISE,KC_BSPC), \
  116. LT(_RAISE,KC_ENT), KC_SPC, KC_RGUI, KC_RALT, KC_APP,MO(_LOWER),MO(_LOWER) \
  117. ),
  118. /* Keypad
  119. * ,-----------------------------------------. ,-----------------------------------------.
  120. * | Tab | / | * | Del | F1 | F6 | | F1 | F6 | Del | Tab | / | * |
  121. * |------+------+------+------+------+------| |------+------+------+------+------+------|
  122. * | 7 | 8 | 9 | BS | F2 | F7 | | F2 | F7 | BS | 7 | 8 | 9 |
  123. * |------+------+------+------+------+------| |------+------+------+------+------+------|
  124. * | 4 | 5 | 6 | - | F3 | F8 | | F3 | F8 | - | 4 | 5 | 6 |
  125. * |------+------+------+------+------+------+------+------+------+------+------+------+------+------|
  126. * | 1 | 2 | 3 | + | F4 | F9 | F11 | F11 | F4 | F9 | + | 1 | 2 | 3 |
  127. * |------+------+------+------+------+------+------+------+------+------+------+------+------+------|
  128. * | 0 | , | . | Enter| F5 | F10 | F12 | F12 | F5 | F10 | Enter| 0 | , | . |
  129. * `-------------------------------------------------------------------------------------------------'
  130. */
  131. [_KEYPAD] = LAYOUT( \
  132. KC_TAB, KC_PSLS, KC_PAST, KC_DEL, KC_F1, KC_F6, KC_F1, KC_F6, KC_DEL, KC_TAB, KC_PSLS, KC_PAST, \
  133. KC_KP_7, KC_KP_8, KC_KP_9, KC_BSPC, KC_F2, KC_F7, KC_F2, KC_F7, KC_BSPC, KC_KP_7, KC_KP_8, KC_KP_9, \
  134. KC_KP_4, KC_KP_5, KC_KP_6, KC_PMNS, KC_F3, KC_F8, KC_F3, KC_F8, KC_PMNS, KC_KP_4, KC_KP_5, KC_KP_6, \
  135. KC_KP_1, KC_KP_2, KC_KP_3, KC_PPLS, KC_F4, KC_F9, KC_F11, KC_F11, KC_F4, KC_F9, KC_PPLS, KC_KP_1, KC_KP_2, KC_KP_3, \
  136. KC_KP_0, KC_COMM, KC_PDOT, KC_PENT, KC_F5, KC_F10, LT(_PADFUNC,KC_F12),
  137. LT(_PADFUNC,KC_F12),KC_F5, KC_F10, KC_PENT, KC_KP_0, KC_COMM, KC_PDOT \
  138. ),
  139. /* AUX modifier key layer
  140. * ,-----------------------------------------. ,-----------------------------------------.
  141. * | | | | | | | | | | | | | |
  142. * |------+------+------+------+------+------| |------+------+------+------+------+------|
  143. * | | | | | | | | | | | | | |
  144. * |------+------+------+------+------+------| |------+------+------+------+------+------|
  145. * | | | | | | | | | | | | | |
  146. * |------+------+------+------+------+------+------+------+------+------+------+------+------+------|
  147. * | | | | | | | | | | | | | | |
  148. * |------+------+------+------+------+------+------+------+------+------+------+------+------+------|
  149. * | | 00 | | | | | | | | | | | 00 | |
  150. * `-------------------------------------------------------------------------------------------------'
  151. */
  152. [_KAUX] = LAYOUT( \
  153. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
  154. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
  155. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
  156. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
  157. _______, ZERO2, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, ZERO2, _______ \
  158. ),
  159. /* Keypad function layer
  160. * ,-----------------------------------------. ,-----------------------------------------.
  161. * | | | | Pause| ScrLk| PtrSc| | PtrSc| ScrLk| Pause| | | |
  162. * |------+------+------+------+------+------| |------+------+------+------+------+------|
  163. * | | | | Home | Up | PgUp | | PgUp | Up | Home | | | |
  164. * |------+------+------+------+------+------| |------+------+------+------+------+------|
  165. * | |Delete|Insert| Left | Down | Right| | Left | Down | Right|Insert|Delete| |
  166. * |------+------+------+------+------+------+------+------+------+------+------+------+------+------|
  167. * | | | | End | | PgDn |Adjust|Adjust| PgDn | | End | | | |
  168. * |------+------+------+------+------+------+------+------+------+------+------+------+------+------|
  169. * | | | | | | | | | | | | | | |
  170. * `-------------------------------------------------------------------------------------------------'
  171. */
  172. [_PADFUNC] = LAYOUT( \
  173. XXXXXXX, XXXXXXX, XXXXXXX, KC_PAUS, KC_SLCK, KC_PSCR, KC_PSCR, KC_SLCK, KC_PAUS, XXXXXXX, XXXXXXX, XXXXXXX, \
  174. XXXXXXX, XXXXXXX, XXXXXXX, KC_HOME, KC_UP, KC_PGUP, KC_PGUP, KC_UP, KC_HOME, XXXXXXX, XXXXXXX, XXXXXXX, \
  175. XXXXXXX, KC_DEL, KC_INS, KC_LEFT, KC_DOWN, KC_RGHT, KC_LEFT, KC_DOWN, KC_RGHT, KC_INS, KC_DEL, XXXXXXX, \
  176. XXXXXXX, XXXXXXX, XXXXXXX, KC_END, XXXXXXX, KC_PGDN,MO(_ADJUST),
  177. MO(_ADJUST), KC_PGDN, XXXXXXX, KC_END, XXXXXXX, XXXXXXX, XXXXXXX, \
  178. XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, _______, _______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX \
  179. ),
  180. /* Lower
  181. * ,-----------------------------------------. ,-----------------------------------------.
  182. * | | F1 | F2 | F3 | F4 | F5 | | F6 | F7 | F8 | F9 | F10 | F11 |
  183. * |------+------+------+------+------+------| |------+------+------+------+------+------|
  184. * | | |Pause | ScrLk| Ins | | | | Ins | ScrLk|Pause | | F12 |
  185. * |------+------+------+------+------+------| |------+------+------+------+------+------|
  186. * | | PgUp | | Up |Delete| Home | | Home |Delete| Up | | PgUp | |
  187. * |------+------+------+------+------+------+------+------+------+------+------+------+------+------|
  188. * | | PgDn | Left | Down | Right| End |Adjust|Adjust| End | Left | Down | Right| PgDn | |
  189. * |------+------+------+------+------+------+------+------+------+------+------+------+------+------|
  190. * | | | PrtSc| | | | | | | | | PrtSc| | |
  191. * `-------------------------------------------------------------------------------------------------'
  192. */
  193. [_LOWER] = LAYOUT( \
  194. XXXXXXX, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, \
  195. XXXXXXX, XXXXXXX, KC_PAUS, KC_SLCK, KC_INS, XXXXXXX, XXXXXXX, KC_INS, KC_SLCK, KC_PAUS, XXXXXXX, KC_F12, \
  196. _______, KC_HOME, XXXXXXX, KC_UP, KC_DEL, KC_PGUP, KC_PGUP, KC_DEL, KC_UP, XXXXXXX, KC_HOME, _______, \
  197. _______, KC_END, KC_LEFT, KC_DOWN, KC_RGHT, KC_PGDN, XXXXXXX, XXXXXXX,KC_PGDN, KC_LEFT, KC_DOWN, KC_RGHT, KC_END, _______, \
  198. _______, _______, KC_PSCR, _______, _______, _______, MO(_ADJUST),
  199. MO(_ADJUST), _______, _______, _______, KC_PSCR, _______, _______ \
  200. ),
  201. /* Raise
  202. * ,-----------------------------------------. ,-----------------------------------------.
  203. * | | | | | | | | | | | | | |
  204. * |------+------+------+------+------+------| |------+------+------+------+------+------|
  205. * | | | | | _ | - | | = | + | | | | |
  206. * |------+------+------+------+------+------| |------+------+------+------+------+------|
  207. * | | | | | { | [ | | ] | } | | | | |
  208. * |------+------+------+------+------+------+------+------+------+------+------+------+------+------|
  209. * | | | | | | EISU | EISU | KANA | KANA | Next | Vol- | Vol+ | Play | |
  210. * |------+------+------+------+------+------+------+------+------+------+------+------+------+------|
  211. * | | | | | | | | | | | | | | |
  212. * `-------------------------------------------------------------------------------------------------'
  213. */
  214. [_RAISE] = LAYOUT( \
  215. XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
  216. XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, LSFT(KC_MINS), KC_MINS, KC_EQL, LSFT(KC_EQL), XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
  217. _______, XXXXXXX, XXXXXXX, XXXXXXX, LSFT(KC_LBRC), KC_LBRC, KC_RBRC, LSFT(KC_RBRC), XXXXXXX, XXXXXXX, XXXXXXX, _______, \
  218. _______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, EISU, EISU, KANA, KANA, KC_MNXT, KC_VOLD, KC_VOLU, KC_MPLY, _______, \
  219. MO(_ADJUST),MO(_ADJUST),XXXXXXX, _______, _______, XXXXXXX, _______,
  220. _______, XXXXXXX, _______, _______, XXXXXXX,MO(_ADJUST),MO(_ADJUST) \
  221. ),
  222. /* Adjust (Lower + Raise)
  223. * ,-----------------------------------------. ,-----------------------------------------.
  224. * | | |Keypad|Dvorak|Colemk|Qwerty| |Qwerty|Colemk|Dvorak|Keypad| | |
  225. * |------+------+------+------+------+------| |------+------+------+------+------+------|
  226. * | | Reset|RGBRST|RGB ON|Aud on| Win | | Win |Aud on|RGB ON|RGBRST| | |
  227. * |------+------+------+------+------+------| |------+------+------+------+------+------|
  228. * | HUE+ | SAT+ | VAL+ |RGB md|Audoff| Mac | | Mac |Audoff|RGB md| VAL+ | SAT+ | HUE+ |
  229. * |------+------+------+------+------+------+------+------+------+------+------+------+------+------|
  230. * | HUE- | SAT- | VAL- | | | | | | | | | VAL- | SAT- | HUE- |
  231. * |------+------+------+------+------+------+------+------+------+------+------+------+------+------|
  232. * | | | | | | | | | | | | | | |
  233. * `-------------------------------------------------------------------------------------------------'
  234. */
  235. [_ADJUST] = LAYOUT( \
  236. XXXXXXX, XXXXXXX, KEYPAD, DVORAK, COLEMAK, QWERTY, QWERTY, COLEMAK, DVORAK, KEYPAD, XXXXXXX, XXXXXXX, \
  237. XXXXXXX, RESET, RGBRST, RGB_TOG, AU_ON, AG_SWAP, AG_SWAP, AU_ON, RGB_TOG, RGBRST, XXXXXXX, XXXXXXX, \
  238. RGB_HUI, RGB_SAI, RGB_VAI,RGB_SMOD, AU_OFF, AG_NORM, AG_NORM, AU_OFF,RGB_SMOD, RGB_VAI, RGB_SAI, RGB_HUI, \
  239. RGB_HUD, RGB_SAD, RGB_VAD, XXXXXXX, XXXXXXX, XXXXXXX, _______, _______, XXXXXXX, XXXXXXX, XXXXXXX, RGB_VAD, RGB_SAD, RGB_HUD, \
  240. _______, _______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, _______, _______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, _______, _______ \
  241. ),
  242. /* AUX modifier key layer
  243. * ,-----------------------------------------. ,-----------------------------------------.
  244. * | | | | | | | | | | | | | |
  245. * |------+------+------+------+------+------| |------+------+------+------+------+------|
  246. * | | | | | | | | | | | | | |
  247. * |------+------+------+------+------+------| |------+------+------+------+------+------|
  248. * | | | | | | | | | | | | | |
  249. * |------+------+------+------+------+------+------+------+------+------+------+------+------+------|
  250. * | | | | | | | | | | | | | | |
  251. * |------+------+------+------+------+------+------+------+------+------+------+------+------+------|
  252. * | | | | | | BS | Enter| | | | | | | |
  253. * `-------------------------------------------------------------------------------------------------'
  254. */
  255. [_AUX] = LAYOUT( \
  256. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
  257. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
  258. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
  259. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
  260. _______, _______, _______, _______, _______, KC_BSPC, LT(_RAISE,KC_ENT), \
  261. _______, _______, _______, _______, _______, _______, _______ \
  262. )
  263. };
  264. #else
  265. #error "undefined keymaps"
  266. #endif
  267. #ifdef AUDIO_ENABLE
  268. float tone_qwerty[][2] = SONG(QWERTY_SOUND);
  269. float tone_dvorak[][2] = SONG(DVORAK_SOUND);
  270. float tone_colemak[][2] = SONG(COLEMAK_SOUND);
  271. float tone_plover[][2] = SONG(PLOVER_SOUND);
  272. float tone_plover_gb[][2] = SONG(PLOVER_GOODBYE_SOUND);
  273. float music_scale[][2] = SONG(MUSIC_SCALE_SOUND);
  274. #endif
  275. static int current_default_layer;
  276. uint32_t default_layer_state_set_kb(uint32_t state) {
  277. // 1<<_QWERTY - 1 == 1 - 1 == _QWERTY (=0)
  278. // 1<<_COLEMAK - 1 == 2 - 1 == _COLEMAK (=1)
  279. current_default_layer = state - 1;
  280. // 1<<_DVORAK - 2 == 4 - 2 == _DVORAK (=2)
  281. if ( current_default_layer == 3 ) current_default_layer -= 1;
  282. // 1<<_KEYPAD - 5 == 8 - 5 == _KEYPAD (=3)
  283. if ( current_default_layer == 7 ) current_default_layer -= 4;
  284. return state;
  285. }
  286. void update_base_layer(int base)
  287. {
  288. if( current_default_layer != base ) {
  289. eeconfig_update_default_layer(1UL<<base);
  290. default_layer_set(1UL<<base);
  291. layer_off(_AUX);
  292. layer_off(_KAUX);
  293. } else {
  294. if( base < _KEYPAD )
  295. layer_invert(_AUX);
  296. else
  297. layer_invert(_KAUX);
  298. }
  299. }
  300. bool process_record_user(uint16_t keycode, keyrecord_t *record) {
  301. switch (keycode) {
  302. case QWERTY:
  303. if (record->event.pressed) {
  304. #ifdef AUDIO_ENABLE
  305. PLAY_SONG(tone_qwerty);
  306. #endif
  307. update_base_layer(_QWERTY);
  308. }
  309. return false;
  310. break;
  311. case COLEMAK:
  312. if (record->event.pressed) {
  313. #ifdef AUDIO_ENABLE
  314. PLAY_SONG(tone_colemak);
  315. #endif
  316. update_base_layer(_COLEMAK);
  317. }
  318. return false;
  319. break;
  320. case DVORAK:
  321. if (record->event.pressed) {
  322. #ifdef AUDIO_ENABLE
  323. PLAY_SONG(tone_dvorak);
  324. #endif
  325. update_base_layer(_DVORAK);
  326. }
  327. return false;
  328. break;
  329. case KEYPAD:
  330. if (record->event.pressed) {
  331. #ifdef AUDIO_ENABLE
  332. PLAY_SONG(tone_dvorak);
  333. #endif
  334. update_base_layer(_KEYPAD);
  335. }
  336. return false;
  337. break;
  338. case ZERO2:
  339. if (record->event.pressed) {
  340. SEND_STRING("00");
  341. }
  342. return false;
  343. break;
  344. case EISU:
  345. if (record->event.pressed) {
  346. if(keymap_config.swap_lalt_lgui==false){
  347. register_code(KC_LANG2);
  348. }else{
  349. SEND_STRING(SS_LALT("`"));
  350. }
  351. } else {
  352. unregister_code(KC_LANG2);
  353. }
  354. return false;
  355. break;
  356. case KANA:
  357. if (record->event.pressed) {
  358. if(keymap_config.swap_lalt_lgui==false){
  359. register_code(KC_LANG1);
  360. }else{
  361. SEND_STRING(SS_LALT("`"));
  362. }
  363. } else {
  364. unregister_code(KC_LANG1);
  365. }
  366. return false;
  367. break;
  368. case RGBRST:
  369. #ifdef RGBLIGHT_ENABLE
  370. if (record->event.pressed) {
  371. eeconfig_update_rgblight_default();
  372. rgblight_enable();
  373. }
  374. #endif
  375. break;
  376. }
  377. return true;
  378. }
  379. void matrix_init_user(void) {
  380. #ifdef AUDIO_ENABLE
  381. startup_user();
  382. #endif
  383. //SSD1306 OLED init, make sure to add #define SSD1306OLED in config.h
  384. #ifdef SSD1306OLED
  385. iota_gfx_init(!has_usb()); // turns on the display
  386. #endif
  387. }
  388. #ifdef AUDIO_ENABLE
  389. void startup_user()
  390. {
  391. _delay_ms(20); // gets rid of tick
  392. }
  393. void shutdown_user()
  394. {
  395. _delay_ms(150);
  396. stop_all_notes();
  397. }
  398. void music_on_user(void)
  399. {
  400. music_scale_user();
  401. }
  402. void music_scale_user(void)
  403. {
  404. PLAY_SONG(music_scale);
  405. }
  406. #endif
  407. //SSD1306 OLED update loop, make sure to add #define SSD1306OLED in config.h
  408. #ifdef SSD1306OLED
  409. void matrix_scan_user(void) {
  410. iota_gfx_task(); // this is what updates the display continuously
  411. }
  412. void matrix_update(struct CharacterMatrix *dest,
  413. const struct CharacterMatrix *source) {
  414. if (memcmp(dest->display, source->display, sizeof(dest->display))) {
  415. memcpy(dest->display, source->display, sizeof(dest->display));
  416. dest->dirty = true;
  417. }
  418. }
  419. static void render_logo(struct CharacterMatrix *matrix) {
  420. static char logo[]={
  421. 0x80,0x81,0x82,0x83,0x84,0x85,0x86,0x87,0x88,0x89,0x8a,0x8b,0x8c,0x8d,0x8e,0x8f,0x90,0x91,0x92,0x93,0x94,
  422. 0xa0,0xa1,0xa2,0xa3,0xa4,0xa5,0xa6,0xa7,0xa8,0xa9,0xaa,0xab,0xac,0xad,0xae,0xaf,0xb0,0xb1,0xb2,0xb3,0xb4,
  423. 0xc0,0xc1,0xc2,0xc3,0xc4,0xc5,0xc6,0xc7,0xc8,0xc9,0xca,0xcb,0xcc,0xcd,0xce,0xcf,0xd0,0xd1,0xd2,0xd3,0xd4,
  424. 0};
  425. matrix_write(matrix, logo);
  426. #if defined(RGBLIGHT_ENABLE) && defined(RGBLIGHT_ANIMATIONS)
  427. char buf[30];
  428. if(rgblight_config.enable) {
  429. snprintf(buf, sizeof(buf), " LED %2d: %d,%d,%d ",
  430. rgblight_config.mode,
  431. rgblight_config.hue/RGBLIGHT_HUE_STEP,
  432. rgblight_config.sat/RGBLIGHT_SAT_STEP,
  433. rgblight_config.val/RGBLIGHT_VAL_STEP);
  434. matrix_write(matrix, buf);
  435. }
  436. #endif
  437. //matrix_write_P(&matrix, PSTR(" Split keyboard kit"));
  438. }
  439. static const char Qwerty_name[] PROGMEM = " Qwerty";
  440. static const char Colemak_name[] PROGMEM = " Colemak";
  441. static const char Dvorak_name[] PROGMEM = " Dvorak";
  442. static const char Keypad_name[] PROGMEM = " Keypad";
  443. static const char AUX_name[] PROGMEM = ":AUX";
  444. static const char KAUX_name[] PROGMEM = ":00";
  445. static const char Padfunc_name[] PROGMEM = ":PadFunc";
  446. static const char Lower_name[] PROGMEM = ":Func";
  447. static const char Raise_name[] PROGMEM = ":Extra";
  448. static const char Adjust_name[] PROGMEM = ":Adjust";
  449. static const char *layer_names[] = {
  450. [_QWERTY] = Qwerty_name,
  451. [_COLEMAK] = Colemak_name,
  452. [_DVORAK] = Dvorak_name,
  453. [_KEYPAD] = Keypad_name,
  454. [_AUX] = AUX_name,
  455. [_KAUX] = KAUX_name,
  456. [_LOWER] = Lower_name,
  457. [_RAISE] = Raise_name,
  458. [_PADFUNC]= Padfunc_name,
  459. [_ADJUST] = Adjust_name
  460. };
  461. void render_status(struct CharacterMatrix *matrix) {
  462. // Render to mode icon
  463. static char logo[][2][3]={{{0x95,0x96,0},{0xb5,0xb6,0}},{{0x97,0x98,0},{0xb7,0xb8,0}}};
  464. if(keymap_config.swap_lalt_lgui==false){
  465. matrix_write(matrix, logo[0][0]);
  466. matrix_write_P(matrix, PSTR("\n"));
  467. matrix_write(matrix, logo[0][1]);
  468. }else{
  469. matrix_write(matrix, logo[1][0]);
  470. matrix_write_P(matrix, PSTR("\n"));
  471. matrix_write(matrix, logo[1][1]);
  472. }
  473. // Define layers here, Have not worked out how to have text displayed for each layer. Copy down the number you see and add a case for it below
  474. int name_num;
  475. uint32_t lstate;
  476. matrix_write_P(matrix, layer_names[current_default_layer]);
  477. matrix_write_P(matrix, PSTR("\n"));
  478. for( lstate = layer_state, name_num = 0;
  479. lstate && name_num < sizeof(layer_names)/sizeof(char *);
  480. lstate >>=1, name_num++ ) {
  481. if( (lstate & 1) != 0 ) {
  482. if( layer_names[name_num] ) {
  483. matrix_write_P(matrix, layer_names[name_num]);
  484. }
  485. }
  486. }
  487. // Host Keyboard LED Status
  488. char led[40];
  489. snprintf(led, sizeof(led), "\n%s %s %s",
  490. (host_keyboard_leds() & (1<<USB_LED_NUM_LOCK)) ? "NUMLOCK" : " ",
  491. (host_keyboard_leds() & (1<<USB_LED_CAPS_LOCK)) ? "CAPS" : " ",
  492. (host_keyboard_leds() & (1<<USB_LED_SCROLL_LOCK)) ? "SCLK" : " ");
  493. matrix_write(matrix, led);
  494. }
  495. void iota_gfx_task_user(void) {
  496. struct CharacterMatrix matrix;
  497. #if DEBUG_TO_SCREEN
  498. if (debug_enable) {
  499. return;
  500. }
  501. #endif
  502. matrix_clear(&matrix);
  503. if(is_master){
  504. render_status(&matrix);
  505. }else{
  506. render_logo(&matrix);
  507. }
  508. matrix_update(&display, &matrix);
  509. }
  510. #endif