keymap.c 7.3 KB

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  1. #include QMK_KEYBOARD_H
  2. #include "drashna.h"
  3. // clang-format off
  4. #define LAYOUT_iris_base( \
  5. K01, K02, K03, K04, K05, K06, K07, K08, K09, K0A, \
  6. K11, K12, K13, K14, K15, K16, K17, K18, K19, K1A, \
  7. K21, K22, K23, K24, K25, K26, K27, K28, K29, K2A \
  8. ) \
  9. LAYOUT_wrapper( \
  10. KC_ESC, ________________NUMBER_LEFT________________, ________________NUMBER_RIGHT_______________, KC_MINS, \
  11. KC_TAB , K01, K02, K03, K04, K05, K06, K07, K08, K09, K0A, KC_BSLS, \
  12. KC_C1R3, ALT_T(K11), K12, K13, K14, K15, K16, K17, K18, K19, K1A, RALT_T(KC_QUOT), \
  13. OS_LSFT, CTL_T(K21), K22, K23, K24, K25, OS_LALT, OS_RGUI, K26, K27, K28, K29, RCTL_T(K2A), OS_RSFT, \
  14. KC_GRV, KC_SPC, LT(_LOWER,KC_BSPC), LT(_RAISE,KC_DEL), KC_ENT, RAISE \
  15. )
  16. #define LAYOUT_iris_base_wrapper(...) LAYOUT_iris_base(__VA_ARGS__)
  17. const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
  18. [_QWERTY] = LAYOUT_iris_base_wrapper(
  19. _________________QWERTY_L1_________________, _________________QWERTY_R1_________________,
  20. _________________QWERTY_L2_________________, _________________QWERTY_R2_________________,
  21. _________________QWERTY_L3_________________, _________________QWERTY_R3_________________
  22. ),
  23. [_COLEMAK] = LAYOUT_iris_base_wrapper(
  24. _________________COLEMAK_L1________________, _________________COLEMAK_R1________________,
  25. _________________COLEMAK_L2________________, _________________COLEMAK_R2________________,
  26. _________________COLEMAK_L3________________, _________________COLEMAK_R3________________
  27. ),
  28. [_DVORAK] = LAYOUT_iris_base_wrapper(
  29. _________________DVORAK_L1_________________, _________________DVORAK_R1_________________,
  30. _________________DVORAK_L2_________________, _________________DVORAK_R2_________________,
  31. _________________DVORAK_L3_________________, _________________DVORAK_R3_________________
  32. ),
  33. [_WORKMAN] = LAYOUT_iris_base_wrapper(
  34. _________________WORKMAN_L1________________, _________________WORKMAN_R1________________,
  35. _________________WORKMAN_L2________________, _________________WORKMAN_R2________________,
  36. _________________WORKMAN_L3________________, _________________WORKMAN_R3________________
  37. ),
  38. [_NORMAN] = LAYOUT_iris_base_wrapper(
  39. _________________NORMAN_L1_________________, _________________NORMAN_L1_________________,
  40. _________________NORMAN_L2_________________, _________________NORMAN_R2_________________,
  41. _________________NORMAN_L3_________________, _________________NORMAN_R3_________________
  42. ),
  43. [_MALTRON] = LAYOUT_iris_base_wrapper(
  44. _________________MALTRON_L1________________, _________________MALTRON_R1________________,
  45. _________________MALTRON_L2________________, _________________MALTRON_R2________________,
  46. _________________MALTRON_L3________________, _________________MALTRON_R3________________
  47. ),
  48. [_EUCALYN] = LAYOUT_iris_base_wrapper(
  49. _________________EUCALYN_L1________________, _________________EUCALYN_R1________________,
  50. _________________EUCALYN_L2________________, _________________EUCALYN_R2________________,
  51. _________________EUCALYN_L3________________, _________________EUCALYN_R3________________
  52. ),
  53. [_CARPLAX] = LAYOUT_iris_base_wrapper(
  54. _____________CARPLAX_QFMLWY_L1_____________, _____________CARPLAX_QFMLWY_R1_____________,
  55. _____________CARPLAX_QFMLWY_L2_____________, _____________CARPLAX_QFMLWY_R2_____________,
  56. _____________CARPLAX_QFMLWY_L3_____________, _____________CARPLAX_QFMLWY_R3_____________
  57. ),
  58. [_MODS] = LAYOUT_wrapper(
  59. _______, ___________________BLANK___________________, ___________________BLANK___________________, _______,
  60. _______, ___________________BLANK___________________, ___________________BLANK___________________, _______,
  61. _______, ___________________BLANK___________________, ___________________BLANK___________________, _______,
  62. KC_LSFT, ___________________BLANK___________________, _______, _______, ___________________BLANK___________________, KC_RSFT,
  63. _______, _______, _______, _______, _______, _______
  64. ),
  65. [_GAMEPAD] = LAYOUT_wrapper(
  66. KC_ESC, KC_NO, KC_1, KC_2, KC_3, KC_P, _______, _______, _______, _______, _______, _______,
  67. KC_F1, KC_K, KC_Q, KC_W, KC_E, KC_R, _______, _______, _______, _______, _______, _______,
  68. KC_TAB, KC_G, KC_A, KC_S, KC_D, KC_F, _______, _______, _______, _______, _______, _______,
  69. KC_LCTL, KC_LSFT, KC_Z, KC_X, KC_C, KC_H, TG_GAME, _______, _______, _______, _______, _______, _______, _______,
  70. LOWER, KC_V, KC_SPC, _______, _______, _______
  71. ),
  72. [_LOWER] = LAYOUT_wrapper(
  73. KC_F12, _________________FUNC_LEFT_________________, _________________FUNC_RIGHT________________, KC_F11,
  74. KC_TILD, _________________LOWER_L1__________________, _________________LOWER_R1__________________, _______,
  75. _______, ___________________BLANK___________________, _________________LOWER_R2__________________, KC_PIPE,
  76. _______, ___________________BLANK___________________, _______, _______, _________________LOWER_R3__________________, _______,
  77. _______, _______, _______, _______, _______, _______
  78. ),
  79. [_RAISE] = LAYOUT_wrapper(
  80. KC_F12, _________________FUNC_LEFT_________________, _________________FUNC_RIGHT________________, KC_F11,
  81. KC_GRV, _________________RAISE_L1__________________, _________________RAISE_R1__________________, _______,
  82. _______, _________________RAISE_L2__________________, _________________RAISE_R2__________________, KC_BSLS,
  83. _______, _________________RAISE_L3__________________, _______, _______, _________________RAISE_R3__________________, _______,
  84. _______, _______, _______, _______, _______, _______
  85. ),
  86. [_ADJUST] = LAYOUT_wrapper(
  87. KC_MAKE, _______, _______, _______, _______, _______, _________________ADJUST_R1_________________, KC_RST,
  88. VRSN, _________________ADJUST_L1_________________, KC_NUKE, _______, _______, _______, _______, EEP_RST,
  89. _______, _________________ADJUST_L2_________________, _________________ADJUST_R2_________________, TG_MODS,
  90. _______, _________________ADJUST_L3_________________, TG_GAME, _______, _________________ADJUST_R3_________________, KC_MPLY,
  91. _______, _______, _______, _______, _______, _______
  92. )
  93. };
  94. // clang-format on
  95. void matrix_init_keymap(void) {
  96. #ifndef CONVERT_TO_PROTON_C
  97. setPinOutput(D5);
  98. writePinHigh(D5);
  99. setPinOutput(B0);
  100. writePinHigh(B0);
  101. #endif
  102. }
  103. void keyboard_post_init_keymap(void) {
  104. #if BACKLIGHT_ENABLE
  105. backlight_enable();
  106. backlight_level(5);
  107. # ifdef BACKLIGHT_BREATHING
  108. breathing_enable();
  109. # endif
  110. #endif
  111. }