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- #include "drashna.h"
- #include "rgb_stuff.h"
- #include "eeprom.h"
- #if defined(RGBLIGHT_ENABLE)
- extern rgblight_config_t rgblight_config;
- bool has_initialized;
- void rgblight_sethsv_default_helper(uint8_t index) { rgblight_sethsv_at(rgblight_config.hue, rgblight_config.sat, rgblight_config.val, index); }
- #endif // RGBLIGHT_ENABLE
- #if defined(RGB_MATRIX_ENABLE)
- static uint32_t hypno_timer;
- # if defined(SPLIT_KEYBOARD) || defined(KEYBOARD_ergodox_ez) || defined(KEYBOARD_crkbd)
- # define RGB_MATRIX_REST_MODE RGB_MATRIX_CYCLE_OUT_IN_DUAL
- # else
- # define RGB_MATRIX_REST_MODE RGB_MATRIX_CYCLE_OUT_IN
- # endif
- #endif
- /* Custom indicators for modifiers.
- * This allows for certain lights to be lit up, based on what mods are active, giving some visual feedback.
- * This is especially useful for One Shot Mods, since it's not always obvious if they're still lit up.
- */
- #ifdef RGBLIGHT_ENABLE
- #ifdef INDICATOR_LIGHTS
- void set_rgb_indicators(uint8_t this_mod, uint8_t this_led, uint8_t this_osm) {
- if (userspace_config.rgb_layer_change && biton32(layer_state) == 0) {
- if ((this_mod | this_osm) & MOD_MASK_SHIFT || this_led & (1 << USB_LED_CAPS_LOCK)) {
- # ifdef SHFT_LED1
- rgblight_sethsv_at(120, 255, 255, SHFT_LED1);
- # endif // SHFT_LED1
- # ifdef SHFT_LED2
- rgblight_sethsv_at(120, 255, 255, SHFT_LED2);
- # endif // SHFT_LED2
- } else {
- # ifdef SHFT_LED1
- rgblight_sethsv_default_helper(SHFT_LED1);
- # endif // SHFT_LED1
- # ifdef SHFT_LED2
- rgblight_sethsv_default_helper(SHFT_LED2);
- # endif // SHFT_LED2
- }
- if ((this_mod | this_osm) & MOD_MASK_CTRL) {
- # ifdef CTRL_LED1
- rgblight_sethsv_at(0, 255, 255, CTRL_LED1);
- # endif // CTRL_LED1
- # ifdef CTRL_LED2
- rgblight_sethsv_at(0, 255, 255, CTRL_LED2);
- # endif // CTRL_LED2
- } else {
- # ifdef CTRL_LED1
- rgblight_sethsv_default_helper(CTRL_LED1);
- # endif // CTRL_LED1
- # ifdef CTRL_LED2
- rgblight_sethsv_default_helper(CTRL_LED2);
- # endif // CTRL_LED2
- }
- if ((this_mod | this_osm) & MOD_MASK_GUI) {
- # ifdef GUI_LED1
- rgblight_sethsv_at(51, 255, 255, GUI_LED1);
- # endif // GUI_LED1
- # ifdef GUI_LED2
- rgblight_sethsv_at(51, 255, 255, GUI_LED2);
- # endif // GUI_LED2
- } else {
- # ifdef GUI_LED1
- rgblight_sethsv_default_helper(GUI_LED1);
- # endif // GUI_LED1
- # ifdef GUI_LED2
- rgblight_sethsv_default_helper(GUI_LED2);
- # endif // GUI_LED2
- }
- if ((this_mod | this_osm) & MOD_MASK_ALT) {
- # ifdef ALT_LED1
- rgblight_sethsv_at(240, 255, 255, ALT_LED1);
- # endif // ALT_LED1
- # ifdef GUI_LED2
- rgblight_sethsv_at(240, 255, 255, ALT_LED2);
- # endif // GUI_LED2
- } else {
- # ifdef GUI_LED1
- rgblight_sethsv_default_helper(ALT_LED1);
- # endif // GUI_LED1
- # ifdef GUI_LED2
- rgblight_sethsv_default_helper(ALT_LED2);
- # endif // GUI_LED2
- }
- }
- }
- /* Function for the indicators */
- void matrix_scan_indicator(void) {
- if (has_initialized) {
- set_rgb_indicators(get_mods(), host_keyboard_leds(), get_oneshot_mods());
- }
- }
- #endif // INDICATOR_LIGHTS
- #ifdef RGBLIGHT_TWINKLE
- static rgblight_fadeout lights[RGBLED_NUM];
- __attribute__((weak)) bool rgblight_twinkle_is_led_used_keymap(uint8_t index) { return false; }
- /* This function checks for used LEDs. This way, collisions don't occur and cause weird rendering */
- bool rgblight_twinkle_is_led_used(uint8_t index) {
- switch (index) {
- # ifdef INDICATOR_LIGHTS
- # ifdef SHFT_LED1
- case SHFT_LED1:
- return true;
- # endif // SHFT_LED1
- # ifdef SHFT_LED2
- case SHFT_LED2:
- return true;
- # endif // SHFT_LED2
- # ifdef CTRL_LED1
- case CTRL_LED1:
- return true;
- # endif // CTRL_LED1
- # ifdef CTRL_LED2
- case CTRL_LED2:
- return true;
- # endif // CTRL_LED2
- # ifdef GUI_LED1
- case GUI_LED1:
- return true;
- # endif // GUI_LED1
- # ifdef GUI_LED2
- case GUI_LED2:
- return true;
- # endif // GUI_LED2
- # ifdef ALT_LED1
- case ALT_LED1:
- return true;
- # endif // ALT_LED1
- # ifdef ALT_LED2
- case ALT_LED2:
- return true;
- # endif // ALT_LED2
- # endif // INDICATOR_LIGHTS
- default:
- return rgblight_twinkle_is_led_used_keymap(index);
- }
- }
- /* Handler for fading/twinkling effect */
- void scan_rgblight_fadeout(void) { // Don't effing change this function .... rgblight_sethsv is supppppper intensive
- bool litup = false;
- for (uint8_t light_index = 0; light_index < RGBLED_NUM; ++light_index) {
- if (lights[light_index].enabled && timer_elapsed(lights[light_index].timer) > 10) {
- rgblight_fadeout *light = &lights[light_index];
- litup = true;
- if (light->life) {
- light->life -= 1;
- if (biton32(layer_state) == 0) {
- sethsv(light->hue + rand() % 0xF, 255, light->life, (LED_TYPE *)&led[light_index]);
- }
- light->timer = timer_read();
- } else {
- if (light->enabled && biton32(layer_state) == 0) {
- rgblight_sethsv_default_helper(light_index);
- }
- litup = light->enabled = false;
- }
- }
- }
- if (litup && biton32(layer_state) == 0) {
- rgblight_set();
- }
- }
- /* Triggers a LED to fade/twinkle.
- * This function handles the selection of the LED and prepres for it to be used.
- */
- void start_rgb_light(void) {
- uint8_t indices[RGBLED_NUM];
- uint8_t indices_count = 0;
- uint8_t min_life = 0xFF;
- uint8_t min_life_index = -1;
- for (uint8_t index = 0; index < RGBLED_NUM; ++index) {
- if (rgblight_twinkle_is_led_used(index)) {
- continue;
- }
- if (lights[index].enabled) {
- if (min_life_index == -1 || lights[index].life < min_life) {
- min_life = lights[index].life;
- min_life_index = index;
- }
- continue;
- }
- indices[indices_count] = index;
- ++indices_count;
- }
- uint8_t light_index;
- if (!indices_count) {
- light_index = min_life_index;
- } else {
- light_index = indices[rand() % indices_count];
- }
- rgblight_fadeout *light = &lights[light_index];
- light->enabled = true;
- light->timer = timer_read();
- light->life = 0xC0 + rand() % 0x40;
- light->hue = rgblight_config.hue + (rand() % 0xB4) - 0x54;
- rgblight_sethsv_at(light->hue, 255, light->life, light_index);
- }
- #endif
- #endif // RGBLIGHT_ENABLE
- bool process_record_user_rgb(uint16_t keycode, keyrecord_t *record) {
- uint16_t temp_keycode = keycode;
- // Filter out the actual keycode from MT and LT keys.
- if ((keycode >= QK_MOD_TAP && keycode <= QK_MOD_TAP_MAX) || (keycode >= QK_LAYER_TAP && keycode <= QK_LAYER_TAP_MAX)) {
- temp_keycode &= 0xFF;
- }
- #if defined(RGB_MATRIX_ENABLE) && defined(RGB_MATRIX_FRAMEBUFFER_EFFECTS)
- hypno_timer = timer_read32();
- if (userspace_config.rgb_matrix_idle_anim && rgb_matrix_get_mode() == RGB_MATRIX_REST_MODE) {
- rgb_matrix_mode_noeeprom(RGB_MATRIX_TYPING_HEATMAP);
- }
- #endif
- switch (temp_keycode) {
- #ifdef RGBLIGHT_TWINKLE
- case KC_A ... KC_SLASH:
- case KC_F1 ... KC_F12:
- case KC_INSERT ... KC_UP:
- case KC_KP_SLASH ... KC_KP_DOT:
- case KC_F13 ... KC_F24:
- case KC_AUDIO_MUTE ... KC_MEDIA_REWIND:
- if (record->event.pressed) {
- start_rgb_light();
- }
- break;
- #endif // RGBLIGHT_TWINKLE
- case KC_RGB_T: // This allows me to use underglow as layer indication, or as normal
- #if defined(RGBLIGHT_ENABLE) || defined(RGB_MATRIX_ENABLE)
- if (record->event.pressed) {
- userspace_config.rgb_layer_change ^= 1;
- dprintf("rgblight layer change [EEPROM]: %u\n", userspace_config.rgb_layer_change);
- eeconfig_update_user(userspace_config.raw);
- if (userspace_config.rgb_layer_change) {
- layer_state_set(layer_state); // This is needed to immediately set the layer color (looks better)
- }
- }
- #endif // RGBLIGHT_ENABLE
- break;
- case RGB_IDL: // This allows me to use underglow as layer indication, or as normal
- #if defined(RGB_MATRIX_ENABLE) && defined(RGB_MATRIX_FRAMEBUFFER_EFFECTS)
- if (record->event.pressed) {
- userspace_config.rgb_matrix_idle_anim ^= 1;
- dprintf("RGB Matrix Idle Animation [EEPROM]: %u\n", userspace_config.rgb_matrix_idle_anim);
- eeconfig_update_user(userspace_config.raw);
- if (userspace_config.rgb_matrix_idle_anim) { rgb_matrix_mode_noeeprom(RGB_MATRIX_TYPING_HEATMAP); }
- }
- #endif
- break;
- case RGB_MODE_FORWARD ... RGB_MODE_GRADIENT: // quantum_keycodes.h L400 for definitions
- if (record->event.pressed) {
- bool is_eeprom_updated = false;
- #ifdef RGBLIGHT_ENABLE
- // This disables layer indication, as it's assumed that if you're changing this ... you want that disabled
- if (userspace_config.rgb_layer_change) {
- userspace_config.rgb_layer_change = false;
- dprintf("rgblight layer change [EEPROM]: %u\n", userspace_config.rgb_layer_change);
- is_eeprom_updated = true;
- }
- #endif
- #if defined(RGB_MATRIX_ENABLE) && defined(RGB_MATRIX_FRAMEBUFFER_EFFECTS)
- if (userspace_config.rgb_matrix_idle_anim) {
- userspace_config.rgb_matrix_idle_anim = false;
- dprintf("RGB Matrix Idle Animation [EEPROM]: %u\n", userspace_config.rgb_matrix_idle_anim);
- is_eeprom_updated = true;
- }
- #endif
- if (is_eeprom_updated) { eeconfig_update_user(userspace_config.raw); }
- }
- break;
- }
- return true;
- }
- void keyboard_post_init_rgb(void) {
- #if defined(RGBLIGHT_ENABLE)
- # if defined(RGBLIGHT_STARTUP_ANIMATION)
- bool is_enabled = rgblight_config.enable;
- if (userspace_config.rgb_layer_change) {
- rgblight_enable_noeeprom();
- }
- if (rgblight_config.enable) {
- layer_state_set_user(layer_state);
- uint16_t old_hue = rgblight_config.hue;
- rgblight_mode_noeeprom(RGBLIGHT_MODE_STATIC_LIGHT);
- for (uint16_t i = 255; i > 0; i--) {
- rgblight_sethsv_noeeprom((i + old_hue) % 255, 255, 255);
- matrix_scan();
- wait_ms(10);
- }
- }
- if (!is_enabled) {
- rgblight_disable_noeeprom();
- }
- # endif
- layer_state_set_user(layer_state);
- #endif
- #if defined(RGB_MATRIX_ENABLE) && defined(RGB_MATRIX_FRAMEBUFFER_EFFECTS)
- if (userspace_config.rgb_matrix_idle_anim) {
- rgb_matrix_mode_noeeprom(RGB_MATRIX_REST_MODE);
- }
- #endif
- }
- void matrix_scan_rgb(void) {
- #ifdef RGBLIGHT_ENABLE
- # ifdef RGBLIGHT_TWINKLE
- scan_rgblight_fadeout();
- # endif // RGBLIGHT_ENABLE
- # ifdef INDICATOR_LIGHTS
- matrix_scan_indicator();
- # endif
- #endif
- #if defined(RGB_MATRIX_ENABLE) && defined(RGB_MATRIX_FRAMEBUFFER_EFFECTS)
- if (userspace_config.rgb_matrix_idle_anim && rgb_matrix_get_mode() == RGB_MATRIX_TYPING_HEATMAP && timer_elapsed32(hypno_timer) > 15000) {
- rgb_matrix_mode_noeeprom(RGB_MATRIX_REST_MODE);
- }
- #endif
- }
- layer_state_t layer_state_set_rgb(layer_state_t state) {
- #ifdef RGBLIGHT_ENABLE
- if (userspace_config.rgb_layer_change) {
- switch (biton32(state)) {
- case _MACROS:
- rgblight_sethsv_noeeprom_orange();
- userspace_config.is_overwatch ? rgblight_mode_noeeprom(RGBLIGHT_MODE_SNAKE + 2) : rgblight_mode_noeeprom(RGBLIGHT_MODE_SNAKE + 3);
- break;
- case _MEDIA:
- rgblight_sethsv_noeeprom_chartreuse();
- rgblight_mode_noeeprom(RGBLIGHT_MODE_KNIGHT + 1);
- break;
- case _GAMEPAD:
- rgblight_sethsv_noeeprom_orange();
- rgblight_mode_noeeprom(RGBLIGHT_MODE_SNAKE + 2);
- break;
- case _DIABLO:
- rgblight_sethsv_noeeprom_red();
- rgblight_mode_noeeprom(RGBLIGHT_MODE_BREATHING + 3);
- break;
- case _RAISE:
- rgblight_sethsv_noeeprom_yellow();
- rgblight_mode_noeeprom(RGBLIGHT_MODE_BREATHING + 3);
- break;
- case _LOWER:
- rgblight_sethsv_noeeprom_green();
- rgblight_mode_noeeprom(RGBLIGHT_MODE_BREATHING + 3);
- break;
- case _ADJUST:
- rgblight_sethsv_noeeprom_red();
- rgblight_mode_noeeprom(RGBLIGHT_MODE_KNIGHT + 2);
- break;
- default: // for any other layers, or the default layer
- switch (biton32(default_layer_state)) {
- case _COLEMAK:
- rgblight_sethsv_noeeprom_magenta();
- break;
- case _DVORAK:
- rgblight_sethsv_noeeprom_springgreen();
- break;
- case _WORKMAN:
- rgblight_sethsv_noeeprom_goldenrod();
- break;
- case _NORMAN:
- rgblight_sethsv_noeeprom_coral();
- break;
- case _MALTRON:
- rgblight_sethsv_noeeprom_yellow();
- break;
- case _EUCALYN:
- rgblight_sethsv_noeeprom_pink();
- break;
- case _CARPLAX:
- rgblight_sethsv_noeeprom_blue();
- break;
- default:
- rgblight_sethsv_noeeprom_cyan();
- break;
- }
- biton32(state) == _MODS ? rgblight_mode_noeeprom(RGBLIGHT_MODE_BREATHING) : rgblight_mode_noeeprom(RGBLIGHT_MODE_STATIC_LIGHT); // if _MODS layer is on, then breath to denote it
- break;
- }
- }
- #endif // RGBLIGHT_ENABLE
- return state;
- }
- #ifdef RGB_MATRIX_ENABLE
- # include "lib/lib8tion/lib8tion.h"
- extern led_config_t g_led_config;
- void rgb_matrix_layer_helper(uint8_t hue, uint8_t sat, uint8_t val, uint8_t mode, uint8_t speed, uint8_t led_type) {
- HSV hsv = {hue, sat, val};
- if (hsv.v > rgb_matrix_config.hsv.v) {
- hsv.v = rgb_matrix_config.hsv.v;
- }
- switch (mode) {
- case 1: // breathing
- {
- uint16_t time = scale16by8(g_rgb_counters.tick, speed / 8);
- hsv.v = scale8(abs8(sin8(time) - 128) * 2, hsv.v);
- RGB rgb = hsv_to_rgb(hsv);
- for (uint8_t i = 0; i < DRIVER_LED_TOTAL; i++) {
- if (HAS_FLAGS(g_led_config.flags[i], led_type)) {
- rgb_matrix_set_color(i, rgb.r, rgb.g, rgb.b);
- }
- }
- break;
- }
- default: // Solid Color
- {
- RGB rgb = hsv_to_rgb(hsv);
- for (uint8_t i = 0; i < DRIVER_LED_TOTAL; i++) {
- if (HAS_FLAGS(g_led_config.flags[i], led_type)) {
- rgb_matrix_set_color(i, rgb.r, rgb.g, rgb.b);
- }
- }
- break;
- }
- }
- }
- #endif
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