keymap.c 28 KB

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  1. /*
  2. This is the keymap for the keyboard
  3. Copyright 2012 Jun Wako <wakojun@gmail.com>
  4. Copyright 2015 Jack Humbert
  5. Copyright 2017 Art Ortenburger
  6. This program is free software: you can redistribute it and/or modify
  7. it under the terms of the GNU General Public License as published by
  8. the Free Software Foundation, either version 2 of the License, or
  9. (at your option) any later version.
  10. This program is distributed in the hope that it will be useful,
  11. but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. GNU General Public License for more details.
  14. You should have received a copy of the GNU General Public License
  15. along with this program. If not, see <http://www.gnu.org/licenses/>.
  16. */
  17. #include QMK_KEYBOARD_H
  18. #include "drashna.h"
  19. //enum more_custom_keycodes {
  20. // KC_P00 = NEW_SAFE_RANGE
  21. //};
  22. //define layer change stuff for underglow indicator
  23. bool skip_leds = false;
  24. const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
  25. /* Keymap 0: QWERTY Layer
  26. *
  27. *
  28. * ,--------------------------------------------------. ,--------------------------------------------------.
  29. * | = + | 1 ! | 2 @ | 3 # | 4 $ | 5 % | TG(4)| | TG(4)| 6 ^ | 7 & | 8 * | 9 ( | 0 ) | - _ |
  30. * |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------|
  31. * | TAB | Q | W | E | R | T | TG(3)| |TG(3) | Y | U | I | O | P | \ | |
  32. * |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
  33. * | Bksp | A | S | D | F | G |------| |------| H | J | K | L | ; | ' " |
  34. * |--------+------+------+------+------+------| TG(2)| | TG(2)|------+------+------+------+------+--------|
  35. * | Shift | Z | X | C | V | B | | | | N | M | , < | . > | ? / | Shift |
  36. * `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'
  37. * | `/SYM| MEH | LGUI | [ { | ] } | | LEFT | DOWN | UP |RIGHT | SYMB |
  38. * `----------------------------------' `----------------------------------'
  39. * ,--------------. ,--------------.
  40. * |Alt/Ap| Win | | Alt |Ctl/Esc|
  41. * ,------|------|-------| |------+-------+------.
  42. * | | | Home | | PgUp | | |
  43. * | Space| Bksp |-------| |------| DEL |Enter |
  44. * | | | End | | PgDn | | |
  45. * `---------------------' `---------------------'
  46. */
  47. [_QWERTY] = LAYOUT_ergodox_pretty_wrapper(
  48. // left hand // right hand
  49. KC_EQL, KC_1, KC_2, KC_3, KC_4, KC_5, OSL(_MOUS), OSL(_MOUS), KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS,
  50. KC_TAB, _________________QWERTY_L1_________________, TG(_DIABLO), TG(_DIABLO), _________________QWERTY_R1_________________, KC_BSLS,
  51. TG(_MODS), _________________QWERTY_L2_________________, _________________QWERTY_R2_________________, GUI_T(KC_QUOT),
  52. KC_MLSF, _________________QWERTY_L3_________________, TG(_GAMEPAD), TG(_GAMEPAD), _________________QWERTY_R3_________________, KC_MRSF,
  53. LT(_SYMB,KC_GRV), ___________ERGODOX_BOTTOM_LEFT_____________, ___________ERGODOX_BOTTOM_RIGHT____________, TT(_SYMB),
  54. ALT_T(KC_APP), KC_LGUI, KC_RGUI, CTL_T(KC_ESCAPE),
  55. KC_HOME, KC_PGUP,
  56. KC_SPACE,KC_BSPC, KC_END, KC_PGDN, KC_DEL, KC_ENTER
  57. ),
  58. /* Keymap 0: COLEMAK layer
  59. *
  60. * ,--------------------------------------------------. ,--------------------------------------------------.
  61. * | = | 1 | 2 | 3 | 4 | 5 | LEFT | | RIGHT| 6 | 7 | 8 | 9 | 0 | - |
  62. * |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------|
  63. * | Del | Q | W | F | P | G | L1 | | L1 | J | L | U | Y | ; | \ |
  64. * |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
  65. * | BkSp | A | R | S | T | D |------| |------| H | N | E | I |O / L2| ' |
  66. * |--------+------+------+------+------+------| OVER | | Meh |------+------+------+------+------+--------|
  67. * | LShift |Z/Ctrl| X | C | V | B | | | | K | M | , | . |//Ctrl| RShift |
  68. * `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'
  69. * | `/SYM| MEH | LGUI | [ { | ] } | | LEFT | DOWN | UP |RIGHT | SYMB |
  70. * `----------------------------------' `----------------------------------'
  71. * ,-------------. ,-------------.
  72. * | App | LGui | | Alt |Ctrl/Esc|
  73. * ,------|------|------| |------+--------+------.
  74. * | | | Home | | PgUp | | |
  75. * | Space|Backsp|------| |------| Tab |Enter |
  76. * | |ace | End | | PgDn | | |
  77. * `--------------------' `----------------------'
  78. */
  79. // If it accepts an argument (i.e, is a function), it doesn't need KC_.
  80. // Otherwise, it needs KC_*
  81. [_COLEMAK] = LAYOUT_ergodox_pretty_wrapper(
  82. // left hand // right hand
  83. KC_EQL, KC_1, KC_2, KC_3, KC_4, KC_5, OSL(_MOUS), OSL(_MOUS), KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS,
  84. KC_TAB, _________________COLEMAK_L1________________, TG(_DIABLO), TG(_DIABLO), _________________COLEMAK_R1________________, KC_BSLS,
  85. TG(_MODS), _________________COLEMAK_L2________________, _________________COLEMAK_R2________________, GUI_T(KC_QUOT),
  86. KC_MLSF, _________________COLEMAK_L3________________, TG(_GAMEPAD), TG(_GAMEPAD), _________________COLEMAK_R3________________, KC_MRSF,
  87. LT(_SYMB,KC_GRV), ___________ERGODOX_BOTTOM_LEFT_____________, ___________ERGODOX_BOTTOM_RIGHT____________, TT(_SYMB),
  88. ALT_T(KC_APP), KC_LGUI, KC_RGUI, CTL_T(KC_ESCAPE),
  89. KC_HOME, KC_PGUP,
  90. KC_SPACE,KC_BSPC, KC_END, KC_PGDN, KC_DEL, KC_ENTER
  91. ),
  92. /* Keymap 0: DVORAK Layout
  93. *
  94. * ,--------------------------------------------------. ,--------------------------------------------------.
  95. * | = | 1 | 2 | 3 | 4 | 5 | LEFT | | RIGHT| 6 | 7 | 8 | 9 | 0 | \ |
  96. * |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------|
  97. * | Del | ' | , | . | P | Y | L1 | | L1 | F | G | C | R | L | / |
  98. * |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
  99. * | BkSp | A | O | E | U | I |------| |------| D | H | T | N |S / L2| - |
  100. * |--------+------+------+------+------+------| Hyper| | Meh |------+------+------+------+------+--------|
  101. * | LShift |:/Ctrl| Q | J | K | X | | | | B | M | W | V |Z/Ctrl| RShift |
  102. * `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'
  103. * | `/SYM| MEH | LGUI | [ { | ] } | | LEFT | DOWN | UP |RIGHT | SYMB |
  104. * `----------------------------------' `----------------------------------'
  105. * ,-------------. ,-------------.
  106. * | App | LGui | | Alt |Ctrl/Esc|
  107. * ,------|------|------| |------+--------+------.
  108. * | | | Home | | PgUp | | |
  109. * | Space|Backsp|------| |------| Tab |Enter |
  110. * | |ace | End | | PgDn | | |
  111. * `--------------------' `----------------------'
  112. */
  113. // If it accepts an argument (i.e, is a function), it doesn't need KC_.
  114. // Otherwise, it needs KC_*
  115. [_DVORAK] = LAYOUT_ergodox_pretty_wrapper(
  116. // left hand // right hand
  117. KC_EQL, KC_1, KC_2, KC_3, KC_4, KC_5, OSL(_MOUS), OSL(_MOUS), KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSLS,
  118. KC_TAB, _________________DVORAK_L1_________________, TG(_DIABLO), TG(_DIABLO), _________________DVORAK_R1_________________, KC_SLSH,
  119. TG(_MODS), _________________DVORAK_L2_________________, _________________DVORAK_R2_________________, GUI_T(KC_MINS),
  120. KC_MLSF, _________________DVORAK_L3_________________, TG(_GAMEPAD), TG(_GAMEPAD), _________________DVORAK_R3_________________, KC_MRSF,
  121. LT(_SYMB,KC_GRV), ___________ERGODOX_BOTTOM_LEFT_____________, ___________ERGODOX_BOTTOM_RIGHT____________, TT(_SYMB),
  122. ALT_T(KC_APP), KC_LGUI, KC_RGUI, CTL_T(KC_ESCAPE),
  123. KC_HOME, KC_PGUP,
  124. KC_SPACE,KC_BSPC, KC_END, KC_PGDN, KC_DEL, KC_ENTER
  125. ),
  126. /* Keymap 0: WORKMAN layer
  127. *
  128. * ,--------------------------------------------------. ,--------------------------------------------------.
  129. * | = | 1 | 2 | 3 | 4 | 5 | LEFT | | RIGHT| 6 | 7 | 8 | 9 | 0 | - |
  130. * |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------|
  131. * | Del | Q | D | R | W | B | L1 | | L1 | J | F | U | P | ; | \ |
  132. * |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
  133. * | BkSp | A | S | H | T | D |------| |------| Y | N | E | O | I | ' |
  134. * |--------+------+------+------+------+------| OVER | | Meh |------+------+------+------+------+--------|
  135. * | LShift |Z/Ctrl| X | M | C | V | | | | K | L | , | . |//Ctrl| RShift |
  136. * `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'
  137. * | `/SYM| MEH | LGUI | [ { | ] } | | LEFT | DOWN | UP |RIGHT | SYMB |
  138. * `----------------------------------' `----------------------------------'
  139. * ,-------------. ,-------------.
  140. * | App | LGui | | Alt |Ctrl/Esc|
  141. * ,------|------|------| |------+--------+------.
  142. * | | | Home | | PgUp | | |
  143. * | Space|Backsp|------| |------| Tab |Enter |
  144. * | |ace | End | | PgDn | | |
  145. * `--------------------' `----------------------'
  146. */
  147. // If it accepts an argument (i.e, is a function), it doesn't need KC_.
  148. // Otherwise, it needs KC_*
  149. [_WORKMAN] = LAYOUT_ergodox_pretty_wrapper(
  150. // left hand
  151. KC_EQL, KC_1, KC_2, KC_3, KC_4, KC_5, OSL(_MOUS), OSL(_MOUS), KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS,
  152. KC_TAB, _________________WORKMAN_L1________________, TG(_DIABLO), TG(_DIABLO), _________________WORKMAN_R1________________, KC_BSLS,
  153. TG(_MODS), _________________WORKMAN_L2________________, _________________WORKMAN_R2________________, GUI_T(KC_QUOT),
  154. KC_MLSF, _________________WORKMAN_L3________________, TG(_GAMEPAD), TG(_GAMEPAD), _________________WORKMAN_R3________________, KC_MRSF,
  155. LT(_SYMB,KC_GRV), ___________ERGODOX_BOTTOM_LEFT_____________, ___________ERGODOX_BOTTOM_RIGHT____________, TT(_SYMB),
  156. ALT_T(KC_APP), KC_LGUI, KC_RGUI, CTL_T(KC_ESCAPE),
  157. KC_HOME, KC_PGUP,
  158. KC_SPACE,KC_BSPC, KC_END, KC_PGDN, KC_DEL, KC_ENTER
  159. ),
  160. // Reverts OSM(Shift) to normal Shifts. However, may not need since we fixed the issue with RDP (LOCAL RESOURCES)
  161. [_MODS] = LAYOUT_ergodox_pretty(
  162. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
  163. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
  164. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
  165. KC_LSFT, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_RSFT,
  166. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
  167. _______, _______, _______, _______,
  168. _______, _______,
  169. _______, _______, _______, _______, _______, _______
  170. ),
  171. /* Keymap 3: Symbol Layer
  172. *
  173. * ,--------------------------------------------------. ,--------------------------------------------------.
  174. * | ESC | F1 | F2 | F3 | F4 | F5 | | | | F6 | F7 | F8 | F9 | F10 | F11 |
  175. * |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------|
  176. * | RESET | ! | @ | { | } | | | | | | + | 7 | 8 | 9 | * | F12 |
  177. * |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
  178. * | MAKE | # | $ | ( | ) | ` |------| |------| - | 4 | 5 | 6 | / | PrtSc |
  179. * |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
  180. * | VRSN | % | ^ | [ | ] | ~ | | | | NUM | 1 | 2 | 3 | = | PAUSE |
  181. * `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'
  182. * | LT0 | & | * | : | ; | | | 0 | NUM. | ENT | ENT |
  183. * `----------------------------------' `----------------------------------'
  184. * ,-------------. ,-------------.
  185. * | RGBM | RED | | OFF | SOLID|
  186. * ,------|------|------| |------+------+------.
  187. * | | | GREEN| | | | |
  188. * | RGB | RGB |------| |------| NUM0 | NUME |
  189. * | DARK |BRITE | BLUE | | | | |
  190. * `--------------------' `--------------------'
  191. */
  192. [_SYMB] = LAYOUT_ergodox_pretty(
  193. EPRM, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_QWERTY, KC_QWERTY, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11,
  194. KC_RST, KC_EXLM, KC_AT, KC_LCBR, KC_RCBR, KC_PIPE, KC_WORKMAN, KC_DVORAK, KC_PPLS, KC_KP_7, KC_KP_8, KC_KP_9, KC_PAST, KC_F12,
  195. KC_MAKE, KC_HASH, KC_DLR, KC_LPRN, KC_RPRN, KC_GRAVE, KC_PMNS, KC_KP_4, KC_KP_5, KC_KP_6, KC_PSLS, KC_PSCREEN,
  196. VRSN, KC_PERC, KC_CIRC, KC_LBRC, KC_RBRC, KC_TILD, KC_COLEMAK, KC_COLEMAK, KC_NLCK, KC_KP_1, KC_KP_2, KC_KP_3, KC_PEQL, KC_PAUSE,
  197. KC_TRNS, KC_AMPR, KC_ASTR, KC_COLN, KC_SCLN, KC_KP_0, KC_KP_0, KC_PDOT, KC_PENT, KC_TRNS,
  198. RGB_SMOD, KC_RGB_T, KC_TRNS, KC_TRNS,
  199. RGB_HUI, KC_TRNS,
  200. RGB_M_R, RGB_M_SW, RGB_HUD, KC_PDOT, KC_KP_0, KC_PENT
  201. ),
  202. /* Keymap 4: Customized Overwatch Layout
  203. *
  204. * ,--------------------------------------------------. ,--------------------------------------------------.
  205. * | ESC | | | | | | | | | F9 | F10 | F11 | F12 | | |
  206. * |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------|
  207. * | F1 | K | Q | W | E | R | T | | | | | | | | |
  208. * |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
  209. * | TAB | G | A | S | D | F |------| |------| | | | | | |
  210. * |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
  211. * | LCTR | LSHFT| Z | X | C | V | | | | N | M | | | | |
  212. * `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'
  213. * | J | U | I | Y | T | | | | | | |
  214. * `----------------------------------' `----------------------------------'
  215. * ,-------------. ,-------------.
  216. * | O | P | | | |
  217. * ,------|------|------| |------+------+------.
  218. * | | | LGUI | | | | |
  219. * | V | SPACE|------ |------| | Enter|
  220. * | | | H | | | | |
  221. * `--------------------' `--------------------'
  222. */
  223. [_GAMEPAD] = LAYOUT_ergodox_pretty(
  224. KC_ESC, KC_TRNS, KC_TRNS, KC_TRNS, HYPR(KC_D), HYPR(KC_Q), HYPR(KC_GRV), KC_TRNS, KC_F9, KC_F10, KC_F11, KC_F12, KC_NO, KC_NO,
  225. KC_F1, KC_K, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO,
  226. KC_TAB, KC_G, KC_A, KC_S, KC_D, KC_F, KC_I, KC_O, KC_NO, KC_NO, KC_NO, KC_NO,
  227. KC_LCTL, KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_TRNS, TG(_GAMEPAD), KC_N, KC_M, KC_NO, KC_NO, KC_NO, KC_NO,
  228. KC_G, KC_U, KC_I, KC_Y, KC_T, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, KC_NO,
  229. KC_O, KC_P, KC_HYPR, MAGIC_TOGGLE_NKRO,
  230. KC_LGUI, KC_NO,
  231. KC_V, KC_SPC, KC_H, KC_PGDN, KC_DEL, KC_ENTER
  232. ),
  233. /* Keymap 3:
  234. *
  235. * ,--------------------------------------------------. ,--------------------------------------------------.
  236. * | ESC | V | D | ALT | | | | | | | | | | | |
  237. * |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------|
  238. * | TAB | S | I | F | M | T | | | | | | | | | |
  239. * |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
  240. * | Q | 1 | 2 | 3 | 4 | G |------| |------| | | | | | |
  241. * |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
  242. * | NUMLOCK| NUM1 | NUM2 | NUM3 | NUM4 | Z | | | | | | | | | |
  243. * `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'
  244. * | LCTL | MAC1 | MAC2 | MAC3 | MAC4 | | | | | | |
  245. * `----------------------------------' `----------------------------------'
  246. * ,-------------. ,-------------.
  247. * | L | J | | | |
  248. * ,------|------|------| |------+------+------.
  249. * | | | G | | | | |
  250. * | SPACE| Q |------ |------| | |
  251. * | SHIFT| ALT | 0MAC | | | | |
  252. * `--------------------' `--------------------'
  253. */
  254. [_DIABLO] = LAYOUT_ergodox_pretty(
  255. KC_ESC, KC_V, KC_D, KC_LALT, KC_NO, KC_NO, KC_NO, KC_TRNS, KC_F9, KC_F10, KC_F11, KC_F12, KC_NO, KC_NO,
  256. KC_TAB, KC_S, KC_I, KC_F, KC_M, KC_T, KC_TRNS, KC_TRNS, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO,
  257. KC_Q, KC_1, KC_2, KC_3, KC_4, KC_G, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO,
  258. KC_LCTL, KC_D3_1, KC_D3_2, KC_D3_3, KC_D3_4, KC_Z, KC_NO, KC_NO, KC_N, KC_M, KC_NO, KC_NO, KC_NO, KC_NO,
  259. KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO,
  260. KC_L, KC_J, KC_NO, KC_NO,
  261. KC_F, KC_NO,
  262. SFT_T(KC_SPACE), ALT_T(KC_Q), KC_DIABLO_CLEAR, KC_PGDN, KC_DEL, KC_ENT
  263. ),
  264. /* Keymap 4: Media and mouse keys
  265. *
  266. * ,--------------------------------------------------. ,--------------------------------------------------.
  267. * | | | | | | | | | | | | | | | |
  268. * |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------|
  269. * | | | MsUp | | | | | | | | | | | | |
  270. * |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
  271. * | |MsLeft|MsDown|MsRght| | |------| |------| | | Acc0 | Acc1 | Acc2 | |
  272. * |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
  273. * | | Acc0 | Acc1 | Acc2 | | | | | | | Mute |VolDn |VolUp | | |
  274. * `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'
  275. * | | | | | | | Play | Stop | | | |
  276. * `----------------------------------' `----------------------------------'
  277. * ,-------------. ,-------------.
  278. * | | | | | |
  279. * ,------|------|------| |------+------+------.
  280. * | | | MWUp | | | | |
  281. * | Lclk | Rclk |------| |------| MBn4 | MBn5 |
  282. * | | | MWDn | | Mclk | | |
  283. * `--------------------' `--------------------'
  284. */
  285. [_MOUS] = LAYOUT_ergodox_pretty(
  286. KC_NO, KC_SEC1, KC_SEC2, KC_SEC3, KC_SEC4, KC_SEC5, KC_TRNS, KC_TRNS, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO,
  287. KC_NO, KC_NO, KC_MS_U, KC_NO, KC_NO, KC_NO, KC_TRNS, KC_TRNS, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO,
  288. KC_NO, KC_MS_L, KC_MS_D, KC_MS_R, KC_NO, KC_NO, KC_NO, KC_ACL0, KC_ACL1, KC_ACL2, KC_NO, KC_NO,
  289. KC_NO, KC_ACL0, KC_ACL1, KC_ACL2, KC_NO, KC_NO, KC_TRNS, KC_TRNS, KC_NO, KC_MUTE, KC_VOLD, KC_VOLU, KC_NO, KC_NO,
  290. KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO,
  291. KC_NO, KC_NO, KC_NO, KC_NO,
  292. KC_WH_U, KC_NO,
  293. KC_BTN1, KC_BTN2, KC_WH_D, KC_BTN3, KC_BTN4, KC_BTN5
  294. ),
  295. };
  296. bool process_record_keymap(uint16_t keycode, keyrecord_t *record) {
  297. //switch (keycode) {
  298. // case KC_P00:
  299. // if (!record->event.pressed) {
  300. // register_code(KC_KP_0);
  301. // unregister_code(KC_KP_0);
  302. // register_code(KC_KP_0);
  303. // unregister_code(KC_KP_0);
  304. // }
  305. // return false;
  306. // break;
  307. //}
  308. return true;
  309. }
  310. void matrix_init_keymap(void) { // Runs boot tasks for keyboard
  311. };
  312. void matrix_scan_keymap(void) { // runs frequently to update info
  313. uint8_t modifiders = get_mods();
  314. uint8_t led_usb_state = host_keyboard_leds();
  315. uint8_t one_shot = get_oneshot_mods();
  316. if (!skip_leds) {
  317. ergodox_board_led_off();
  318. ergodox_right_led_1_off();
  319. ergodox_right_led_2_off();
  320. ergodox_right_led_3_off();
  321. // Since we're not using the LEDs here for layer indication anymore,
  322. // then lets use them for modifier indicators. Shame we don't have 4...
  323. // Also, no "else", since we want to know each, independently.
  324. if (modifiders & MODS_SHIFT_MASK || led_usb_state & (1<<USB_LED_CAPS_LOCK) || one_shot & MODS_SHIFT_MASK) {
  325. ergodox_right_led_2_on();
  326. ergodox_right_led_2_set( 50 );
  327. }
  328. if (modifiders & MODS_CTRL_MASK || one_shot & MODS_CTRL_MASK) {
  329. ergodox_right_led_1_on();
  330. ergodox_right_led_1_set( 10 );
  331. }
  332. if (modifiders & MODS_ALT_MASK || one_shot & MODS_ALT_MASK) {
  333. ergodox_right_led_3_on();
  334. ergodox_right_led_3_set( 10 );
  335. }
  336. }
  337. };