keymap.c 12 KB

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  1. // Can't Remember Sh*t Keymap for 4x12 ortho
  2. // http://www.keyboard-layout-editor.com/#/gists/c6c0ac051b2b118a34ef84ebadab54c7
  3. #include QMK_KEYBOARD_H
  4. #include "action_layer.h"
  5. #ifdef AUDIO_ENABLE
  6. #include "audio.h"
  7. #endif
  8. #include "eeconfig.h"
  9. extern keymap_config_t keymap_config;
  10. // Each layer gets a name for readability, which is then used in the keymap matrix below.
  11. // The underscores don't mean anything - you can have a layer called STUFF or any other name.
  12. // Layer names don't all need to be of the same length, obviously, and you can also skip them
  13. // entirely and just use numbers.
  14. #define _QWERTY 0
  15. #define _ARROW 1
  16. #define _GAME 2
  17. #define _LOWER 3
  18. #define _RAISE 4
  19. #define _PLOVER 5
  20. #define _ADJUST 16
  21. enum custom_keycodes {
  22. QWERTY = SAFE_RANGE,
  23. ARROW,
  24. GAME,
  25. LOWER,
  26. RAISE,
  27. BACKLIT,
  28. PLOVER,
  29. EXT_PLV
  30. };
  31. // Fillers to make layering more clear
  32. #define _______ KC_TRNS
  33. #define XXXXXXX KC_NO
  34. const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
  35. /* Qwerty
  36. * ,-----------------------------------------------------------------------------------.
  37. * | Esc | Q | W | E | R | T | Y | U | I | O | P | Bksp |
  38. * |------+------+------+------+------+-------------+------+------+------+------+------|
  39. * | Tab | A | S | D | F | G | H | J | K | L | ; | ' |
  40. * |------+------+------+------+------+------|------+------+------+------+------+------|
  41. * | Shift| Z | X | C | V | B | N | M | , | . | / |Enter |
  42. * |------+------+------+------+------+------+------+------+------+------+------+------|
  43. * | Ctrl | GUI | \ | Alt | Lower|SpcRse| Space|Raise | [ | - | = | ] |
  44. * `-----------------------------------------------------------------------------------'
  45. */
  46. [_QWERTY] = LAYOUT_ortho_4x12( \
  47. KC_ESC, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC, \
  48. KC_TAB, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, \
  49. KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, SFT_T(KC_ENT), \
  50. KC_LCTL, KC_LGUI, KC_BSLS, KC_LALT, LOWER, LT(4, KC_SPC), KC_SPC, RAISE, LT(3, KC_LBRC), KC_MINS, KC_EQL, CTL_T(KC_RBRC) \
  51. ),
  52. /* Arrow
  53. * ,-----------------------------------------------------------------------------------.
  54. * | Esc | Q | W | E | R | T | Y | U | I | O | P | Bksp |
  55. * |------+------+------+------+------+-------------+------+------+------+------+------|
  56. * | Tab | A | S | D | F | G | H | J | K | L | ; | ' |
  57. * |------+------+------+------+------+------|------+------+------+------+------+------|
  58. * | Shift| Z | X | C | V | B | N | M | , | . | / |Enter |
  59. * |------+------+------+------+------+------+------+------+------+------+------+------|
  60. * | Ctrl | GUI | \ | Alt | Lower| Space| Space|Raise | Left | Down | Up |Right |
  61. * `-----------------------------------------------------------------------------------'
  62. */
  63. [_ARROW] = LAYOUT_ortho_4x12( \
  64. KC_ESC, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC, \
  65. KC_TAB, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, \
  66. KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, SFT_T(KC_ENT), \
  67. KC_LCTL, KC_LGUI, KC_BSLS, KC_LALT, LOWER, KC_SPC, KC_SPC, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RIGHT \
  68. ),
  69. /* Game
  70. * ,-----------------------------------------------------------------------------------.
  71. * | 1 | Q | W | E | R | T | Y | U | I | O | P | Bksp |
  72. * |------+------+------+------+------+-------------+------+------+------+------+------|
  73. * |Shift | A | S | D | F | G | H | J | K | L | ; | ' |
  74. * |------+------+------+------+------+------|------+------+------+------+------+------|
  75. * | Ctrl | Z | X | C | V | B | N | M | , | . | / |Enter |
  76. * |------+------+------+------+------+------+------+------+------+------+------+------|
  77. * | Alt | 4 | 3 | 2 | Lower| Space |Raise | Left | Down | Up | Right|
  78. * `-----------------------------------------------------------------------------------'
  79. */
  80. [_GAME] = LAYOUT_ortho_4x12( \
  81. KC_1, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC, \
  82. KC_LSFT, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, \
  83. KC_LCTL, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, _______ , \
  84. KC_LALT, KC_4, KC_3, KC_2, LOWER, KC_SPC, KC_SPC, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RIGHT \
  85. ),
  86. /* Lower (switched to # because KP# were weird in terminal emulators)
  87. * ,-----------------------------------------------------------------------------------.
  88. * | Del | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | Bksp |
  89. * |------+------+------+------+------+-------------+------+------+------+------+------|
  90. * | Tab | F1 | F2 | F3 | F4 | F5 | F6 | 4 | 5 | 6 | . | * |
  91. * |------+------+------+------+------+------+------+------+------+------+------+------|
  92. * | | F7 | F8 | F9 | F10 | F11 | F12 | 1 | 2 | 3 | / |Enter |
  93. * |------+------+------+------+------+------+------+------+------+------+------+------|
  94. * | Esc | | | | | | 0 | | | | KP_+ | |
  95. * `-----------------------------------------------------------------------------------'
  96. */
  97. [_LOWER] = LAYOUT_ortho_4x12( \
  98. KC_DEL, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, _______, \
  99. _______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_4, KC_5, KC_6, KC_DOT, KC_ASTR, \
  100. _______, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_1, KC_2, KC_3, KC_SLSH, _______, \
  101. KC_ESC, _______, _______, _______, _______, _______, KC_0, _______, _______, _______, KC_PLUS, _______ \
  102. ),
  103. /* Raise
  104. * ,-----------------------------------------------------------------------------------.
  105. * | ~ | ! | @ | # | $ | % | ^ | & | * | ( | ) | Del |
  106. * |------+------+------+------+------+-------------+------+------+------+------+------|
  107. * | Del | Wh Up|RightC| M-Up | LeftC|QWERTY| Left | Down | Up | Right| | | ` |
  108. * |------+------+------+------+------+------|------+------+------+------+------+------|
  109. * | | Wh Dn| M-L | M-Dn | M-R | | - | = | [ | ] | \ | |
  110. * |------+------+------+------+------+------+------+------+------+------+------+------|
  111. * | | App | | | | | Ins | | Home | PGDN | PGUP | End |
  112. * `-----------------------------------------------------------------------------------'
  113. */
  114. [_RAISE] = LAYOUT_ortho_4x12( \
  115. KC_TILD, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_DEL, \
  116. KC_DEL, KC_WH_U, KC_BTN2, KC_MS_U, KC_BTN1, QWERTY, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, KC_PIPE, KC_GRV, \
  117. _______, KC_WH_D, KC_MS_L, KC_MS_D, KC_MS_R, _______, KC_MINS, KC_EQL, KC_LBRC, KC_RBRC, KC_BSLASH, _______, \
  118. _______, KC_APP, _______, _______, _______, _______, KC_INS, _______, KC_HOME, KC_PGDN, KC_PGUP, KC_END \
  119. ),
  120. /* Plover layer (http://opensteno.org)
  121. * ,-----------------------------------------------------------------------------------.
  122. * | # | # | # | # | # | # | # | # | # | # | # | # |
  123. * |------+------+------+------+------+-------------+------+------+------+------+------|
  124. * | | S | T | P | H | * | * | F | P | L | T | D |
  125. * |------+------+------+------+------+------|------+------+------+------+------+------|
  126. * | | S | K | W | R | * | * | R | B | G | S | Z |
  127. * |------+------+------+------+------+------+------+------+------+------+------+------|
  128. * | Exit | | | A | O | | E | U | | | |
  129. * `-----------------------------------------------------------------------------------'
  130. */
  131. [_PLOVER] = LAYOUT_ortho_4x12 ( \
  132. KC_1, KC_1, KC_1, KC_1, KC_1, KC_1, KC_1, KC_1, KC_1, KC_1, KC_1, KC_1 , \
  133. XXXXXXX, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, \
  134. XXXXXXX, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, \
  135. EXT_PLV, XXXXXXX, XXXXXXX, KC_C, KC_V, XXXXXXX, XXXXXXX, KC_N, KC_M, XXXXXXX, XXXXXXX, XXXXXXX \
  136. ),
  137. /* Adjust (Lower + Raise)
  138. * ,-----------------------------------------------------------------------------------.
  139. * | C-A-I|Qwerty| | |Reset |Macro0| | | | |PLOVER|C-A-D |
  140. * |------+------+------+------+------+-------------+------+------+------+------+------|
  141. * | Caps | Arrow| |Aud on|Audoff| Game |AGswap|AGnorm| PrtSc|ScrLck| Break| |
  142. * |------+------+------+------+------+------|------+------+------+------+------+------|
  143. * | |Voice-|Voice+|Mus on|Musoff| Prev | Next | Mute | VolDn| VolUp| | |
  144. * |------+------+------+------+------+------+------+------+------+------+------+------|
  145. * | Brite| | | | | Play/Pause | | BL_T |BL_DEC|BL_INC|BL_ST |
  146. * `-----------------------------------------------------------------------------------'
  147. */
  148. [_ADJUST] = LAYOUT_ortho_4x12( \
  149. LALT(LCTL(KC_INS)), QWERTY, _______, _______, RESET, M(0), _______, _______, _______, _______, PLOVER, LALT(LCTL(KC_DEL)), \
  150. KC_CAPS, ARROW, _______, AU_ON, AU_OFF, GAME, AG_SWAP, AG_NORM, KC_PSCR, KC_SLCK, KC_PAUS, _______, \
  151. _______, MUV_DE, MUV_IN, MU_ON, MU_OFF, KC_MPRV, KC_MNXT, KC_MUTE, KC_VOLD, KC_VOLU, _______, _______, \
  152. BACKLIT, _______, _______, _______, _______, KC_MPLY, KC_MPLY, _______, BL_TOGG, BL_DEC , BL_INC , BL_STEP \
  153. )
  154. };
  155. const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt) // this is the function signature -- just copy/paste it into your keymap file as it is.
  156. {
  157. switch(id) {
  158. case 0: // this would trigger when you hit a key mapped as M(0)
  159. if (record->event.pressed) {
  160. return MACRO( D(LSFT), T(LEFT), U(LSFT), D(LCTL), T(X), U(LCTL), T(RIGHT), D(LCTL), T(V), U(LCTL), T(LEFT), END ); // this swaps the characters on either side of the cursor when the macro executes
  161. }
  162. break;
  163. }
  164. return MACRO_NONE;
  165. };
  166. #ifdef AUDIO_ENABLE
  167. float tone_qwerty[][2] = SONG(QWERTY_SOUND);
  168. float music_scale[][2] = SONG(MUSIC_SCALE_SOUND);
  169. #endif
  170. void persistant_default_layer_set(uint16_t default_layer) {
  171. eeconfig_update_default_layer(default_layer);
  172. default_layer_set(default_layer);
  173. }
  174. bool process_record_user(uint16_t keycode, keyrecord_t *record) {
  175. switch (keycode) {
  176. case QWERTY:
  177. if (record->event.pressed) {
  178. #ifdef AUDIO_ENABLE
  179. PLAY_SONG(tone_qwerty);
  180. #endif
  181. persistant_default_layer_set(1UL<<_QWERTY);
  182. }
  183. return false;
  184. break;
  185. case GAME:
  186. if (record->event.pressed) {
  187. #ifdef AUDIO_ENABLE
  188. PLAY_SONG(music_scale);
  189. #endif
  190. persistant_default_layer_set(1UL<<_GAME);
  191. }
  192. return false;
  193. break;
  194. case LOWER:
  195. if (record->event.pressed) {
  196. layer_on(_LOWER);
  197. update_tri_layer(_LOWER, _RAISE, _ADJUST);
  198. } else {
  199. layer_off(_LOWER);
  200. update_tri_layer(_LOWER, _RAISE, _ADJUST);
  201. }
  202. return false;
  203. break;
  204. case RAISE:
  205. if (record->event.pressed) {
  206. layer_on(_RAISE);
  207. update_tri_layer(_LOWER, _RAISE, _ADJUST);
  208. } else {
  209. layer_off(_RAISE);
  210. update_tri_layer(_LOWER, _RAISE, _ADJUST);
  211. }
  212. return false;
  213. break;
  214. case BACKLIT:
  215. if (record->event.pressed) {
  216. register_code(KC_RSFT);
  217. #ifdef BACKLIGHT_ENABLE
  218. backlight_step();
  219. #endif
  220. } else {
  221. unregister_code(KC_RSFT);
  222. }
  223. return false;
  224. break;
  225. }
  226. return true;
  227. }
  228. void matrix_init_user(void) {
  229. }