gordon.c 8.4 KB

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  1. #include "gordon.h"
  2. #include "quantum.h"
  3. #include "action.h"
  4. #include "process_keycode/process_tap_dance.h"
  5. #if (__has_include("secret.h"))
  6. #include "secret.h"
  7. #else
  8. const char secret[][64] = {
  9. "test1",
  10. "test2",
  11. "test3",
  12. "test4",
  13. "test5"
  14. };
  15. #endif
  16. void register_hyper (void) { //Helper function to invoke Hyper
  17. register_code (KC_LSFT);
  18. register_code (KC_LCTL);
  19. register_code (KC_LALT);
  20. register_code (KC_LGUI);
  21. }
  22. void unregister_hyper (void) { //Helper function to invoke Hyper
  23. unregister_code (KC_LSFT);
  24. unregister_code (KC_LCTL);
  25. unregister_code (KC_LALT);
  26. unregister_code (KC_LGUI);
  27. }
  28. void register_ctrl_a (void) {
  29. register_code(KC_LCTL);
  30. register_code(KC_A);
  31. }
  32. void unregister_ctrl_a (void) {
  33. unregister_code(KC_LCTL);
  34. unregister_code(KC_A);
  35. }
  36. void register_alt_f7 (void) {
  37. register_code (KC_LALT);
  38. register_code (KC_F7);
  39. }
  40. void unregister_alt_f7 (void) {
  41. unregister_code (KC_LALT);
  42. unregister_code (KC_F7);
  43. }
  44. void register_shift_f6 (void) {
  45. register_code (KC_LSFT);
  46. register_code (KC_F6);
  47. }
  48. void unregister_shift_f6 (void) {
  49. unregister_code (KC_LSFT);
  50. unregister_code (KC_F6);
  51. }
  52. void register_ctrl_shift (void) {
  53. register_code (KC_LSFT);
  54. register_code (KC_LCTRL);
  55. }
  56. void unregister_ctrl_shift (void) {
  57. unregister_code (KC_LSFT);
  58. unregister_code (KC_LCTRL);
  59. }
  60. void register_alt_shift (void) {
  61. register_code (KC_LSFT);
  62. register_code (KC_LALT);
  63. }
  64. void unregister_alt_shift (void) {
  65. unregister_code (KC_LSFT);
  66. unregister_code (KC_LALT);
  67. }
  68. // To activate SINGLE_HOLD, you will need to hold for 200ms first.
  69. // This tap dance favors keys that are used frequently in typing like 'f'
  70. int cur_dance (qk_tap_dance_state_t *state) {
  71. if (state->count == 1) {
  72. //If count = 1, and it has been interrupted - it doesn't matter if it is pressed or not: Send SINGLE_TAP
  73. if (state->interrupted) {
  74. // if (!state->pressed) return SINGLE_TAP;
  75. //need "permissive hold" here.
  76. // else return SINsGLE_HOLD;
  77. //If the interrupting key is released before the tap-dance key, then it is a single HOLD
  78. //However, if the tap-dance key is released first, then it is a single TAP
  79. //But how to get access to the state of the interrupting key????
  80. return SINGLE_TAP;
  81. }
  82. else {
  83. if (!state->pressed) return SINGLE_TAP;
  84. else return SINGLE_HOLD;
  85. }
  86. }
  87. //If count = 2, and it has been interrupted - assume that user is trying to type the letter associated
  88. //with single tap.
  89. else if (state->count == 2) {
  90. if (state->interrupted) return DOUBLE_SINGLE_TAP;
  91. else if (state->pressed) return DOUBLE_HOLD;
  92. else return DOUBLE_TAP;
  93. }
  94. else if ((state->count == 3) && ((state->interrupted) || (!state->pressed))) return TRIPLE_TAP;
  95. else if (state->count == 3) return TRIPLE_HOLD;
  96. else return 8; //magic number. At some point this method will expand to work for more presses
  97. }
  98. //This works well if you want this key to work as a "fast modifier". It favors being held over being tapped.
  99. int hold_cur_dance (qk_tap_dance_state_t *state) {
  100. if (state->count == 1) {
  101. if (state->interrupted) {
  102. if (!state->pressed) return SINGLE_TAP;
  103. else return SINGLE_HOLD;
  104. }
  105. else {
  106. if (!state->pressed) return SINGLE_TAP;
  107. else return SINGLE_HOLD;
  108. }
  109. }
  110. //If count = 2, and it has been interrupted - assume that user is trying to type the letter associated
  111. //with single tap.
  112. else if (state->count == 2) {
  113. if (state->pressed) return DOUBLE_HOLD;
  114. else return DOUBLE_TAP;
  115. }
  116. else if (state->count == 3) {
  117. if (!state->pressed) return TRIPLE_TAP;
  118. else return TRIPLE_HOLD;
  119. }
  120. else return 8; //magic number. At some point this method will expand to work for more presses
  121. }
  122. static xtap htap_state = {
  123. .is_press_action = true,
  124. .state = 0
  125. };
  126. void h_finished (qk_tap_dance_state_t *state, void *user_data) {
  127. htap_state.state = cur_dance(state);
  128. switch (htap_state.state) {
  129. case SINGLE_TAP: register_code(KC_H); break;
  130. case SINGLE_HOLD: layer_on(8); register_code(KC_LALT); break;
  131. case DOUBLE_TAP: layer_invert(8); register_code(KC_LALT); break;
  132. // case DOUBLE_HOLD: register_code(KC_LALT);
  133. case DOUBLE_SINGLE_TAP: register_code(KC_H);unregister_code(KC_H);register_code(KC_H);
  134. }
  135. }
  136. void h_reset (qk_tap_dance_state_t *state, void *user_data) {
  137. switch (htap_state.state) {
  138. case SINGLE_TAP: unregister_code(KC_H); break;
  139. case SINGLE_HOLD: layer_off(8); unregister_code(KC_LALT); break;
  140. case DOUBLE_TAP: unregister_code(KC_LALT);break;
  141. // case DOUBLE_HOLD: unregister_code(KC_LALT);
  142. case DOUBLE_SINGLE_TAP: unregister_code(KC_H);
  143. }
  144. htap_state.state = 0;
  145. }
  146. /**************** QUAD FUNCTION FOR TAB ****************/
  147. // TAB, ALT + SHIFT, TAB TAB, CTRL + SHIFT
  148. static xtap tab_state = {
  149. .is_press_action = true,
  150. .state = 0
  151. };
  152. void tab_finished (qk_tap_dance_state_t *state, void *user_data) {
  153. tab_state.state = cur_dance(state);
  154. switch (tab_state.state) {
  155. case SINGLE_TAP: register_code(KC_TAB); break; //send tab on single press
  156. case SINGLE_HOLD: register_ctrl_shift(); break;
  157. case DOUBLE_HOLD: register_alt_shift(); break; //alt shift on single hold
  158. case DOUBLE_TAP: register_code(KC_TAB); unregister_code(KC_TAB); register_code(KC_TAB); break; //tab tab
  159. case TRIPLE_TAP: register_code(KC_LSHIFT) ;register_code(KC_ESC); break;
  160. case TRIPLE_HOLD: register_code(KC_LSHIFT); register_code(KC_LGUI); break;
  161. }
  162. }
  163. void tab_reset (qk_tap_dance_state_t *state, void *user_data) {
  164. switch (tab_state.state) {
  165. case SINGLE_TAP: unregister_code(KC_TAB); break; //unregister tab
  166. case DOUBLE_HOLD: unregister_alt_shift(); break; //let go of alt shift
  167. case DOUBLE_TAP: unregister_code(KC_TAB); break;
  168. case SINGLE_HOLD: unregister_ctrl_shift(); break;
  169. case TRIPLE_TAP: unregister_code(KC_LSHIFT); unregister_code(KC_ESC); break;
  170. case TRIPLE_HOLD: unregister_code(KC_LSHIFT); unregister_code(KC_LGUI); break;
  171. }
  172. tab_state.state = 0;
  173. }
  174. /**************** QUAD FUNCTION FOR TAB ****************/
  175. //*************** SUPER COMMA *******************//
  176. // Assumption: we don't care about trying to hit ,, quickly
  177. //*************** SUPER COMMA *******************//
  178. static xtap comma_state = {
  179. .is_press_action = true,
  180. .state = 0
  181. };
  182. void comma_finished (qk_tap_dance_state_t *state, void *user_data) {
  183. comma_state.state = hold_cur_dance(state); //Use the dance that favors being held
  184. switch (comma_state.state) {
  185. case SINGLE_TAP: register_code(KC_COMMA); break;
  186. case SINGLE_HOLD: layer_on(1); break; //turn on symbols layer
  187. case DOUBLE_TAP: layer_invert(4); break; //toggle numbers layer
  188. case DOUBLE_HOLD: layer_on(2); break;
  189. case TRIPLE_TAP: register_code(KC_CALCULATOR); break;
  190. case TRIPLE_HOLD: layer_on(3);
  191. }
  192. }
  193. void comma_reset (qk_tap_dance_state_t *state, void *user_data) {
  194. switch (comma_state.state) {
  195. case SINGLE_TAP: unregister_code(KC_COMMA); break; //unregister comma
  196. case SINGLE_HOLD: layer_off(1); break;
  197. case DOUBLE_TAP: ;break;
  198. case DOUBLE_HOLD: layer_off(2); break;
  199. case TRIPLE_TAP: unregister_code(KC_CALCULATOR); break;
  200. case TRIPLE_HOLD: layer_off(3);
  201. }
  202. comma_state.state = 0;
  203. }
  204. //*************** SUPER COMMA *******************//
  205. //*************** SUPER COMMA *******************//
  206. //*************** F3 TAP DANCE *******************//
  207. //Good example for accessing multiple layers from the same key.
  208. static xtap S1_state = {
  209. .is_press_action = true,
  210. .state = 0
  211. };
  212. void bt_finished (qk_tap_dance_state_t *state, void *user_data) {
  213. S1_state.state = cur_dance(state);
  214. switch (S1_state.state) {
  215. case SINGLE_TAP: register_code(KC_F3); break;
  216. case SINGLE_HOLD: layer_on(4); break;
  217. case DOUBLE_TAP: layer_invert(4); break;
  218. case DOUBLE_HOLD: layer_on(5); break;
  219. case DOUBLE_SINGLE_TAP: layer_invert(4); break;
  220. }
  221. }
  222. void bt_reset (qk_tap_dance_state_t *state, void *user_data) {
  223. switch (S1_state.state) {
  224. case SINGLE_TAP: unregister_code(KC_F3); break;
  225. case SINGLE_HOLD: layer_off(4); break;
  226. case DOUBLE_TAP: break; //already inverted. Don't do anything.
  227. case DOUBLE_HOLD: layer_off(5); break;
  228. case DOUBLE_SINGLE_TAP: break;
  229. }
  230. S1_state.state = 0;
  231. }
  232. bool process_record_user(uint16_t keycode, keyrecord_t *record) {
  233. switch (keycode) {
  234. case KC_SECRET_1 ... KC_SECRET_5:
  235. if (!record->event.pressed) {
  236. send_string(secret[keycode - KC_SECRET_1]);
  237. }
  238. return false;
  239. break;
  240. }
  241. return true;
  242. }