keymap.c 27 KB

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  1. /*
  2. This is the keymap for the keyboard
  3. Copyright 2012 Jun Wako <wakojun@gmail.com>
  4. Copyright 2015 Jack Humbert
  5. Copyright 2017 Art Ortenburger
  6. This program is free software: you can redistribute it and/or modify
  7. it under the terms of the GNU General Public License as published by
  8. the Free Software Foundation, either version 2 of the License, or
  9. (at your option) any later version.
  10. This program is distributed in the hope that it will be useful,
  11. but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. GNU General Public License for more details.
  14. You should have received a copy of the GNU General Public License
  15. along with this program. If not, see <http://www.gnu.org/licenses/>.
  16. */
  17. #include QMK_KEYBOARD_H
  18. #include "drashna.h"
  19. #ifdef UNICODEMAP_ENABLE
  20. #include "drashna_unicode.h"
  21. #endif // UNICODEMAP_ENABLE
  22. extern uint8_t input_mode;
  23. #ifdef RGB_MATRIX_ENABLE
  24. extern bool g_suspend_state;
  25. extern rgb_config_t rgb_matrix_config;
  26. #endif
  27. extern userspace_config_t userspace_config;
  28. //enum more_custom_keycodes {
  29. // KC_P00 = NEW_SAFE_RANGE
  30. //};
  31. //define layer change stuff for underglow indicator
  32. bool skip_leds = false;
  33. #define LAYOUT_ergodox_pretty_base( \
  34. K01, K02, K03, K04, K05, K06, K07, K08, K09, K0A, \
  35. K11, K12, K13, K14, K15, K16, K17, K18, K19, K1A, \
  36. K21, K22, K23, K24, K25, K26, K27, K28, K29, K2A \
  37. ) \
  38. LAYOUT_ergodox_pretty_wrapper( \
  39. KC_ESC, ________________NUMBER_LEFT________________, UC_FLIP, UC_TABL, ________________NUMBER_RIGHT_______________, KC_MINS, \
  40. KC_TAB, K01, K02, K03, K04, K05, TG(_DIABLO), TG(_DIABLO), K06, K07, K08, K09, K0A, KC_BSLS, \
  41. KC_C1R3, K11, K12, K13, K14, K15, K16, K17, K18, K19, K1A, KC_QUOT, \
  42. KC_MLSF, CTL_T(K21), K22, K23, K24, K25, TG(_GAMEPAD), TG(_GAMEPAD), K26, K27, K28, K29, CTL_T(K2A), KC_MRSF, \
  43. KC_GRV, OS_MEH, OS_HYPR, KC_LBRC, KC_RBRC, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, UC(0x2E2E), \
  44. OS_LALT, OS_LGUI, OS_RGUI, CTL_T(KC_ESCAPE), \
  45. KC_HOME, KC_PGUP, \
  46. LT(_LOWER, KC_SPACE),KC_BSPC, KC_END, KC_PGDN, KC_DEL, LT(_RAISE, KC_ENTER) \
  47. )
  48. #define LAYOUT_ergodox_pretty_base_wrapper(...) LAYOUT_ergodox_pretty_base(__VA_ARGS__)
  49. const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
  50. /* Keymap 0: QWERTY Layer
  51. *
  52. *
  53. * ,--------------------------------------------------. ,--------------------------------------------------.
  54. * | = + | 1 ! | 2 @ | 3 # | 4 $ | 5 % | TG(4)| | TG(4)| 6 ^ | 7 & | 8 * | 9 ( | 0 ) | - _ |
  55. * |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------|
  56. * | TAB | Q | W | E | R | T | TG(3)| |TG(3) | Y | U | I | O | P | \ | |
  57. * |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
  58. * | Bksp | A | S | D | F | G |------| |------| H | J | K | L | ; | ' " |
  59. * |--------+------+------+------+------+------| TG(2)| | TG(2)|------+------+------+------+------+--------|
  60. * | Shift | Z | X | C | V | B | | | | N | M | , < | . > | ? / | Shift |
  61. * `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'
  62. * | `/SYM| MEH | LGUI | [ { | ] } | | LEFT | DOWN | UP |RIGHT | SYMB |
  63. * `----------------------------------' `----------------------------------'
  64. * ,--------------. ,--------------.
  65. * |Alt/Ap| Win | | Alt |Ctl/Esc|
  66. * ,------|------|-------| |------+-------+------.
  67. * | | | Home | | PgUp | | |
  68. * | Space| Bksp |-------| |------| DEL |Enter |
  69. * | | | End | | PgDn | | |
  70. * `---------------------' `---------------------'
  71. */
  72. [_QWERTY] = LAYOUT_ergodox_pretty_base_wrapper(
  73. _________________QWERTY_L1_________________, _________________QWERTY_R1_________________,
  74. _________________QWERTY_L2_________________, _________________QWERTY_R2_________________,
  75. _________________QWERTY_L3_________________, _________________QWERTY_R3_________________
  76. ),
  77. /* Keymap 0: COLEMAK layer
  78. *
  79. * ,--------------------------------------------------. ,--------------------------------------------------.
  80. * | = | 1 | 2 | 3 | 4 | 5 | LEFT | | RIGHT| 6 | 7 | 8 | 9 | 0 | - |
  81. * |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------|
  82. * | Del | Q | W | F | P | G | L1 | | L1 | J | L | U | Y | ; | \ |
  83. * |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
  84. * | BkSp | A | R | S | T | D |------| |------| H | N | E | I |O / L2| ' |
  85. * |--------+------+------+------+------+------| OVER | | Meh |------+------+------+------+------+--------|
  86. * | LShift |Z/Ctrl| X | C | V | B | | | | K | M | , | . |//Ctrl| RShift |
  87. * `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'
  88. * | `/SYM| MEH | LGUI | [ { | ] } | | LEFT | DOWN | UP |RIGHT | SYMB |
  89. * `----------------------------------' `----------------------------------'
  90. * ,-------------. ,-------------.
  91. * | App | LGui | | Alt |Ctrl/Esc|
  92. * ,------|------|------| |------+--------+------.
  93. * | | | Home | | PgUp | | |
  94. * | Space|Backsp|------| |------| Tab |Enter |
  95. * | |ace | End | | PgDn | | |
  96. * `--------------------' `----------------------'
  97. */
  98. // If it accepts an argument (i.e, is a function), it doesn't need KC_.
  99. // Otherwise, it needs KC_*
  100. [_COLEMAK] = LAYOUT_ergodox_pretty_base_wrapper(
  101. _________________COLEMAK_L1________________, _________________COLEMAK_R1________________,
  102. _________________COLEMAK_L2________________, _________________COLEMAK_R2________________,
  103. _________________COLEMAK_L3________________, _________________COLEMAK_R3________________
  104. ),
  105. /* Keymap 0: DVORAK Layout
  106. *
  107. * ,--------------------------------------------------. ,--------------------------------------------------.
  108. * | = | 1 | 2 | 3 | 4 | 5 | LEFT | | RIGHT| 6 | 7 | 8 | 9 | 0 | \ |
  109. * |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------|
  110. * | Del | ' | , | . | P | Y | L1 | | L1 | F | G | C | R | L | / |
  111. * |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
  112. * | BkSp | A | O | E | U | I |------| |------| D | H | T | N |S / L2| - |
  113. * |--------+------+------+------+------+------| Hyper| | Meh |------+------+------+------+------+--------|
  114. * | LShift |:/Ctrl| Q | J | K | X | | | | B | M | W | V |Z/Ctrl| RShift |
  115. * `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'
  116. * | `/SYM| MEH | LGUI | [ { | ] } | | LEFT | DOWN | UP |RIGHT | SYMB |
  117. * `----------------------------------' `----------------------------------'
  118. * ,-------------. ,-------------.
  119. * | App | LGui | | Alt |Ctrl/Esc|
  120. * ,------|------|------| |------+--------+------.
  121. * | | | Home | | PgUp | | |
  122. * | Space|Backsp|------| |------| Tab |Enter |
  123. * | |ace | End | | PgDn | | |
  124. * `--------------------' `----------------------'
  125. */
  126. // If it accepts an argument (i.e, is a function), it doesn't need KC_.
  127. // Otherwise, it needs KC_*
  128. [_DVORAK] = LAYOUT_ergodox_pretty_base_wrapper(
  129. _________________DVORAK_L1_________________, _________________DVORAK_R1_________________,
  130. _________________DVORAK_L2_________________, _________________DVORAK_R2_________________,
  131. _________________DVORAK_L3_________________, _________________DVORAK_R3_________________
  132. ),
  133. /* Keymap 0: WORKMAN layer
  134. *
  135. * ,--------------------------------------------------. ,--------------------------------------------------.
  136. * | = | 1 | 2 | 3 | 4 | 5 | LEFT | | RIGHT| 6 | 7 | 8 | 9 | 0 | - |
  137. * |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------|
  138. * | Del | Q | D | R | W | B | L1 | | L1 | J | F | U | P | ; | \ |
  139. * |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
  140. * | BkSp | A | S | H | T | D |------| |------| Y | N | E | O | I | ' |
  141. * |--------+------+------+------+------+------| OVER | | Meh |------+------+------+------+------+--------|
  142. * | LShift |Z/Ctrl| X | M | C | V | | | | K | L | , | . |//Ctrl| RShift |
  143. * `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'
  144. * | `/SYM| MEH | LGUI | [ { | ] } | | LEFT | DOWN | UP |RIGHT | SYMB |
  145. * `----------------------------------' `----------------------------------'
  146. * ,-------------. ,-------------.
  147. * | App | LGui | | Alt |Ctrl/Esc|
  148. * ,------|------|------| |------+--------+------.
  149. * | | | Home | | PgUp | | |
  150. * | Space|Backsp|------| |------| Tab |Enter |
  151. * | |ace | End | | PgDn | | |
  152. * `--------------------' `----------------------'
  153. */
  154. [_WORKMAN] = LAYOUT_ergodox_pretty_base_wrapper(
  155. _________________WORKMAN_L1________________, _________________WORKMAN_R1________________,
  156. _________________WORKMAN_L2________________, _________________WORKMAN_R2________________,
  157. _________________WORKMAN_L3________________, _________________WORKMAN_R3________________
  158. ),
  159. // Reverts OSM(Shift) to normal Shifts. However, may not need since we fixed the issue with RDP (LOCAL RESOURCES)
  160. [_MODS] = LAYOUT_ergodox_pretty_wrapper(
  161. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
  162. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
  163. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
  164. KC_LSFT, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_RSFT,
  165. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
  166. _______, _______, _______, _______,
  167. _______, _______,
  168. _______, _______, _______, _______, _______, _______
  169. ),
  170. /* Keymap 4: Customized Overwatch Layout
  171. *
  172. * ,--------------------------------------------------. ,--------------------------------------------------.
  173. * | ESC | | | | | | | | | F9 | F10 | F11 | F12 | | |
  174. * |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------|
  175. * | F1 | K | Q | W | E | R | T | | | | | | | | |
  176. * |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
  177. * | TAB | G | A | S | D | F |------| |------| | | | | | |
  178. * |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
  179. * | LCTR | LSHFT| Z | X | C | V | | | | N | M | | | | |
  180. * `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'
  181. * | J | U | I | Y | T | | | | | | |
  182. * `----------------------------------' `----------------------------------'
  183. * ,-------------. ,-------------.
  184. * | O | P | | | |
  185. * ,------|------|------| |------+------+------.
  186. * | | | LGUI | | | | |
  187. * | V | SPACE|------ |------| | Enter|
  188. * | | | H | | | | |
  189. * `--------------------' `--------------------'
  190. */
  191. [_GAMEPAD] = LAYOUT_ergodox_pretty_wrapper(
  192. KC_ESC, KC_NO, KC_1, KC_2, KC_3, HYPR(KC_Q), HYPR(KC_GRV), KC_TRNS, KC_F9, KC_F10, KC_F11, KC_F12, KC_NO, KC_NO,
  193. KC_F1, KC_K, KC_Q, KC_W, KC_E, KC_R, KC_T, UC_SHRG, UC_DISA, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO,
  194. KC_TAB, KC_G, KC_A, KC_S, KC_D, KC_F, KC_I, KC_O, KC_NO, KC_NO, KC_NO, KC_NO,
  195. KC_LCTL, KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_TRNS, TG(_GAMEPAD), KC_N, KC_M, KC_NO, KC_NO, KC_NO, KC_NO,
  196. KC_GRV, KC_U, KC_I, KC_Y, KC_T, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, KC_NO,
  197. KC_O, KC_P, KC_HYPR, MAGIC_TOGGLE_NKRO,
  198. KC_LGUI, KC_NO,
  199. KC_V, KC_SPC, KC_H, KC_PGDN, KC_DEL, KC_ENTER
  200. ),
  201. /* Keymap 3:
  202. *
  203. * ,--------------------------------------------------. ,--------------------------------------------------.
  204. * | ESC | V | D | ALT | | | | | | | | | | | |
  205. * |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------|
  206. * | TAB | S | I | F | M | T | | | | | | | | | |
  207. * |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
  208. * | Q | 1 | 2 | 3 | 4 | G |------| |------| | | | | | |
  209. * |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
  210. * | NUMLOCK| NUM1 | NUM2 | NUM3 | NUM4 | Z | | | | | | | | | |
  211. * `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'
  212. * | LCTL | MAC1 | MAC2 | MAC3 | MAC4 | | | | | | |
  213. * `----------------------------------' `----------------------------------'
  214. * ,-------------. ,-------------.
  215. * | L | J | | | |
  216. * ,------|------|------| |------+------+------.
  217. * | | | G | | | | |
  218. * | SPACE| Q |------ |------| | |
  219. * | SHIFT| ALT | 0MAC | | | | |
  220. * `--------------------' `--------------------'
  221. */
  222. [_DIABLO] = LAYOUT_ergodox_pretty_wrapper(
  223. KC_ESC, KC_V, KC_D, KC_LALT, KC_NO, KC_NO, KC_NO, KC_TRNS, KC_F9, KC_F10, KC_F11, KC_F12, KC_NO, KC_NO,
  224. KC_TAB, KC_S, KC_I, KC_F, KC_M, KC_T, KC_TRNS, KC_TRNS, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO,
  225. KC_Q, KC_1, KC_2, KC_3, KC_4, KC_G, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO,
  226. KC_LCTL, KC_D3_1, KC_D3_2, KC_D3_3, KC_D3_4, KC_Z, KC_NO, KC_NO, KC_N, KC_M, KC_NO, KC_NO, KC_NO, KC_NO,
  227. KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO,
  228. KC_L, KC_J, KC_NO, KC_NO,
  229. KC_F, KC_NO,
  230. SFT_T(KC_SPACE), ALT_T(KC_Q), KC_DIABLO_CLEAR, KC_PGDN, KC_DEL, KC_ENT
  231. ),
  232. [_LOWER] = LAYOUT_ergodox_pretty_wrapper(
  233. KC_F12, _________________FUNC_LEFT_________________, _______, _______, _________________FUNC_RIGHT________________, KC_F11,
  234. KC_TILD, _________________LOWER_L1__________________, _______, _______, _________________LOWER_R1__________________, _______,
  235. _______, ___________________BLANK___________________, _________________LOWER_R2__________________, KC_PIPE,
  236. _______, ___________________BLANK___________________, _______, _______, _________________LOWER_R3__________________, KC_PSCR,
  237. _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_PAUS,
  238. _______, _______, _______, _______,
  239. _______, _______,
  240. _______, _______, _______, _______, _______, _______
  241. ),
  242. [_RAISE] = LAYOUT_ergodox_pretty_wrapper(
  243. KC_F12, _________________FUNC_LEFT_________________, _______, _______, _________________FUNC_RIGHT________________, KC_F11,
  244. KC_GRV, _________________RAISE_L1__________________, _______, _______, _________________RAISE_R1__________________, _______,
  245. _______, _________________RAISE_L2__________________, _________________RAISE_R2__________________, KC_BSLS,
  246. _______, _________________RAISE_L3__________________, _______, _______, _________________RAISE_R3__________________, KC_PSCR,
  247. _______, _______, _______, _______, _______, KC_HOME, KC_PGDN, KC_PGUP, KC_END, KC_SLCK,
  248. _______, _______, _______, _______,
  249. _______, _______,
  250. _______, _______, _______, _______, _______, _______
  251. ),
  252. [_ADJUST] = LAYOUT_ergodox_pretty_wrapper(
  253. KC_MAKE, _______, _______, _______, _______, _______, _______, KC_NUKE, _________________ADJUST_R1_________________, KC_RST,
  254. VRSN, _________________ADJUST_L1_________________, _______, _______, _______, _______, _______, _______, _______, EEP_RST,
  255. _______, _________________ADJUST_L2_________________, _________________ADJUST_R2_________________, TG(_MODS),
  256. _______, _________________ADJUST_L3_________________, _______, _______, _________________ADJUST_R3_________________, KC_MPLY,
  257. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
  258. _______, _______, _______, _______,
  259. _______, _______,
  260. _______, _______, _______, _______, _______, _______
  261. ),
  262. };
  263. bool process_record_keymap(uint16_t keycode, keyrecord_t *record) {
  264. //switch (keycode) {
  265. // case KC_P00:
  266. // if (!record->event.pressed) {
  267. // register_code(KC_KP_0);
  268. // unregister_code(KC_KP_0);
  269. // register_code(KC_KP_0);
  270. // unregister_code(KC_KP_0);
  271. // }
  272. // return false;
  273. // break;
  274. //}
  275. return true;
  276. }
  277. void matrix_scan_keymap(void) { // runs frequently to update info
  278. uint8_t modifiers = get_mods();
  279. uint8_t led_usb_state = host_keyboard_leds();
  280. uint8_t one_shot = get_oneshot_mods();
  281. if (!skip_leds) {
  282. ergodox_board_led_off();
  283. ergodox_right_led_1_off();
  284. ergodox_right_led_2_off();
  285. ergodox_right_led_3_off();
  286. // Since we're not using the LEDs here for layer indication anymore,
  287. // then lets use them for modifier indicators. Shame we don't have 4...
  288. // Also, no "else", since we want to know each, independently.
  289. if (modifiers & MODS_SHIFT_MASK || led_usb_state & (1<<USB_LED_CAPS_LOCK) || one_shot & MODS_SHIFT_MASK) {
  290. ergodox_right_led_2_on();
  291. ergodox_right_led_2_set( 50 );
  292. }
  293. if (modifiers & MODS_CTRL_MASK || one_shot & MODS_CTRL_MASK) {
  294. ergodox_right_led_1_on();
  295. ergodox_right_led_1_set( 10 );
  296. }
  297. if (modifiers & MODS_ALT_MASK || one_shot & MODS_ALT_MASK) {
  298. ergodox_right_led_3_on();
  299. ergodox_right_led_3_set( 10 );
  300. }
  301. }
  302. };
  303. bool indicator_is_this_led_used_keyboard(uint8_t index) {
  304. switch (index) {
  305. case 13 ... 14:
  306. return true;
  307. break;
  308. default:
  309. return false;
  310. }
  311. }
  312. #ifdef RGB_MATRIX_ENABLE
  313. void suspend_power_down_keymap(void) {
  314. rgb_matrix_set_suspend_state(true);
  315. rgb_matrix_config.enable = false;
  316. }
  317. void suspend_wakeup_init_keymap(void) {
  318. rgb_matrix_config.enable = true;
  319. rgb_matrix_set_suspend_state(false);
  320. }
  321. void rgb_matrix_layer_helper (uint8_t red, uint8_t green, uint8_t blue) {
  322. rgb_led led;
  323. for (int i = 0; i < DRIVER_LED_TOTAL; i++) {
  324. led = g_rgb_leds[i];
  325. if (led.matrix_co.raw < 0xFF) {
  326. if (led.modifier) {
  327. rgb_matrix_set_color( i, red, green, blue );
  328. }
  329. }
  330. }
  331. }
  332. void rgb_matrix_indicators_user(void) {
  333. if (g_suspend_state || !rgb_matrix_config.enable || !userspace_config.rgb_layer_change) return;
  334. switch (biton32(layer_state)) {
  335. case _MODS:
  336. rgb_matrix_layer_helper(0xFF, 0xFF, 0x00); break;
  337. case _GAMEPAD:
  338. rgb_matrix_layer_helper(0xFF, 0x80, 0x00);
  339. rgb_matrix_set_color(32, 0x00, 0xFF, 0x00); // Q
  340. rgb_matrix_set_color(31, 0x00, 0xFF, 0xFF); // W
  341. rgb_matrix_set_color(30, 0xFF, 0x00, 0x00); // E
  342. rgb_matrix_set_color(29, 0xFF, 0x80, 0x00); // R
  343. rgb_matrix_set_color(37, 0x00, 0xFF, 0xFF); // A
  344. rgb_matrix_set_color(36, 0x00, 0xFF, 0xFF); // S
  345. rgb_matrix_set_color(35, 0x00, 0xFF, 0xFF); // D
  346. rgb_matrix_set_color(34, 0x7A, 0x00, 0xFF); // F
  347. rgb_matrix_set_color(27, 0xFF, 0xFF, 0xFF); // 1
  348. rgb_matrix_set_color(26, 0x00, 0xFF, 0x00); // 2
  349. rgb_matrix_set_color(25, 0x7A, 0x00, 0xFF); // 3
  350. break;
  351. case _DIABLO:
  352. rgb_matrix_layer_helper(0xFF, 0x00, 0x00); break;
  353. case _RAISE:
  354. rgb_matrix_layer_helper(0xFF, 0xFF, 0x00); break;
  355. case _LOWER:
  356. rgb_matrix_layer_helper(0x00, 0xFF, 0x00); break;
  357. case _ADJUST:
  358. rgb_matrix_layer_helper(0xFF, 0x00, 0x00); break;
  359. default:
  360. switch (biton32(default_layer_state)) {
  361. case _QWERTY:
  362. rgb_matrix_layer_helper(0x00, 0xFF, 0xFF); break;
  363. case _COLEMAK:
  364. rgb_matrix_layer_helper(0xFF, 0x00, 0xFF); break;
  365. case _DVORAK:
  366. rgb_matrix_layer_helper(0x00, 0xFF, 0x00); break;
  367. case _WORKMAN:
  368. rgb_matrix_layer_helper(0xD9, 0xA5, 0x21); break;
  369. }
  370. }
  371. #if 0
  372. if (this_mod & MODS_SHIFT_MASK || this_led & (1<<USB_LED_CAPS_LOCK) || this_osm & MODS_SHIFT_MASK) {
  373. rgb_matrix_set_color(24, 0x00, 0xFF, 0x00);
  374. rgb_matrix_set_color(36, 0x00, 0xFF, 0x00);
  375. }
  376. if (this_mod & MODS_CTRL_MASK || this_osm & MODS_CTRL_MASK) {
  377. rgb_matrix_set_color(25, 0xFF, 0x00, 0x00);
  378. rgb_matrix_set_color(34, 0xFF, 0x00, 0x00);
  379. rgb_matrix_set_color(37, 0xFF, 0x00, 0x00);
  380. }
  381. if (this_mod & MODS_GUI_MASK || this_osm & MODS_GUI_MASK) {
  382. rgb_matrix_set_color(39, 0xFF, 0xD9, 0x00);
  383. }
  384. if (this_mod & MODS_ALT_MASK || this_osm & MODS_ALT_MASK) {
  385. rgb_matrix_set_color(38, 0x00, 0x00, 0xFF);
  386. }
  387. #endif
  388. }
  389. void matrix_init_keymap(void) {
  390. #ifdef RGB_MATRIX_KEYPRESSES
  391. rgblight_mode(RGB_MATRIX_MULTISPLASH);
  392. #else
  393. rgblight_mode(RGB_MATRIX_RAINBOW_MOVING_CHEVRON);
  394. #endif
  395. input_mode = 2;
  396. }
  397. #else
  398. void matrix_init_keymap(void) {
  399. input_mode = 2;
  400. }
  401. #endif //RGB_MATRIX_INIT