keymap.c 11 KB

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  1. // This is the canonical layout file for the Quantum project. If you want to add another keyboard,
  2. // this is the style you want to emulate.
  3. #include "planck.h"
  4. #include "action_layer.h"
  5. #ifdef AUDIO_ENABLE
  6. #include "audio.h"
  7. #endif
  8. // Each layer gets a name for readability, which is then used in the keymap matrix below.
  9. // The underscores don't mean anything - you can have a layer called STUFF or any other name.
  10. // Layer names don't all need to be of the same length, obviously, and you can also skip them
  11. // entirely and just use numbers.
  12. #define _QW 0
  13. #define _CM 1
  14. #define _DV 2
  15. #define _LW 3
  16. #define _RS 4
  17. #define _AD 5
  18. // Macro name shortcuts
  19. #define M_QW 0
  20. #define M_CM 1
  21. #define M_DV 2
  22. #define M_LW 3
  23. #define M_RS 4
  24. #define M_BL 5
  25. // Fillers to make layering more clear
  26. #define _______ KC_TRNS
  27. #define XXXXXXX KC_NO
  28. const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
  29. /* Qwerty
  30. * ,-----------------------------------------------------------------------------------.
  31. * | Tab | Q | W | E | R | T | Y | U | I | O | P | Bksp |
  32. * |------+------+------+------+------+-------------+------+------+------+------+------|
  33. * | Esc | A | S | D | F | G | H | J | K | L | ; | " |
  34. * |------+------+------+------+------+------|------+------+------+------+------+------|
  35. * | Shift| Z | X | C | V | B | N | M | , | . | / |Enter |
  36. * |------+------+------+------+------+------+------+------+------+------+------+------|
  37. * | Brite| Ctrl | Alt | GUI |Lower | Space |Raise | Left | Down | Up |Right |
  38. * `-----------------------------------------------------------------------------------'
  39. */
  40. [_QW] = {
  41. {KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC},
  42. {KC_ESC, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT},
  43. {KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_ENT },
  44. {M(M_BL), KC_LCTL, KC_LALT, KC_LGUI, M(M_LW), KC_SPC, KC_SPC, M(M_RS), KC_LEFT, KC_DOWN, KC_UP, KC_RGHT}
  45. },
  46. /* Colemak
  47. * ,-----------------------------------------------------------------------------------.
  48. * | Tab | Q | W | F | P | G | J | L | U | Y | ; | Bksp |
  49. * |------+------+------+------+------+-------------+------+------+------+------+------|
  50. * | Esc | A | R | S | T | D | H | N | E | I | O | " |
  51. * |------+------+------+------+------+------|------+------+------+------+------+------|
  52. * | Shift| Z | X | C | V | B | K | M | , | . | / |Enter |
  53. * |------+------+------+------+------+------+------+------+------+------+------+------|
  54. * | Brite| Ctrl | Alt | GUI |Lower | Space |Raise | Left | Down | Up |Right |
  55. * `-----------------------------------------------------------------------------------'
  56. */
  57. [_CM] = {
  58. {KC_TAB, KC_Q, KC_W, KC_F, KC_P, KC_G, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, KC_BSPC},
  59. {KC_ESC, KC_A, KC_R, KC_S, KC_T, KC_D, KC_H, KC_N, KC_E, KC_I, KC_O, KC_QUOT},
  60. {KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_K, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_ENT },
  61. {M(M_BL), KC_LCTL, KC_LALT, KC_LGUI, M(M_LW), KC_SPC, KC_SPC, M(M_RS), KC_LEFT, KC_DOWN, KC_UP, KC_RGHT}
  62. },
  63. /* Dvorak
  64. * ,-----------------------------------------------------------------------------------.
  65. * | Tab | " | , | . | P | Y | F | G | C | R | L | Bksp |
  66. * |------+------+------+------+------+-------------+------+------+------+------+------|
  67. * | Esc | A | O | E | U | I | D | H | T | N | S | / |
  68. * |------+------+------+------+------+------|------+------+------+------+------+------|
  69. * | Shift| ; | Q | J | K | X | B | M | W | V | Z |Enter |
  70. * |------+------+------+------+------+------+------+------+------+------+------+------|
  71. * | Brite| Ctrl | Alt | GUI |Lower | Space |Raise | Left | Down | Up |Right |
  72. * `-----------------------------------------------------------------------------------'
  73. */
  74. [_DV] = {
  75. {KC_TAB, KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y, KC_F, KC_G, KC_C, KC_R, KC_L, KC_BSPC},
  76. {KC_ESC, KC_A, KC_O, KC_E, KC_U, KC_I, KC_D, KC_H, KC_T, KC_N, KC_S, KC_SLSH},
  77. {KC_LSFT, KC_SCLN, KC_Q, KC_J, KC_K, KC_X, KC_B, KC_M, KC_W, KC_V, KC_Z, KC_ENT },
  78. {M(M_BL), KC_LCTL, KC_LALT, KC_LGUI, M(M_LW), KC_SPC, KC_SPC, M(M_RS), KC_LEFT, KC_DOWN, KC_UP, KC_RGHT}
  79. },
  80. /* Lower
  81. * ,-----------------------------------------------------------------------------------.
  82. * | ~ | ! | @ | # | $ | % | ^ | & | * | ( | ) | Bksp |
  83. * |------+------+------+------+------+-------------+------+------+------+------+------|
  84. * | Del | F1 | F2 | F3 | F4 | F5 | F6 | _ | + | { | } | | |
  85. * |------+------+------+------+------+------|------+------+------+------+------+------|
  86. * | | F7 | F8 | F9 | F10 | F11 | F12 | | | | |Enter |
  87. * |------+------+------+------+------+------+------+------+------+------+------+------|
  88. * | | | | | | | | Next | Vol- | Vol+ | Play |
  89. * `-----------------------------------------------------------------------------------'
  90. */
  91. [_LW] = {
  92. {KC_TILD, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_BSPC},
  93. {KC_DEL, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_UNDS, KC_PLUS, KC_LCBR, KC_RCBR, KC_PIPE},
  94. {_______, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, _______, _______, _______, _______, _______},
  95. {_______, _______, _______, _______, _______, _______, _______, _______, KC_MNXT, KC_VOLD, KC_VOLU, KC_MPLY}
  96. },
  97. /* Raise
  98. * ,-----------------------------------------------------------------------------------.
  99. * | ` | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | Bksp |
  100. * |------+------+------+------+------+-------------+------+------+------+------+------|
  101. * | Del | F1 | F2 | F3 | F4 | F5 | F6 | - | = | [ | ] | \ |
  102. * |------+------+------+------+------+------|------+------+------+------+------+------|
  103. * | | F7 | F8 | F9 | F10 | F11 | F12 | | | | |Enter |
  104. * |------+------+------+------+------+------+------+------+------+------+------+------|
  105. * | | | | | | | | Next | Vol- | Vol+ | Play |
  106. * `-----------------------------------------------------------------------------------'
  107. */
  108. [_RS] = {
  109. {KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC},
  110. {KC_DEL, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_MINS, KC_EQL, KC_LBRC, KC_RBRC, KC_BSLS},
  111. {_______, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, _______, _______, _______, _______, _______},
  112. {_______, _______, _______, _______, _______, _______, _______, _______, KC_MNXT, KC_VOLD, KC_VOLU, KC_MPLY}
  113. },
  114. /* Adjust (Lower + Raise)
  115. * ,-----------------------------------------------------------------------------------.
  116. * | | Reset| | | | | | | | | | Del |
  117. * |------+------+------+------+------+-------------+------+------+------+------+------|
  118. * | | | | | | | |Qwerty|Colemk|Dvorak| | |
  119. * |------+------+------+------+------+------|------+------+------+------+------+------|
  120. * | | | | | | | | | | | | |
  121. * |------+------+------+------+------+------+------+------+------+------+------+------|
  122. * | | | | | | | | | | | |
  123. * `-----------------------------------------------------------------------------------'
  124. */
  125. [_AD] = {
  126. {_______, RESET, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_DEL},
  127. {_______, _______, _______, _______, _______, _______, _______, M(M_QW), M(M_CM), M(M_DV), _______, _______},
  128. {_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______},
  129. {_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______}
  130. }
  131. };
  132. const uint16_t PROGMEM fn_actions[] = {
  133. };
  134. #ifdef AUDIO_ENABLE
  135. float tone_qw[][2] = {
  136. {440.0*pow(2.0,(59)/12.0), 8},
  137. {440.0*pow(2.0,(60)/12.0), 8},
  138. {0, 4},
  139. {440.0*pow(2.0,(67)/12.0), 16}
  140. };
  141. float tone_cm[][2] = {
  142. {440.0*pow(2.0,(59)/12.0), 8},
  143. {440.0*pow(2.0,(60)/12.0), 8},
  144. {0, 4},
  145. {440.0*pow(2.0,(67)/12.0), 16},
  146. {0, 4},
  147. {440.0*pow(2.0,(71)/12.0), 16}
  148. };
  149. float tone_dv[][2] = {
  150. {440.0*pow(2.0,(59)/12.0), 8},
  151. {440.0*pow(2.0,(60)/12.0), 8},
  152. {0, 4},
  153. {440.0*pow(2.0,(67)/12.0), 16},
  154. {0, 4},
  155. {440.0*pow(2.0,(69)/12.0), 16},
  156. {0, 4},
  157. {440.0*pow(2.0,(67)/12.0), 16}
  158. };
  159. #endif
  160. #define IS_LAYER_ON(layer) ((layer_state) & (1<<(layer)))
  161. #define IS_LAYER_OFF(layer) ((!layer_state) & (1<<(layer)))
  162. void update_tri_layer(uint8_t layer1, uint8_t layer2, uint8_t layer3) {
  163. if (IS_LAYER_ON(layer1) && IS_LAYER_ON(layer2)) {
  164. layer_on(layer3);
  165. } else {
  166. layer_off(layer3);
  167. }
  168. }
  169. const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
  170. {
  171. // MACRODOWN only works in this function
  172. switch(id) {
  173. case M_QW:
  174. if (record->event.pressed) {
  175. #ifdef AUDIO_ENABLE
  176. play_notes(&tone_qw, 4, false);
  177. #endif
  178. default_layer_set(1UL<<_QW);
  179. }
  180. break;
  181. case M_CM:
  182. if (record->event.pressed) {
  183. #ifdef AUDIO_ENABLE
  184. play_notes(&tone_cm, 6, false);
  185. #endif
  186. default_layer_set(1UL<<_CM);
  187. }
  188. break;
  189. case M_DV:
  190. if (record->event.pressed) {
  191. #ifdef AUDIO_ENABLE
  192. play_notes(&tone_dv, 8, false);
  193. #endif
  194. default_layer_set(1UL<<_DV);
  195. }
  196. break;
  197. case M_LW:
  198. if (record->event.pressed) {
  199. layer_on(_LW);
  200. update_tri_layer(_LW, _RS, _AD);
  201. } else {
  202. layer_off(_LW);
  203. update_tri_layer(_LW, _RS, _AD);
  204. }
  205. break;
  206. case M_RS:
  207. if (record->event.pressed) {
  208. layer_on(_RS);
  209. update_tri_layer(_LW, _RS, _AD);
  210. } else {
  211. layer_off(_RS);
  212. update_tri_layer(_LW, _RS, _AD);
  213. }
  214. break;
  215. case M_BL:
  216. if (record->event.pressed) {
  217. register_code(KC_RSFT);
  218. #ifdef BACKLIGHT_ENABLE
  219. backlight_step();
  220. #endif
  221. } else {
  222. unregister_code(KC_RSFT);
  223. }
  224. break;
  225. }
  226. return MACRO_NONE;
  227. };
  228. #ifdef AUDIO_ENABLE
  229. float start_up[][2] = {
  230. {440.0*pow(2.0,(67)/12.0), 12},
  231. {440.0*pow(2.0,(64)/12.0), 8},
  232. {440.0*pow(2.0,(55)/12.0), 8},
  233. {440.0*pow(2.0,(60)/12.0), 8},
  234. {440.0*pow(2.0,(64)/12.0), 20}
  235. };
  236. #endif
  237. void matrix_init_user(void) {
  238. #ifdef AUDIO_ENABLE
  239. init_notes();
  240. play_notes(&start_up, 5, false);
  241. #endif
  242. }