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- #ifndef USERSPACE
- #define USERSPACE
- #include "quantum.h"
- #include "action_layer.h"
- #define EECONFIG_EDVORAK (uint8_t *)20
- extern keymap_config_t keymap_config;
- typedef union {
- uint8_t raw;
- struct {
- bool enable_jp_extra_layer : 1;
- bool enable_kc_lang : 1; // for macOS
- };
- } edvorakjp_config_t;
- extern edvorakjp_config_t edvorakjp_config;
- enum edvorakjp_layers {
- _EDVORAK = 0,
- _EDVORAKJ1,
- _EDVORAKJ2,
- _QWERTY,
- _LOWER,
- _RAISE,
- _ADJUST,
- _EXTRA,
- };
- enum edvorakjp_keycodes {
- EDVORAK = SAFE_RANGE,
- QWERTY,
- LOWER,
- RAISE,
- KC_MAC,
- KC_WIN,
- KC_EXTON,
- KC_EXTOFF,
- KC_JPN,
- KC_ENG,
- KC_AI,
- KC_OU,
- KC_EI,
- KC_ANN,
- KC_ONN,
- KC_ENN,
- KC_INN,
- KC_UNN,
- NEW_SAFE_RANGE
- };
- uint8_t eeconfig_read_edvorakjp(void);
- void eeconfig_update_edvorakjp(uint8_t val);
- void dvorakj_layer_off(void);
- void update_japanese_mode(bool new_state);
- void matrix_init_user(void);
- void matrix_init_keymap(void);
- uint32_t layer_state_set_user(uint32_t state);
- uint32_t layer_state_set_keymap(uint32_t state);
- /*
- * Each process_record_* methods defined here are
- * return false if processed, or return true if not processed.
- * You can add your original macros in process_record_keymap() in keymap.c.
- */
- bool process_record_keymap(uint16_t keycode, keyrecord_t *record);
- bool process_record_edvorakjp_ext(uint16_t keycode, keyrecord_t *record);
- bool process_record_edvorakjp_config(uint16_t keycode, keyrecord_t *record);
- bool process_record_layer(uint16_t keycode, keyrecord_t *record);
- bool process_record_ime(uint16_t keycode, keyrecord_t *record);
- bool process_record_user(uint16_t keycode, keyrecord_t *record);
- #endif
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