zach_common_functions.c 15 KB

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  1. #ifndef ZACH_COMMON_FUNCTIONS
  2. #define ZACH_COMMON_FUNCTIONS
  3. #include "eeconfig.h"
  4. #include "action_layer.h"
  5. #include "keymap_colemak.h"
  6. extern keymap_config_t keymap_config;
  7. // Fillers to make layering more clear
  8. #define _______ KC_TRNS
  9. #define XXXXXXX KC_NO
  10. #define C(n) RCTL(n)
  11. #define CADKEY RCTL(RALT(KC_DEL))
  12. void tap(uint16_t keycode){
  13. register_code(keycode);
  14. unregister_code(keycode);
  15. };
  16. void persistant_default_layer_set(uint16_t default_layer){
  17. eeconfig_update_default_layer(default_layer);
  18. default_layer_set(default_layer);
  19. };
  20. // Automatic number generation of important keywords
  21. enum my_keycodes{
  22. // Layer numbers
  23. _COLEMAK = 0,
  24. _SWCOLE,
  25. _RAISE,
  26. _LOWER,
  27. _ADJUST,
  28. _UNICODES,
  29. // These use process_record_user()
  30. COLEMAK = SAFE_RANGE,
  31. SWCOLE,
  32. LOWER,
  33. RAISE,
  34. SHFT_CAP,
  35. CTRLB,
  36. CPYPST,
  37. FACE,
  38. UNIWIN,
  39. UNILIN,
  40. DISFACE,
  41. TFLIP,
  42. TPUT,
  43. SHRUG,
  44. RANDIG,
  45. // Tap_Dance nums
  46. RAI = 0,
  47. LOW,
  48. SUP
  49. };
  50. #ifdef AUDIO_ENABLE
  51. #include "audio.h"
  52. float tone_startup[][2] = SONG(STARTUP_SOUND);
  53. float tone_goodbye[][2] = SONG(GOODBYE_SOUND);
  54. float tone_colemak[][2] = SONG(COLEMAK_SOUND);
  55. float tone_swcole[][2] = SONG(QWERTY_SOUND);
  56. float tone_capslock_on[][2] = SONG(CAPS_LOCK_ON_SOUND);
  57. float tone_capslock_off[][2] = SONG(CAPS_LOCK_OFF_SOUND);
  58. float tone_ctrl_mod[][2] = SONG(COIN_SOUND);
  59. float tone_copy[][2] = SONG(SCROLL_LOCK_ON_SOUND);
  60. float tone_paste[][2] = SONG(SCROLL_LOCK_OFF_SOUND);
  61. float uniwin[][2] = SONG(UNICODE_WINDOWS);
  62. float unilin[][2] = SONG(UNICODE_LINUX);
  63. #endif
  64. #ifdef TAP_DANCE_ENABLE
  65. #define TAPPING_TERM 200
  66. uint8_t Lstate = 0, Rstate = 0;
  67. uint32_t Ltimer = 0, Rtimer = 0;
  68. uint32_t Ltimes[3], Rtimes[4]; // Ratio of tap times should be about 1.335 (L/R)
  69. void rhythm_parse(void){
  70. int L = Ltimes[0] + Ltimes[1] + Ltimes[2]; // Start to end time
  71. int R = Rtimes[0] + Rtimes[1] + Rtimes[2] + Rtimes[3];
  72. if(abs(R-L) > 10){
  73. tap(KC_N); tap(KC_O);
  74. return;
  75. } else {
  76. L = (L / 3)*100; // Average time per tap * 100
  77. R = (R / 4);
  78. if(abs(abs(L/R)-133) > 1){
  79. tap(KC_N); tap(KC_O);
  80. tap(KC_P); tap(KC_E);
  81. return;
  82. } else {
  83. tap(KC_O); tap(KC_K);
  84. return;
  85. }
  86. }
  87. };
  88. void dance_raise_press(qk_tap_dance_state_t *state, void *user_data){// Called on each tap
  89. switch(state->count){ // Only turn the layer on once
  90. case 1:
  91. layer_off(_UNICODES);
  92. layer_on(_RAISE);
  93. update_tri_layer(_LOWER, _RAISE, _ADJUST);
  94. break;
  95. }
  96. };
  97. void dance_raise_lift(qk_tap_dance_state_t *state, void *user_data){ // Called on release
  98. switch(state->count){
  99. case 1: // Normal action. Turn off layers
  100. layer_off(_RAISE);
  101. update_tri_layer(_LOWER, _RAISE, _ADJUST);
  102. layer_off(_UNICODES);
  103. break;
  104. }
  105. };
  106. /////////////////////////////////////////////////////////////////////
  107. void dance_lower_press(qk_tap_dance_state_t *state, void *user_data){// Called on tap
  108. switch(state->count){
  109. case 1: // Turn on lower
  110. layer_off(_UNICODES);
  111. layer_on(_LOWER);
  112. update_tri_layer(_LOWER, _RAISE, _ADJUST);
  113. break;
  114. }
  115. };
  116. void dance_lower_lift(qk_tap_dance_state_t *state, void *user_data){ // Called on release
  117. switch(state->count){
  118. case 1: // Normal action. Turn off layers
  119. layer_off(_LOWER);
  120. update_tri_layer(_LOWER, _RAISE, _ADJUST);
  121. layer_off(_UNICODES);
  122. break;
  123. case 2: // Turn on _UNICODES layer
  124. layer_off(_LOWER);
  125. update_tri_layer(_LOWER, _RAISE, _ADJUST);
  126. layer_on(_UNICODES);
  127. #ifdef AUDIO_ENABLE
  128. PLAY_NOTE_ARRAY(tone_ctrl_mod, false, 0);
  129. #endif
  130. break;
  131. }
  132. };
  133. /////////////////////////////////////////////////////////////////////
  134. void dance_super_press(qk_tap_dance_state_t *state, void *user_data){ // Called on down
  135. if(state->count == 1){
  136. register_code(KC_LGUI);
  137. }
  138. }
  139. void dance_super_done(qk_tap_dance_state_t *state, void *user_data){ // Called on timeout
  140. switch(state->count){
  141. case 2:
  142. register_code(KC_LGUI);
  143. tap(KC_L);
  144. unregister_code(KC_LGUI);
  145. break;
  146. }
  147. }
  148. void dance_super_lift(qk_tap_dance_state_t *state, void *user_data){ // Called on up
  149. unregister_code(KC_LGUI);
  150. }
  151. qk_tap_dance_action_t tap_dance_actions[] = {
  152. [RAI] = ACTION_TAP_DANCE_FN_ADVANCED(dance_raise_press, NULL, dance_raise_lift),
  153. [LOW] = ACTION_TAP_DANCE_FN_ADVANCED(dance_lower_press, NULL, dance_lower_lift),
  154. [SUP] = ACTION_TAP_DANCE_FN_ADVANCED(dance_super_press, dance_super_done, dance_super_lift)
  155. };
  156. #endif
  157. #ifdef UNICODE_ENABLE
  158. // Unicode shortcuts
  159. #define IBANG UC(0x203D)
  160. #define RAROW UC(0x2192)
  161. #define LAROW UC(0x2190)
  162. #define DEGREE UC(0x00B0)
  163. #define OMEGA UC(0x03A9)
  164. #define WOMEGA UC(0x03C9)
  165. #define MICRO UC(0x00B5)
  166. #define PLUMIN UC(0x00B1)
  167. #define SUPA2 UC(0x00B2)
  168. #define ROMAN1 UC(0x2160)
  169. #define ROMAN2 UC(0x2161)
  170. #define ROMAN3 UC(0x2162)
  171. #define ROMAN4 UC(0x2163)
  172. #define ROMAN5 UC(0x2164)
  173. #define ROMAN6 UC(0x2165)
  174. #define ROMAN7 UC(0x2166)
  175. #define roman1 UC(0x2170)
  176. #define roman2 UC(0x2171)
  177. #define roman3 UC(0x2172)
  178. #define roman4 UC(0x2173)
  179. #define roman5 UC(0x2174)
  180. #define roman6 UC(0x2175)
  181. #define roman7 UC(0x2176)
  182. #ifdef UNICODEMAP_ENABLE // For Unicode characters larger than 0x8000. Send with X(<unicode>)
  183. enum Ext_Unicode{
  184. PENGUIN = 0,
  185. BOAR,
  186. MONKEY,
  187. DRAGON,
  188. CHICK,
  189. TUMBLER
  190. };
  191. const uint32_t PROGMEM unicode_map[] = {
  192. [PENGUIN] = 0x1F427,
  193. [BOAR] = 0x1F417,
  194. [MONKEY] = 0x1F412,
  195. [DRAGON] = 0x1F409,
  196. [CHICK] = 0x1F425,
  197. [TUMBLER] = 0x1F943
  198. };
  199. #define PENGY X(PENGUIN)
  200. #define BOARY X(BOAR)
  201. #define MNKY X(MONKEY)
  202. #define DRGN X(DRAGON)
  203. #define DUCK X(CHICK)
  204. #define TMBL X(TUMBLER)
  205. #endif
  206. #endif
  207. static uint16_t key_timer;
  208. static uint8_t caps_status = 0;
  209. bool process_record_user(uint16_t keycode, keyrecord_t *record) {
  210. switch (keycode) {
  211. case COLEMAK:
  212. if(record->event.pressed){
  213. persistant_default_layer_set(1UL<<_COLEMAK);
  214. #ifdef AUDIO_ENABLE
  215. PLAY_NOTE_ARRAY(tone_colemak, false, 0);
  216. #endif
  217. }
  218. return false;
  219. break;
  220. case SWCOLE:
  221. if(record->event.pressed){
  222. persistant_default_layer_set(1UL<<_SWCOLE);
  223. #ifdef AUDIO_ENABLE
  224. PLAY_NOTE_ARRAY(tone_swcole, false, 0);
  225. #endif
  226. }
  227. return false;
  228. break;
  229. case RAISE:
  230. if(record->event.pressed){
  231. layer_on(_RAISE);
  232. update_tri_layer(_LOWER, _RAISE, _ADJUST);
  233. } else {
  234. layer_off(_RAISE);
  235. update_tri_layer(_LOWER, _RAISE, _ADJUST);
  236. }
  237. return false;
  238. break;
  239. case LOWER:
  240. if(record->event.pressed){
  241. layer_on(_LOWER);
  242. update_tri_layer(_LOWER, _RAISE, _ADJUST);
  243. } else {
  244. layer_off(_LOWER);
  245. update_tri_layer(_LOWER, _RAISE, _ADJUST);
  246. }
  247. return false;
  248. break;
  249. case SHFT_CAP:
  250. if(record->event.pressed){
  251. key_timer = timer_read(); // if the key is being pressed, we start the timer.
  252. register_code(KC_LSHIFT);
  253. } else { // this means the key was just released (tap or "held down")
  254. if(timer_elapsed(key_timer) < 152){ // Time in ms, the threshold we pick for counting something as a tap.
  255. tap(KC_CAPS);
  256. if(caps_status == 0){
  257. caps_status = 1;
  258. #ifdef AUDIO_ENABLE
  259. PLAY_NOTE_ARRAY(tone_capslock_on, false, 0);
  260. #endif
  261. } else {
  262. caps_status = 0;
  263. #ifdef AUDIO_ENABLE
  264. PLAY_NOTE_ARRAY(tone_capslock_off, false, 0);
  265. #endif
  266. }
  267. }
  268. unregister_code(KC_LSHIFT);
  269. }
  270. return false;
  271. break;
  272. case CTRLB: // Control-B on tap (bold)
  273. if(record->event.pressed){
  274. key_timer = timer_read(); // if the key is being pressed, we start the timer.
  275. register_code(KC_LCTL);
  276. } else { // this means the key was just released (tap or "held down")
  277. if (timer_elapsed(key_timer) < 152) { // Time in ms, the threshold we pick for counting something as a tap.
  278. tap(KC_B);
  279. #ifdef AUDIO_ENABLE
  280. PLAY_NOTE_ARRAY(tone_ctrl_mod, false, 0);
  281. #endif
  282. #ifdef BACKLIGHT_BREATHING
  283. breathing_speed_set(2);
  284. breathing_pulse();
  285. #endif
  286. }
  287. unregister_code(KC_LCTL);
  288. }
  289. return false;
  290. break;
  291. case CPYPST: // One key copy/paste
  292. if(record->event.pressed){
  293. key_timer = timer_read();
  294. } else {
  295. if (timer_elapsed(key_timer) > 152) { // Hold, copy
  296. register_code(KC_LCTL);
  297. tap(KC_C);
  298. unregister_code(KC_LCTL);
  299. #ifdef AUDIO_ENABLE
  300. PLAY_NOTE_ARRAY(tone_copy, false, 0);
  301. #endif
  302. } else { // Tap, paste
  303. register_code(KC_LCTL);
  304. tap(KC_V);
  305. unregister_code(KC_LCTL);
  306. #ifdef AUDIO_ENABLE
  307. PLAY_NOTE_ARRAY(tone_paste, false, 0);
  308. #endif
  309. }
  310. }
  311. return false;
  312. break;
  313. #ifdef UNICODE_ENABLE
  314. case UNIWIN:
  315. if(record->event.pressed){
  316. set_unicode_input_mode(UC_WIN);
  317. #ifdef AUDIO_ENABLE
  318. PLAY_NOTE_ARRAY(uniwin, false, 0);
  319. #endif
  320. }
  321. return false;
  322. break;
  323. case UNILIN:
  324. if(record->event.pressed){
  325. set_unicode_input_mode(UC_LNX);
  326. #ifdef AUDIO_ENABLE
  327. PLAY_NOTE_ARRAY(unilin, false, 0);
  328. #endif
  329. }
  330. return false;
  331. break;
  332. case DISFACE: // ಠ_ಠ
  333. if(record->event.pressed){
  334. process_unicode((0x0CA0|QK_UNICODE), record); // Eye
  335. register_code(KC_RSFT);
  336. tap(KC_MINS);
  337. unregister_code(KC_RSFT);
  338. process_unicode((0x0CA0|QK_UNICODE), record); // Eye
  339. }
  340. return false;
  341. break;
  342. case TFLIP: // (╯°□°)╯ ︵ ┻━┻
  343. if(record->event.pressed){
  344. register_code(KC_RSFT);
  345. tap(KC_9);
  346. unregister_code(KC_RSFT);
  347. process_unicode((0x256F|QK_UNICODE), record); // Arm
  348. process_unicode((0x00B0|QK_UNICODE), record); // Eye
  349. process_unicode((0x25A1|QK_UNICODE), record); // Mouth
  350. process_unicode((0x00B0|QK_UNICODE), record); // Eye
  351. register_code(KC_RSFT);
  352. tap(KC_0);
  353. unregister_code(KC_RSFT);
  354. process_unicode((0x256F|QK_UNICODE), record); // Arm
  355. tap(KC_SPC);
  356. process_unicode((0x0361|QK_UNICODE), record); // Flippy
  357. tap(KC_SPC);
  358. process_unicode((0x253B|QK_UNICODE), record); // Table
  359. process_unicode((0x2501|QK_UNICODE), record); // Table
  360. process_unicode((0x253B|QK_UNICODE), record); // Table
  361. }
  362. return false;
  363. break;
  364. case TPUT: // ┬──┬ ノ( ゜-゜ノ)
  365. if(record->event.pressed){
  366. process_unicode((0x252C|QK_UNICODE), record); // Table
  367. process_unicode((0x2500|QK_UNICODE), record); // Table
  368. process_unicode((0x2500|QK_UNICODE), record); // Table
  369. process_unicode((0x252C|QK_UNICODE), record); // Table
  370. tap(KC_SPC);
  371. process_unicode((0x30CE|QK_UNICODE), record); // Arm
  372. register_code(KC_RSFT);
  373. tap(KC_9);
  374. unregister_code(KC_RSFT);
  375. tap(KC_SPC);
  376. process_unicode((0x309C|QK_UNICODE), record); // Eye
  377. tap(KC_MINS);
  378. process_unicode((0x309C|QK_UNICODE), record); // Eye
  379. process_unicode((0x30CE|QK_UNICODE), record); // Arm
  380. register_code(KC_RSFT);
  381. tap(KC_0);
  382. unregister_code(KC_RSFT);
  383. }
  384. return false;
  385. break;
  386. case SHRUG: // ¯\_(ツ)_/¯
  387. if(record->event.pressed){
  388. process_unicode((0x00AF|QK_UNICODE), record); // Hand
  389. tap(KC_BSLS); // Arm
  390. register_code(KC_RSFT);
  391. tap(KC_UNDS); // Arm
  392. tap(KC_LPRN); // Head
  393. unregister_code(KC_RSFT);
  394. process_unicode((0x30C4|QK_UNICODE), record); // Face
  395. register_code(KC_RSFT);
  396. tap(KC_RPRN); // Head
  397. tap(KC_UNDS); // Arm
  398. unregister_code(KC_RSFT);
  399. tap(KC_SLSH); // Arm
  400. process_unicode((0x00AF|QK_UNICODE), record); // Hand
  401. }
  402. return false;
  403. break;
  404. #endif
  405. case FACE: // (o_O)
  406. if(record->event.pressed){
  407. register_code(KC_RSFT);
  408. tap(KC_LPRN);
  409. unregister_code(KC_RSFT);
  410. tap(KC_O);
  411. register_code(KC_RSFT);
  412. tap(KC_UNDS);
  413. tap(KC_O);
  414. tap(KC_RPRN);
  415. unregister_code(KC_RSFT);
  416. }
  417. return false;
  418. break;
  419. case RANDIG:
  420. if (record->event.pressed) {
  421. tap_random_base64();
  422. }
  423. return false;
  424. break;
  425. }
  426. return true;
  427. };
  428. void matrix_init_user(void){ // Run once at startup
  429. #ifdef AUDIO_ENABLE
  430. _delay_ms(50); // gets rid of tick
  431. PLAY_NOTE_ARRAY(tone_startup, false, 0);
  432. #endif
  433. }
  434. #ifdef AUDIO_ENABLE
  435. void play_goodbye_tone(void){
  436. PLAY_NOTE_ARRAY(tone_goodbye, false, 0);
  437. _delay_ms(150);
  438. }
  439. void shutdown_user(){
  440. PLAY_NOTE_ARRAY(tone_goodbye, false, 0);
  441. _delay_ms(150);
  442. stop_all_notes();
  443. }
  444. void music_on_user(void){ // Run when the music layer is turned on
  445. PLAY_NOTE_ARRAY(tone_startup, false, 0);
  446. }
  447. void music_off_user(void){ // Run when music is turned off
  448. PLAY_NOTE_ARRAY(tone_goodbye, false, 0);
  449. }
  450. #endif
  451. #endif