redox_w.h 1.8 KB

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  1. #pragma once
  2. #include "quantum.h"
  3. #include "matrix.h"
  4. #include "backlight.h"
  5. #include <stddef.h>
  6. #define red_led_off PORTF |= (1<<5)
  7. #define red_led_on PORTF &= ~(1<<5)
  8. #define blu_led_off PORTF |= (1<<4)
  9. #define blu_led_on PORTF &= ~(1<<4)
  10. #define grn_led_off PORTD |= (1<<1)
  11. #define grn_led_on PORTD &= ~(1<<1)
  12. #define set_led_off red_led_off; grn_led_off; blu_led_off
  13. #define set_led_red red_led_on; grn_led_off; blu_led_off
  14. #define set_led_blue red_led_off; grn_led_off; blu_led_on
  15. #define set_led_green red_led_off; grn_led_on; blu_led_off
  16. #define set_led_yellow red_led_on; grn_led_on; blu_led_off
  17. #define set_led_magenta red_led_on; grn_led_off; blu_led_on
  18. #define set_led_cyan red_led_off; grn_led_on; blu_led_on
  19. #define set_led_white red_led_on; grn_led_on; blu_led_on
  20. // This a shortcut to help you visually see your layout.
  21. // The first section contains all of the arguements
  22. // The second converts the arguments into a two-dimensional array
  23. #define LAYOUT( \
  24. k00, k01, k02, k03, k04, k05, k08, k09, k10, k11, k12, k13, \
  25. k14, k15, k16, k17, k18, k19, k06, k07, k22, k23, k24, k25, k26, k27, \
  26. k28, k29, k30, k31, k32, k33, k20, k21, k36, k37, k38, k39, k40, k41, \
  27. k42, k43, k44, k45, k46, k47, k34, k48, k49, k35, k50, k51, k52, k53, k54, k55, \
  28. k56, k57, k58, k59, k60, k61, k62, k63, k64, k65, k66, k67, k68, k69 \
  29. ) \
  30. { \
  31. { k00, k01, k02, k03, k04, k05, k06, k07, k08, k09, k10, k11, k12, k13 }, \
  32. { k14, k15, k16, k17, k18, k19, k20, k21, k22, k23, k24, k25, k26, k27 }, \
  33. { k28, k29, k30, k31, k32, k33, k34, k35, k36, k37, k38, k39, k40, k41 }, \
  34. { k42, k43, k44, k45, k46, k47, k48, k49, k50, k51, k52, k53, k54, k55 }, \
  35. { k56, k57, k58, k59, k60, k61, k62, k63, k64, k65, k66, k67, k68, k69 } \
  36. }