333fred.h 456 B

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  1. #pragma once
  2. #include "quantum.h"
  3. #define BASE 0
  4. #define CODE 1 // code layer
  5. #define CODEFLOW 2
  6. #define SYMB 3
  7. #define MDIA 4 // media keys
  8. #define VIM 5
  9. #define GAME 6
  10. #define GAME_ARROW 7
  11. // Tap dance config shared between my keyboards
  12. enum tap_dance_declarations {
  13. TD_SYM_VIM = 0
  14. };
  15. void tap_dance_layer_finished(qk_tap_dance_state_t*, void*);
  16. void tap_dance_layer_reset(qk_tap_dance_state_t*, void*);
  17. void tap_dance_process_record(uint16_t);