keymap.c 9.6 KB

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  1. #include "66.h"
  2. // Helpful defines
  3. #define xxxxxxx KC_NO
  4. // Each layer gets a name for readability, which is then used in the keymap matrix below.
  5. // The underscores don't mean anything - you can have a layer called STUFF or any other name.
  6. // Layer names don't all need to be of the same length, obviously, and you can also skip them
  7. // entirely and just use numbers.
  8. #define _BL 0 // BASE Layer
  9. #define _FL 1 // Function Layer
  10. #define _ME 2 // Media Layer
  11. #define _CL 3 // Control Layer
  12. #define _ML 4 // Mouse Layer
  13. #if defined(MIDI_ENABLE)
  14. #define _MI 5 // MIDI Layer
  15. #define TO_MIDI TO(_MI)
  16. #else
  17. #define TO_MIDI _______
  18. #endif
  19. // go back to base layer
  20. #define TO_BASE TO(_BL)
  21. // switch to function layer while helde
  22. #define MO_FUNC MO(_FL)
  23. // switch to media layer while held
  24. #define MEDIA MO(_ME)
  25. // switch to Control layer while helde
  26. #define MO_CTL MO(_CL)
  27. // switch to mouse layer if held, else space
  28. #define L_MOUSE LT(_ML, KC_SPC)
  29. // Function key when held, else ESC
  30. #define ESC_FUN LT(_FL, KC_ESC)
  31. // Hyper (CTRL+ALT+SHIFT+SUPER) when held, TAB when tapped
  32. #define HPR_TAB ALL_T(KC_TAB)
  33. // CTRL when held, ESC when tapped
  34. #define CTL_ESC CTL_T(KC_ESC)
  35. // Reset RGB mode to layer signalling
  36. #define RGB_RST F(0)
  37. const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
  38. /* Keymap _BL: Base Layer (Default Layer) */
  39. [_BL] = LAYOUT(
  40. KC_GESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, _______, KC_BSPC, KC_INS,
  41. HPR_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, KC_DEL,
  42. ESC_FUN, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_NUHS, KC_ENT,
  43. KC_LSFT, KC_NUBS, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, _______, KC_RSFT, KC_UP,
  44. KC_LCTL, KC_LGUI, KC_LALT,_______, L_MOUSE, L_MOUSE, _______, KC_RALT, KC_RCTL, MO_FUNC, KC_LEFT, KC_DOWN, KC_RGHT),
  45. /* Keymap _FL: Function layer */
  46. [_FL] = LAYOUT(
  47. KC_GRV, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, _______, _______, BL_STEP,
  48. _______, _______, _______, _______, _______, _______, _______, _______, KC_PSCR, _______, KC_PAUS, _______, _______, _______, _______,
  49. _______, _______, MO_CTL, _______, _______, _______, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, _______, _______, _______, _______,
  50. KC_LSPO, _______, _______, _______, _______, _______, _______, _______, MEDIA, _______, _______, TO_MIDI, _______, KC_RSPC, KC_PGUP,
  51. _______, _______, _______, _______, _______, _______, _______, _______, _______, MO_FUNC, KC_HOME, KC_PGDN, KC_END),
  52. /* Keymap _ME: Media layer */
  53. [_ME] = LAYOUT(
  54. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_MUTE, KC_VOLU,
  55. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_VOLD,
  56. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
  57. _______, _______, _______, _______, _______, _______, _______, _______, MEDIA, _______, _______, _______, _______, _______, _______,
  58. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_MPRV, KC_MPLY, KC_MNXT),
  59. /* Keymap _CL: Control layer */
  60. [_CL] = LAYOUT(
  61. _______, RGB_RST, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, RGB_TOG, RGB_VAI,
  62. _______, _______, _______, _______, RESET, _______, _______, _______, _______, _______, _______, _______, _______, _______, RGB_VAD,
  63. _______, _______, MO_CTL, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
  64. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, RGB_SAI,
  65. _______, _______, _______, _______, RGB_MOD, RGB_MOD, _______, _______, _______, _______, RGB_HUD, RGB_SAD, RGB_HUI),
  66. /* Keymap _ML: Mouse layer */
  67. [_ML] = LAYOUT(
  68. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
  69. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
  70. _______, _______, KC_BTN2, KC_BTN3, KC_BTN1, _______, KC_MS_L, KC_MS_D, KC_MS_U, KC_MS_R, _______, _______, _______, _______,
  71. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_MS_U,
  72. _______, _______, _______, _______, L_MOUSE, L_MOUSE, _______, KC_BTN1, KC_BTN3, KC_BTN2, KC_MS_L, KC_MS_D, KC_MS_R),
  73. #if defined(MIDI_ENABLE) && defined(MIDI_ADVANCED)
  74. /* Keymap _MI: MIDI layer (Advanced)*/
  75. [_MI] = LAYOUT(
  76. TO_BASE,MI_VEL_1,MI_VEL_2,MI_VEL_3,MI_VEL_4,MI_VEL_5,MI_VEL_6,MI_VEL_7,MI_VEL_8,MI_VEL_9,MI_VEL_10, MI_CHD, MI_CHU, xxxxxxx, xxxxxxx, xxxxxxx,
  77. xxxxxxx, xxxxxxx, MI_Cs, MI_Ds, xxxxxxx, MI_Fs, MI_Gs, MI_As, xxxxxxx, MI_Cs_1, MI_Ds_1, xxxxxxx, MI_Fs_1, xxxxxxx, xxxxxxx,
  78. MI_MOD, MI_C, MI_D, MI_E, MI_F, MI_G, MI_A, MI_B, MI_C_1, MI_D_1, MI_E_1, MI_F_1, MI_G_1, xxxxxxx,
  79. MI_SUS, xxxxxxx, MI_OCTD, MI_OCTU,MI_MODSD,MI_MODSU, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, MI_TRNSD,MI_TRNSU,MI_TRNS_0, MI_SUS, xxxxxxx,
  80. xxxxxxx, xxxxxxx, xxxxxxx,xxxxxxx, MI_ALLOFF, MI_ALLOFF, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx),
  81. #elif defined(MIDI_ENABLE) && defined(MIDI_BASIC)
  82. /* Keymap _MI: MIDI layer (Basic)*/
  83. [_MI] = LAYOUT(
  84. TO_BASE, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx,
  85. xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx,
  86. xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx,
  87. xxxxxxx, xxxxxxx, MI_ON, MI_OFF, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx,
  88. xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx),
  89. #endif
  90. };
  91. /* This is a list of user defined functions. F(N) corresponds to item N
  92. of this list.
  93. */
  94. const uint16_t PROGMEM fn_actions[] = {
  95. [0] = ACTION_FUNCTION(0), // Calls action_function()
  96. };
  97. void action_function(keyrecord_t *record, uint8_t id, uint8_t opt) {
  98. switch (id) {
  99. case 0:
  100. if (record->event.pressed) {
  101. rgblight_mode(1);
  102. rgblight_sethsv(206, 255, 255);
  103. }
  104. }
  105. }
  106. enum layer_id {
  107. LAYER_BASE,
  108. LAYER_FUNCTION,
  109. LAYER_MEDIA,
  110. LAYER_CONTROL,
  111. LAYER_MOUSE,
  112. #if defined(MIDI_ENABLE)
  113. LAYER_MIDI
  114. #endif
  115. };
  116. void clueboard_set_led(uint8_t id, uint8_t val) {
  117. switch (id) {
  118. case LAYER_BASE:
  119. rgblight_sethsv_noeeprom(190, 255, val);
  120. break;
  121. case LAYER_FUNCTION:
  122. rgblight_sethsv_noeeprom(46, 255, val);
  123. break;
  124. case LAYER_MEDIA:
  125. rgblight_sethsv_noeeprom(86, 255, val);
  126. break;
  127. case LAYER_CONTROL:
  128. rgblight_sethsv_noeeprom(346, 255, val);
  129. break;
  130. case LAYER_MOUSE:
  131. rgblight_sethsv_noeeprom(206, 255, val);
  132. break;
  133. #if defined(MIDI_ENABLE)
  134. case LAYER_MIDI:
  135. rgblight_sethsv_noeeprom(316, 255, val);
  136. break;
  137. #endif
  138. }
  139. };
  140. const uint16_t oct_hues[10] = {
  141. 0,
  142. 30,
  143. 60,
  144. 90,
  145. 120,
  146. 150,
  147. 180,
  148. 210,
  149. 240,
  150. 300
  151. };
  152. #define MAX_OCT 9
  153. void clueboard_set_midi_led(uint8_t base_oct, uint8_t val)
  154. {
  155. uint8_t sat = 255;
  156. for (uint8_t i = 0; i < RGBLED_NUM; i++) {
  157. sethsv(oct_hues[base_oct], sat, val, (LED_TYPE *)&led[i]);
  158. }
  159. uint8_t next_oct = base_oct < MAX_OCT ? base_oct + 1 : base_oct;
  160. uint16_t next_hue = base_oct < MAX_OCT ? oct_hues[next_oct] : 0;
  161. uint8_t next_val = base_oct < MAX_OCT ? val : 0;
  162. uint8_t next_sat = base_oct < MAX_OCT ? sat : 0;
  163. for (uint8_t i = 0; i < 3; i++) {
  164. sethsv(next_hue, next_sat, next_val, (LED_TYPE *)&led[i]);
  165. }
  166. for (uint8_t i = 11; i < 14; i++) {
  167. sethsv(next_hue, next_sat, next_val, (LED_TYPE *)&led[i]);
  168. }
  169. rgblight_set();
  170. }
  171. void matrix_scan_user(void) {
  172. rgblight_config_t rgblight_config;
  173. rgblight_config.raw = eeconfig_read_rgblight();
  174. if (!rgblight_config.enable || rgblight_config.mode != 1) { return; }
  175. uint32_t layer = layer_state;
  176. uint8_t val = rgblight_config.val;
  177. if (layer & (1<<_FL)) {
  178. if (layer & (1<<_ME)) {
  179. clueboard_set_led(LAYER_MEDIA, val);
  180. } else if (layer & (1<<_CL)) {
  181. clueboard_set_led(LAYER_CONTROL, val);
  182. } else {
  183. clueboard_set_led(LAYER_FUNCTION, val);
  184. }
  185. } else if (layer & (1<<_ML)) {
  186. clueboard_set_led(LAYER_MOUSE, val);
  187. #if defined(MIDI_ENABLE)
  188. } else if (layer & (1<<_MI)) {
  189. clueboard_set_midi_led(midi_config.octave, val);
  190. #endif
  191. } else {
  192. clueboard_set_led(LAYER_BASE, val);
  193. }
  194. };