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@@ -7,14 +7,14 @@ import org.lwjgl.util.vector.Vector3f;
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import org.lwjgl.util.vector.Vector4f;
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import eu.tankernn.gameEngine.entities.Light;
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-import eu.tankernn.gameEngine.shaders.ShaderProgram;
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-import eu.tankernn.gameEngine.shaders.UniformBoolean;
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-import eu.tankernn.gameEngine.shaders.UniformFloat;
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-import eu.tankernn.gameEngine.shaders.UniformMatrix;
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-import eu.tankernn.gameEngine.shaders.UniformSampler;
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-import eu.tankernn.gameEngine.shaders.UniformVec2;
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-import eu.tankernn.gameEngine.shaders.UniformVec3;
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-import eu.tankernn.gameEngine.shaders.UniformVec4;
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+import eu.tankernn.gameEngine.renderEngine.shaders.ShaderProgram;
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+import eu.tankernn.gameEngine.renderEngine.shaders.UniformBoolean;
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+import eu.tankernn.gameEngine.renderEngine.shaders.UniformFloat;
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+import eu.tankernn.gameEngine.renderEngine.shaders.UniformMatrix;
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+import eu.tankernn.gameEngine.renderEngine.shaders.UniformSampler;
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+import eu.tankernn.gameEngine.renderEngine.shaders.UniformVec2;
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+import eu.tankernn.gameEngine.renderEngine.shaders.UniformVec3;
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+import eu.tankernn.gameEngine.renderEngine.shaders.UniformVec4;
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public class NormalMappingShader extends ShaderProgram {
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