Commit History

Autor SHA1 Mensaxe Data
  Tankernn 474f03551b Only animate when running %!s(int64=8) %!d(string=hai) anos
  Tankernn dee6d5ec5a Animated shadows %!s(int64=8) %!d(string=hai) anos
  Tankernn 013e5648d3 Fixed practically all issues regarding rendering and mouse picking %!s(int64=8) %!d(string=hai) anos
  Tankernn d98cc54182 Animation system now working, fixed VAO creation %!s(int64=8) %!d(string=hai) anos
  Tankernn f638d6b18a Semi-working animations %!s(int64=8) %!d(string=hai) anos
  Tankernn 36ca160208 Unified Vao usage %!s(int64=8) %!d(string=hai) anos
  Tankernn 8ef30adee1 Imported all of the necessary code from TheThinMatrix's repo %!s(int64=8) %!d(string=hai) anos
  Tankernn c0c5073e09 Removed old animation code %!s(int64=8) %!d(string=hai) anos
  Tankernn 2487934238 NativesExporter improvements %!s(int64=8) %!d(string=hai) anos
  frans 5f4c642eed Include common resources in jar %!s(int64=8) %!d(string=hai) anos
  frans 3f7c80399f Added common game resources %!s(int64=8) %!d(string=hai) anos
  frans 5619290f3b Remove Eclipse config files from repository %!s(int64=8) %!d(string=hai) anos
  frans 7569fa286f Added 'alive' field to Entity2D %!s(int64=8) %!d(string=hai) anos
  Tankernn 4d2b022ab9 Refactoring and move to InternalFile instead of filename %!s(int64=8) %!d(string=hai) anos
  Tankernn 388bc43afd Refactoring and more extensive game template. %!s(int64=8) %!d(string=hai) anos
  Tankernn cd4b7b17df Added simple 2D functionality. %!s(int64=8) %!d(string=hai) anos
  Tankernn b77b344d77 Made it possible to init before constructing game. %!s(int64=8) %!d(string=hai) anos
  Tankernn be8966bcf9 Game Launcher %!s(int64=8) %!d(string=hai) anos
  frans 02a98e853c Refactoring, AABB and loader improvements %!s(int64=8) %!d(string=hai) anos
  frans aa1e055c94 Better AABB handling and improved post-processing. %!s(int64=8) %!d(string=hai) anos
  frans eee4760b28 Models.txt is now models.json %!s(int64=8) %!d(string=hai) anos
  frans ff40e47131 Merged normal-mapped and regular entities. %!s(int64=8) %!d(string=hai) anos
  frans 27d49393f8 Model specification file. NM entity rendering. Files. %!s(int64=8) %!d(string=hai) anos
  Tankernn 1963d5196b Uniforms for everything and lower settings %!s(int64=8) %!d(string=hai) anos
  Tankernn 780ed93201 AABB, particle fix, terrain optimisation %!s(int64=8) %!d(string=hai) anos
  Tankernn 49da4c7ab5 Small improvements %!s(int64=8) %!d(string=hai) anos
  Frans Bergman 39e452622a Automated terrain generation and improved RawModel class. %!s(int64=8) %!d(string=hai) anos
  Tankernn f10ca4fa11 Fixed environment-map rendering. %!s(int64=8) %!d(string=hai) anos
  Tankernn d1a7645c5c Replaced textureIDs with Texture objects. %!s(int64=8) %!d(string=hai) anos
  Tankernn 1d308785c6 Refactored texture package into loader package. %!s(int64=8) %!d(string=hai) anos