Commit History

Autor SHA1 Mensaxe Data
  Tankernn cd4b7b17df Added simple 2D functionality. %!s(int64=8) %!d(string=hai) anos
  Tankernn be8966bcf9 Game Launcher %!s(int64=8) %!d(string=hai) anos
  frans 02a98e853c Refactoring, AABB and loader improvements %!s(int64=8) %!d(string=hai) anos
  frans aa1e055c94 Better AABB handling and improved post-processing. %!s(int64=8) %!d(string=hai) anos
  frans eee4760b28 Models.txt is now models.json %!s(int64=8) %!d(string=hai) anos
  frans ff40e47131 Merged normal-mapped and regular entities. %!s(int64=8) %!d(string=hai) anos
  frans 27d49393f8 Model specification file. NM entity rendering. Files. %!s(int64=8) %!d(string=hai) anos
  Tankernn 1963d5196b Uniforms for everything and lower settings %!s(int64=8) %!d(string=hai) anos
  Tankernn 780ed93201 AABB, particle fix, terrain optimisation %!s(int64=8) %!d(string=hai) anos
  Tankernn 49da4c7ab5 Small improvements %!s(int64=8) %!d(string=hai) anos
  Frans Bergman 39e452622a Automated terrain generation and improved RawModel class. %!s(int64=8) %!d(string=hai) anos
  Tankernn f10ca4fa11 Fixed environment-map rendering. %!s(int64=8) %!d(string=hai) anos
  Tankernn d1a7645c5c Replaced textureIDs with Texture objects. %!s(int64=8) %!d(string=hai) anos
  Tankernn 1d308785c6 Refactored texture package into loader package. %!s(int64=8) %!d(string=hai) anos
  Tankernn 1d994317a4 More refactoring %!s(int64=8) %!d(string=hai) anos
  Tankernn 44a2763a0a Refactoring %!s(int64=8) %!d(string=hai) anos
  Tankernn b58e1b31a2 Shader overhaul and cubemap rendering started %!s(int64=8) %!d(string=hai) anos
  Tankernn 5a8c61acfb Made filenames for DUDV- and normalmaps for water customisable. %!s(int64=8) %!d(string=hai) anos
  Tankernn 5d69270cf6 Moved resources to separate project %!s(int64=8) %!d(string=hai) anos