Commit History

Autor SHA1 Mensaxe Data
  Tankernn 2c68faaa95 Textures have dimensions %!s(int64=7) %!d(string=hai) anos
  Tankernn 3b39beb3f5 More customizable font rendering %!s(int64=7) %!d(string=hai) anos
  Tankernn 8c68b65f7f Floating-in-world textures %!s(int64=7) %!d(string=hai) anos
  Tankernn 87ccff3314 NPC start and some other tweaks %!s(int64=7) %!d(string=hai) anos
  frans aa1e055c94 Better AABB handling and improved post-processing. %!s(int64=8) %!d(string=hai) anos
  frans eee4760b28 Models.txt is now models.json %!s(int64=8) %!d(string=hai) anos
  frans 27d49393f8 Model specification file. NM entity rendering. Files. %!s(int64=8) %!d(string=hai) anos
  Tankernn 1963d5196b Uniforms for everything and lower settings %!s(int64=8) %!d(string=hai) anos
  Tankernn 780ed93201 AABB, particle fix, terrain optimisation %!s(int64=8) %!d(string=hai) anos
  Frans Bergman 39e452622a Automated terrain generation and improved RawModel class. %!s(int64=8) %!d(string=hai) anos
  Tankernn b58e1b31a2 Shader overhaul and cubemap rendering started %!s(int64=8) %!d(string=hai) anos
  Tankernn 5d69270cf6 Moved resources to separate project %!s(int64=8) %!d(string=hai) anos
  Tankernn dda3aaed21 Initial commit %!s(int64=8) %!d(string=hai) anos