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- LWJGL "Hidden" switches:
- org.lwjgl.opengl.Display.noinput
- Do not initialize any controls when creating the display
- org.lwjgl.opengl.Display.nomouse
- Do not create the mouse when creating the display
- org.lwjgl.opengl.Display.nokeyboard
- Do not create the keyboard when creating the display
- org.lwjgl.util.Debug
- Whether to output debug info
- org.lwjgl.util.NoChecks
- Whether to disable runtime function/buffer checks and state tracking.
- org.lwjgl.opengl.Display.allowSoftwareOpenGL
- Whether to allow creation of a software only opengl context
- org.lwjgl.opengl.Window.undecorated
- Whether to create an undecorated window (no title bar)
- org.lwjgl.input.Mouse.allowNegativeMouseCoords
- Usually mouse is clamped to 0,0 - setting this to true will cause you to get negative values if dragging outside and below or left of window
- org.lwjgl.opengl.Display.enableHighDPI
- Enable high DPI mode where available
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