lwjgl_hidden_switches.text 899 B

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  1. LWJGL "Hidden" switches:
  2. org.lwjgl.opengl.Display.noinput
  3. Do not initialize any controls when creating the display
  4. org.lwjgl.opengl.Display.nomouse
  5. Do not create the mouse when creating the display
  6. org.lwjgl.opengl.Display.nokeyboard
  7. Do not create the keyboard when creating the display
  8. org.lwjgl.util.Debug
  9. Whether to output debug info
  10. org.lwjgl.util.NoChecks
  11. Whether to disable runtime function/buffer checks and state tracking.
  12. org.lwjgl.opengl.Display.allowSoftwareOpenGL
  13. Whether to allow creation of a software only opengl context
  14. org.lwjgl.opengl.Window.undecorated
  15. Whether to create an undecorated window (no title bar)
  16. org.lwjgl.input.Mouse.allowNegativeMouseCoords
  17. Usually mouse is clamped to 0,0 - setting this to true will cause you to get negative values if dragging outside and below or left of window
  18. org.lwjgl.opengl.Display.enableHighDPI
  19. Enable high DPI mode where available